Fifth Dawn

5DN · 165 cards · Released

Beacon of Destruction
Instant

Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.

The Great Furnace's blessing is a spectacular sight, but the best view comes at a high cost.

Bringer of the Red Dawn
Creature — Bringer

You may pay rather than pay this spell's mana cost.

Trample

At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

5/5
Cosmic Larva
Creature — Beast

Trample

At the beginning of your upkeep, sacrifice this creature unless you sacrifice two lands.

For millennia they wandered from plane to plane, devouring all metal. Finally, their wanderings are over.

7/6
Feedback Bolt
Instant

Feedback Bolt deals damage to target player or planeswalker equal to the number of artifacts you control.

The path of least resistance is often through your enemies.

Furnace Whelp
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?

2/2
Goblin Brawler
Creature — Goblin Warrior

First strike

This creature can't be equipped.

Perhaps he shuns technology. Perhaps he appreciates nature. Perhaps he doesn't know the difference.

2/2
Granulate
Sorcery

Destroy each nonland artifact with mana value 4 or less.

There aren't that many ways to destroy a solid steel weapon, but somehow the goblins keep finding new ones.

Ion Storm
Enchantment

, Remove a +1/+1 counter or a charge counter from a permanent you control: This enchantment deals 2 damage to any target.

When enough artifacts lie too long in the same place, their magical radiation weakens reality, opening rifts of unpredictable destructive power.

Iron-Barb Hellion
Creature — Hellion Beast

Haste

This creature can't block.

When you feel a rumble in the ground, hold perfectly still. One sound will bring the hellion.

5/4
Krark-Clan Engineers
Creature — Goblin Artificer

, Sacrifice two artifacts: Destroy target artifact.

"Well, I jammed the whatsit into the whackdoodle, but I think I broke the thingamajigger."

2/2
Krark-Clan Ogre
Creature — Ogre

, Sacrifice an artifact: Target creature can't block this turn.

The Krark Clan believes it's caught an ogre. The ogre believes he's caught seven goblins.

3/3
Magma Giant
Creature — Giant

When this creature enters, it deals 2 damage to each creature and each player.

Its open mouth is a furnace blast that blisters the skin. Its smoking fists are meteors that split the earth.

5/5
Magma Jet
Instant

Magma Jet deals 2 damage to any target. Scry 2.

Magnetic Theft
Instant

Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

Among the Vulshok, the most prized blades are those that killed their original owners.

Mana Geyser
Sorcery

Add for each tapped land your opponents control.

The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.

Rain of Rust
Instant

Choose one —

• Destroy target artifact.

• Destroy target land.

Entwine (Choose both if you pay the entwine cost.)

On Mirrodin, mages who call upon the power of rust are shunned by their people and often turn mercenary to survive.

Reversal of Fortune
Sorcery

Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.

"Why learn hundreds of spells when you can learn only one and use it to steal hundreds?"

Screaming Fury
Sorcery

Target creature gets +5/+0 and gains haste until end of turn.

He's got an axe to grind.

Spark Elemental
Creature — Elemental

Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.)

At the beginning of the end step, sacrifice this creature.

Vulshok shamans summon spark elementals to burn paths through thick underbrush—or through goblin salvage squads.

3/1
Vulshok Sorcerer
Creature — Human Shaman Sorcerer

Haste

: This creature deals 1 damage to any target.

Vulshok sorcerers train by leaping into electrified storm clouds. Dead or alive, they come back down with smiles on their faces.

1/1
All Suns' Dawn
Sorcery

For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.

Beacon of Creation
Sorcery

Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.

A chorus of life heralds the arrival of Mirrodin's final sun.

Bringer of the Green Dawn
Creature — Bringer

You may pay rather than pay this spell's mana cost.

Trample

At the beginning of your upkeep, you may create a 3/3 green Beast creature token.

5/5
Channel the Suns
Sorcery

Add .

To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign.

Dawn's Reflection
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise.

Eternal Witness
Creature — Human Shaman

When this creature enters, you may return target card from your graveyard to your hand.

She remembers every word spoken, from the hero's oath to the baby's cry.

2/1
Fangren Pathcutter
Creature — Beast

Whenever this creature attacks, attacking creatures gain trample until end of turn.

"Tracking a fangren pack is easy. Catching up to one is fatal."

—Viridian scout

4/6
Ferocious Charge
Instant

Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Joiner Adept
Creature — Elf Druid

Lands you control have ": Add one mana of any color."

A talented apprentice makes all things. The master makes all things possible.

2/1
Ouphe Vandals
Creature — Ouphe Rogue

, Sacrifice this creature: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.)

The ouphes finally managed to still the clockwork monstrosity by catching themselves in its cogs.

2/2
Rite of Passage
Enchantment

Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Every scar is a lesson, every battle a test of what you have learned.

Rude Awakening
Sorcery

Choose one —

• Untap all lands you control.

• Until end of turn, lands you control become 2/2 creatures that are still lands.

Entwine (Choose both if you pay the entwine cost.)

Sylvok Explorer
Creature — Human Druid

: Add one mana of any color that a land an opponent controls could produce.

Any creature on a druid's shoulder is his family, any land under his feet his home.

1/1
Tangle Asp
Creature — Snake

Whenever this creature blocks or becomes blocked by a creature, destroy that creature at end of combat.

"I have no fangs, yet I constantly bite. I have no scales, yet I slither through you. What am I?"

—Riddle of the viper's venom

1/2
Tel-Jilad Justice
Instant

Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Tel-Jilad Lifebreather
Creature — Troll Shaman

, , Sacrifice a Forest: Regenerate target creature.

"The Tangle loans you life. Spend it well."

3/2
Tornado Elemental
Creature — Elemental

When this creature enters, it deals 6 damage to each creature with flying.

You may have this creature assign its combat damage as though it weren't blocked.

6/6
Tyrranax
Creature — Dinosaur Beast

: This creature gets -1/+1 until end of turn.

It outnumbers you one to many.

5/4
Viridian Lorebearers
Creature — Elf Shaman

, : Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.

A small band of elves pledged many years ago to avoid the Edges of Forgetting. They have remained hidden until now.

3/3
Viridian Scout
Creature — Elf Warrior Scout

, Sacrifice this creature: It deals 2 damage to target creature with flying.

They know a hoverguard's only blind spot is directly above it.

1/2
Anodet Lurker
Artifact Creature — Construct

When this creature dies, you gain 3 life.

These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them.

3/3
Arachnoid
Artifact Creature — Spider

Reach (This creature can block creatures with flying.)

It follows the green sun over Mirrodin's surface, spinning massive webs of whispersilk as it goes.

2/6
Arcbound Wanderer
Artifact Creature — Golem

Modular—Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0
Avarice Totem
Artifact

: Exchange control of this artifact and target nonland permanent.

Souls and steel, the essence of Mirrodin. Memnarch lacks one but has an abundance of the other.

Baton of Courage
Artifact

Flash

Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.)

Remove a charge counter from this artifact: Target creature gets +1/+1 until end of turn.

Battered Golem
Artifact Creature — Golem

This creature doesn't untap during your untap step.

Whenever an artifact enters, you may untap this creature.

A dent marks every year of service, and it has as much rust as glory.

3/2
Blasting Station
Artifact

, Sacrifice a creature: This artifact deals 1 damage to any target.

Whenever a creature enters, you may untap this artifact.

Chimeric Coils
Artifact

: This artifact becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.

The energy that infuses the rings with life also melts them away, leaving only useless puddles of slag.

Clearwater Goblet
Artifact

Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.)

At the beginning of your upkeep, you may gain life equal to the number of charge counters on this artifact.

Clock of Omens
Artifact

Tap two untapped artifacts you control: Untap target artifact.

Those near the clock don't hear it anymore, but their every movement is in time with its ticking.

Composite Golem
Artifact Creature — Golem

Sacrifice this creature: Add .

It binds the five suns in human form.

4/4
Conjurer's Bauble
Artifact

, Sacrifice this artifact: Put up to one target card from your graveyard on the bottom of your library. Draw a card.

It is the moment of discovery, the triumph of the mind, the reimagining of past glory.

Cranial Plating
Artifact — Equipment

Equipped creature gets +1/+0 for each artifact you control.

: Attach this Equipment to target creature you control.

Equip

Crucible of Worlds
Artifact

You may play lands from your graveyard.

Amidst the darkest ashes grow the strongest seeds.

Door to Nothingness
Artifact

This artifact enters tapped.

, , Sacrifice this artifact: Target player loses the game.

"All memory of your existence will be wiped from reality. You will die, and no one will mourn."

—Memnarch

Doubling Cube
Artifact

, : Double the amount of each type of unspent mana you have.

The cube's surface is pockmarked with jagged runes that seem to shift when unobserved.

Energy Chamber
Artifact

At the beginning of your upkeep, choose one —

• Put a +1/+1 counter on target artifact creature.

• Put a charge counter on target noncreature artifact.

Engineered Explosives
Artifact

Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.)

, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.

Ensouled Scimitar
Artifact — Equipment

: This artifact becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)

Equipped creature gets +1/+5.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Eon Hub
Artifact

Players skip their upkeep steps.

Its power source is time itself. It absorbs unused minutes and hours, bringing the end of existence always closer.