Fifth Edition

5ED · 460 cards · Released

Elder Druid
Creature — Elf Cleric Druid

, : You may tap or untap target artifact, creature, or land.

"Did clouds dance in his eyes,

did thorns play at his fingertips?"

—Shesul Fass, faerie bard

2/2
Elven Riders
Creature — Elf

This creature can't be blocked except by Walls and/or creatures with flying.

Sometimes it is better to be swift of foot than strong of swordarm.

—Elven proverb

3/3
Elvish Archers
Creature — Elf Archer

First strike

I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"

2/1
Fog
Instant

Prevent all combat damage that would be dealt this turn.

Force of Nature
Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, this creature deals 8 damage to you unless you pay .

"It blinked, and flower petals fell like tears. Harthar, sensing weakness, attacked—and his blood fell like petals."

—Shesul Fass, faerie bard

8/8
Foxfire
Instant

Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Draw a card at the beginning of the next turn's upkeep.

"Only the foolish fear foxfire."

—Kolbjörn, Elder Druid of the Juniper Order

Fungusaur
Creature — Fungus Dinosaur

Whenever this creature is dealt damage, put a +1/+1 counter on it.

Rather than sheltering her young, the female fungusaur often injures her own offspring, thereby ensuring their rapid growth.

2/2
Fyndhorn Elder
Creature — Elf Druid

: Add .

"Do we know what we're doing? Yes—the will of Freyalise."

—Laina of the Elvish Council

1/1
Ghazbán Ogre
Creature — Ogre

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature.

"We were holding our own—until the ogre guiding us suddenly grinned and turned on our commander."

—Ivra Jursdotter, Sarpadian mercenary

2/2
Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

Giant Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

While it possesses potent venom, the giant spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web.

2/4
Grizzly Bears
Creature — Bear

Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.

2/2
Hungry Mist
Creature — Elemental

At the beginning of your upkeep, sacrifice this creature unless you pay .

"All things must eat, after all. Even the air can hunger."

—Gemma, Willow priestess

6/2
Hurricane
Sorcery

Hurricane deals X damage to each creature with flying and each player.

"The raging winds . . . , settling on the sea, the surges sweep, / Raise liquid mountains, and disclose the deep."

—Virgil, Aeneid, Book I, trans. Dryden

Instill Energy
Enchantment — Aura

Enchant creature

Enchanted creature can attack as though it had haste.

: Untap enchanted creature. Activate only during your turn and only once each turn.

Ironroot Treefolk
Creature — Treefolk

"'I'll show you how to handle the treefolk!' the giant bragged, and he strode off into the forest. Two days later he returned, his face masked in sap and a nest behind his ear. None dared ask who won."

—Azeworai, "The Treeling"

3/5
Johtull Wurm
Creature — Wurm

Whenever this creature becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.

"To bring her down we must be on all sides at once—leave one avenue open and we'll all be dead."

—Taaveti of Kelsinko, elvish hunter

6/6
Killer Bees
Creature — Insect

Flying

: This creature gets +1/+1 until end of turn.

The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel.

0/1
Ley Druid
Creature — Human Druid

: Untap target land.

After years of training, the druid becomes one with nature, drawing power from the land and returning it when needed.

1/1
Lhurgoyf
Creature — Lhurgoyf

Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.

"Ach! Hans, run! It's the lhurgoyf!"

—Saffi Eriksdotter, last words

*/1+*
Lifeforce
Enchantment

: Counter target black spell.

"Every fallen tree nourishes a thousand seedlings."

—Autumn Willow to Baron Sengir

Living Artifact
Enchantment — Aura

Enchant artifact

Whenever you're dealt damage, put that many vitality counters on this Aura.

At the beginning of your upkeep, you may remove a vitality counter from this Aura. If you do, you gain 1 life.

Living Lands
Enchantment

All Forests are 1/1 creatures that are still lands.

Llanowar Elves
Creature — Elf Druid

: Add .

One bone broken for every twig snapped underfoot.

—Llanowar penalty for trespassing

1/1
Lure
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

"When setting a snare, success depends not on the quality of the trap, but the quality of the bait."

—Geyadrone Dihada

Marsh Viper
Creature — Snake

Whenever this creature deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

"And the seraphs sob at vermin fangs

In human gore imbued."

—Edgar Allan Poe, "The Conqueror Wurm"

1/2
Nature's Lore
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

"It is in our nature to recognize beauty, but to repeat it—ah, that is another feat altogether."

—Hannah of Verdura

Pradesh Gypsies
Creature — Human Nomad

, : Target creature gets -2/-0 until end of turn.

"A mysterious people indeed. Their origins are as secret as their traditions."

—Lord Magnus of Llanowar

1/1
Primal Order
Enchantment

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.

"My sorrow: to dream of simple times, and wake in mine . . . ."

—Ola DaRiol, "Regrets"

Rabid Wombat
Creature — Wombat

Vigilance

This creature gets +2/+2 for each Aura attached to it.

0/1
Radjan Spirit
Creature — Spirit

: Target creature loses flying until end of turn.

"Crawing, crawing,

For my crowse crawing,

I lost the best feather i' my wing

For my crowse crawing."

—Anonymous Scottish ballad

3/2
Regeneration
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Scaled Wurm
Creature — Wurm

"Flourishing during the Ice Age, these wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares—they embodied the worst of the Ice Age."

Kjeldor: Ice Civilization

7/6
Scavenger Folk
Creature — Human

, , Sacrifice this creature: Destroy target artifact.

"Stoop, pick, turn, toss.

This is the way we mourn our loss."

—Scavenger dirge

1/1
Scryb Sprites
Creature — Faerie

Flying

The only sound was the gentle clicking of the faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.

1/1
Shanodin Dryads
Creature — Nymph Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the dryads of Shanodin Forest are seen only when they wish to be.

1/1
Shrink
Instant

Target creature gets -5/-0 until end of turn.

"May you decrease like coal upon the hearth . . . Evaporate like water in a pail, Become as little as a linseed-grain . . . And so diminish that you come to nothing."

—Anglo-Saxon curse

Stampede
Instant

Attacking creatures get +1/+0 and gain trample until end of turn.

"When are beasts like a river?"

The One Thousand Questions

Stream of Life
Sorcery

Target player gains X life.

Sylvan Library
Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Tarpan
Creature — Horse

When this creature dies, you gain 1 life.

"A good tarpan will serve you, faithful and true. A bad one will kick you in the head."

—General Jarkeld, the Arctic Fox

1/1
Thicket Basilisk
Creature — Basilisk

Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Moss-covered statues littered the area, a macabre monument to the basilisk's terrible power.

2/4
Titania's Song
Enchantment

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If this enchantment leaves the battlefield, this effect continues until end of turn.

Tranquility
Sorcery

Destroy all enchantments.

Tsunami
Sorcery

Destroy all Islands.

Untamed Wilds
Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Venom
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

"I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone."

—Maeveen O'Donagh,

Memoirs of a Soldier

Verduran Enchantress
Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

"Weave the magic so that it sings to you, and will always fly home . . . ."

—Verduran teaching

0/2
Wall of Brambles
Creature — Plant Wall

Defender (This creature can't attack.)

: Regenerate this creature.

Sleeping in brambles

—Elven phrase meaning "plagued by guilt"

2/3
Wanderlust
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, this Aura deals 1 damage to that player.

"How terrible to wander wishing only to escape oneself."

—Taysir

War Mammoth
Creature — Elephant

Trample

I didn't think mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.

3/3
Whirling Dervish
Creature — Human Monk

Protection from black

At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.

1/1
Wild Growth
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional .

Winter Blast
Sorcery

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

"Blow, winds, and crack your cheeks! rage! blow!"

—William Shakespeare, King Lear

Wolverine Pack
Creature — Wolverine

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

"Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils."

—William Shakespeare, King Henry V

2/4
Wyluli Wolf
Creature — Wolf

: Target creature gets +1/+1 until end of turn.

"When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?"

—Maimun al-Wyluli, diary

1/1
Aladdin's Ring
Artifact

, : This artifact deals 4 damage to any target.

". . . [T]he magician drew a ring off his finger . . . , saying: 'It is a talisman against all evil, so long as you obey me.'"

The Arabian Nights,

Junior Classics trans.

Amulet of Kroog
Artifact

, : Prevent the next 1 damage that would be dealt to any target this turn.

Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing.

Ankh of Mishra
Artifact

Whenever a land enters, this artifact deals 2 damage to that land's controller.

Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations.

Ashnod's Altar
Artifact

Sacrifice a creature: Add .

The Brothers' War scarred the land, but Ashnod left her mark in the bloodlines of those she tortured.