Look at target player's hand and choose X cards from it. That player discards those cards.
The hardest of wizards can have the softest of minds.
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
You may choose not to untap this creature during your untap step.
: Tap target land. It doesn't untap during its controller's untap step for as long as this creature remains tapped.
Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of combat.
When Raganorn unsealed the catacombs, he found more than the dead and their treasures.
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Necrites killed Jherana Rure, ending the counterinsurgency.
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Haste
At the beginning of your upkeep, if this card is in your graveyard with three or more creature cards above it, you may put this card onto the battlefield.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the nightmare's rage and terrifying strength.
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap the creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
Whenever this creature deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
Sometimes the smallest nuisance can be the greatest pain.
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
"Should you a Rat to madness tease Why ev'n a Rat may plague you . . . ."
—Samuel Coleridge, "Recantation"
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control of their choice, then sacrifices a third of the lands they control of their choice. Round up each time.
, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
"Aw, he's just a silly, dirty little man. What's to be afraid of?"
Return target creature card from your graveyard to your hand.
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Coleridge,
"The Rime of the Ancient Mariner"
When this creature enters, create three 0/1 black Serf creature tokens.
When this creature leaves the battlefield, exile all Serf tokens.
"Evil is relative. Do sheep think any better of the shepherd?"
—Baron Sengir
: Target creature other than this creature has base power and toughness 0/2 until end of turn.
"We have always counted time with sand; this pinch is your meaningless life."
—Nailah, self-proclaimed Queen of Rabiah
, Pay 1 life: Counter target white spell.
When the alliance between Balduvia and Kjeldor deprived Stromgald of easy victories, its agents were forced to fuel their rituals with their own flesh.
Destroy target nonartifact, nonblack creature. It can't be regenerated.
At end of combat, gain control of all creatures blocking this creature for as long as you control this creature.
Once I had the strength but no wisdom; now I have the wisdom but no strength.
—Persian proverb
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice this Aura: Regenerate enchanted creature.
"Until the Rebellion, thrulls served their masters faithfully—even at the cost of their own lives."
—Sarpadian Empires, vol. II
Enchant creature
: Put a -1/-1 counter on enchanted creature.
"It helps pass the time until you die."
—Grandmother Sengir
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
"What was yours is mine. Your land, your people, and now your life."
—Lim-Dûl, the Necromancer
Enchant creature
Enchanted creature gets +2/+1.
Flying (This creature can't be blocked except by creatures with flying or reach.)
: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
"For something is amiss or out of place / When mice with wings can wear a human face."
—Theodore Roethke, "The Bat"
Defender (This creature can't attack.)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"Good neighbors make good walls."
—Jakkarak the Maimer
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, this Aura deals 1 damage to that player.
Enchant creature
Enchanted creature gets -2/-1.
: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have ": Regenerate this permanent."
He controlled the zombies even before his own death; now nothing can make them betray him.
First strike, haste
"Fair fight? I'll take survival over chivalry any day!"
—Tor Wauki, Bandit King
Sacrifice an artifact: This creature gets +2/+2 until end of turn.
The bane of all artificers, the legendary atogs devoured intricate tools to further their own twisted growth.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice this creature.
Flying
"Four things that never meet do here unite
To shed my blood and to ravage my heart,
A radiant brow and tresses that beguile
And rosy cheeks and a glittering smile."
—The Arabian Nights, trans. Haddawy
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
This creature can't block creatures with power 2 or greater.
"Modern Sarpadia's swarming with thrulls. It's a testament to the orcs that they've survived there so long."
—Elbieta, Argivian scholar
: This creature deals 1 damage to any target and 1 damage to you.
Fire is never a gentle master.
Whenever this creature attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Enchant land
You control enchanted land.
"Every field watered in warriors' blood is sacred ground. Lay it not to waste, but claim it for our own—for glory, and for Stromgald!"
—Avram Garrisson, Leader of the Knights of Stromgald
Flying
, : This creature deals 1 damage to target attacking or blocking creature.
Manticores divide all beings into two categories: other manticores and dinner.
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
"Often greatly outnumbered in battle, dwarves relied on catapults as one means of damaging a large army."
—Sarpadian Empires, vol. IV
Whenever this creature blocks or becomes blocked by one or more Orcs, this creature gets +0/+2 until end of turn.
"Orc must die / Orc must die / Not an orc? / March on by."
—Dwarven marching song
: Target creature with power 2 or less can't be blocked this turn.
Earthquake deals X damage to each creature without flying and each player.
Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.
"There is no shame in solitude. The lone knight may succeed where a hundred founder."
—Arna Kennerüd, skyknight
Enchant creature
Enchanted creature has vigilance.
Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort.
Flying
: This creature gets +1/+0 until end of turn. Activate only once each turn.
Brimstone marks this drake's territory. Unfortunately for travelers, all of the Burning Isles smell likewise.
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
"And topples round the dreary west A looming bastion fringed with fire."
—Alfred, Lord Tennyson, "In Memoriam"
: This creature gets +1/+0 until end of turn.
"The spirit of the flame is the spirit of change."
—Lovisa Coldeyes, Balduvian chieftain
Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.
The secret of destruction is simple: everything burns.
Destroy all Plains.
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Enchant creature
Enchanted creature gets +2/+2.
"O! it is excellent / To have a giant's strength, but it is tyrannous / To use it like a giant."
—William Shakespeare,
Measure for Measure