Choose one —
• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine (Choose both if you pay the entwine cost.)
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
Raksha watched as the goblins continued to pour onto the Razor Fields. "They just don't know when to stop, do they?"
Protection from black and from red
Whenever another creature enters, you may gain 1 life.
"Her will shall banish the shadows. Her might shall punish the lawless. Her beauty shall restore the light."
—Ushanti, leonin seer
: Return target artifact card with mana value 1 or less from your graveyard to your hand.
"Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."
Flying
: Attach target Equipment you control to target creature you control.
Each generation, a handful of Auriok girls are allowed to visit the Cave of Light. They return riding the wind and brandishing steel.
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
The cave floods with light. A thousand rays shine forth and meld into one.
You may pay rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.
: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
"Memnarch shall rage against us. We shall endure."
When this creature enters, return target artifact card with mana value 1 or less from your graveyard to your hand.
"I may be kha, but without my soldiers, my people, I am nothing."
—Raksha Golden Cub
: Prevent the next 2 damage that would be dealt to any target this turn.
The loxodon ascribe religious superiority to those born albino, believing them to be spiritually pure.
Vigilance
: This creature gets +0/+1 until end of turn.
Long ago, the Auriok attempted peace with the loxodons. The leonin attempted war. Neither succeeded.
Vigilance
As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
Some believe that Raksha, youngest of the kha, is the reincarnation of Dakan, the first and mightiest of leonin leaders.
Destroy all creatures that dealt damage to you this turn.
The Auriok learned perseverance from their forebears. They learned justice from the leonin.
Each player returns all artifact cards from their graveyard to the battlefield.
"Yesterday's relics will determine the outcome of tomorrow's war."
—Ushanti, leonin seer
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
"If what I have seen comes to pass, we will need our guardians more than ever."
—Ushanti, leonin seer
Flying, double strike
"Like dawn's first light, blind the unprepared and banish the shadows."
—Skyhunter creed
Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchant artifact
Enchanted artifact can't attack or block, and its activated abilities can't be activated.
Though the grip of a golem is strong, the grip of Auriok magic is far stronger.
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Some blades seek their own wielders.
Destroy target blocking creature.
"All beings have an inner light. Let me show you yours."
—Ushanti, leonin seer
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
Sometimes "innovation" means "stealing another's secret before anyone else can."
Flying
: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
"They are like their vedalken masters: untouchable, aloof, and omnipresent."
—Bruenna, Neurok leader
, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
To look into its light is to meet the gaze of history.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Untap all artifacts.
Power begets power.
You may pay rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may draw two cards.
Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."
Vedalken weapons sold to outsiders are as dependable as the vedalken themselves.
Tap up to three target lands.
Under its mists, the earth sleeps.
Whenever you cast an instant or sorcery spell, you may pay . If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.
Æther portals drift across Mirrodin's surface, dragging creatures across time and space.
Flying
When this creature enters, you may return up to two target creatures to their owners' hands.
They only appear in emergencies, and emergencies never last long.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Return target artifact to its owner's hand.
"Perhaps I should take Mirrodin apart and begin again."
—Memnarch
This creature can't be blocked.
"I watched a ship sail right through it. I thought it was harmless . . . until I saw what it had done to the crew."
—Bruenna, Neurok leader
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
Even the clouds bend themselves to Memnarch's will, eager to swallow those who oppose him.
Draw a card. Scry 2.
Choose one —
• Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)
• Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Entwine (Choose both if you pay the entwine cost.)
: Draw a card, then discard a card.
It is telling of the vedalkens' culture that they trust human couriers more than their own comrades.
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
, : Return target permanent you control to its owner's hand.
The vedalken see other beings from a cold distance, as either experimental subjects or objects of study.
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
A vertical scream pierces the night air and echoes doom through the clouds.
Whenever a player casts a spell, this creature gets -1/-1 until end of turn.
It shuns everything except its next meal.
You may pay rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle and put that card on top.
Flying
: Target player loses 1 life.
Its laughter drives needles through your mind.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a player casts a spell, sacrifice a creature.
Its precious corpses dance like puppets to attract mindless nim prey.
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
"Feel the burn of the mists. Master them. They will devour your enemies."
—Geth, keeper of the Vault
The necrogen may have taken its sight, but it can still taste the fear of its prey.
Flying
Whenever a player casts a spell, you lose 1 life.
The deadliest killers serve only those who are not afraid to die.
Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."
Those who find death under the black sun's shadow cannot escape its pull.
Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Discard an artifact card: This creature gets +2/+2 until end of turn.
Necrogen enflames certain emotional centers in the Morioks' brains: hate, aggression, and especially greed.
Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flying
Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on this creature.
The Moriok scavenge for weapons, for armor, for food—and ultimately for their souls.
You draw two cards and lose 2 life.
The Moriok call the black moon the Whisperer. At her apex, she whispers of power.
This creature gets +1/+0 for each artifact you control.
In the swirling mists, you could walk right up to one and not know until its teeth are in your throat.
Choose one —
• Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way.
• Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest.
Entwine (Choose both if you pay the entwine cost.)
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
Target opponent reveals their hand. You choose an artifact card from it. That player discards that card.
Victims are lucky if they remember ever having had what was lost.
As an additional cost to cast this spell, sacrifice any number of creatures.
Target creature gets +2/+2 until end of turn for each creature sacrificed this way.