, : You may tap or untap target artifact, creature, or land.
"Did clouds dance in his eyes,
did thorns play at his fingertips?"
—Shesul Fass, faerie bard
This creature can't be blocked except by Walls and/or creatures with flying.
Sometimes it is better to be swift of foot than strong of swordarm.
—Elven proverb
First strike
I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"
Prevent all combat damage that would be dealt this turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, this creature deals 8 damage to you unless you pay .
"It blinked, and flower petals fell like tears. Harthar, sensing weakness, attacked—and his blood fell like petals."
—Shesul Fass, faerie bard
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.
"Only the foolish fear foxfire."
—Kolbjörn, Elder Druid of the Juniper Order
Whenever this creature is dealt damage, put a +1/+1 counter on it.
Rather than sheltering her young, the female fungusaur often injures her own offspring, thereby ensuring their rapid growth.
: Add .
"Do we know what we're doing? Yes—the will of Freyalise."
—Laina of the Elvish Council
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature.
"We were holding our own—until the ogre guiding us suddenly grinned and turned on our commander."
—Ivra Jursdotter, Sarpadian mercenary
Target creature gets +3/+3 until end of turn.
Reach (This creature can block creatures with flying.)
While it possesses potent venom, the giant spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web.
Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
At the beginning of your upkeep, sacrifice this creature unless you pay .
"All things must eat, after all. Even the air can hunger."
—Gemma, Willow priestess
Hurricane deals X damage to each creature with flying and each player.
"The raging winds . . . , settling on the sea, the surges sweep, / Raise liquid mountains, and disclose the deep."
—Virgil, Aeneid, Book I, trans. Dryden
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate only during your turn and only once each turn.
"'I'll show you how to handle the treefolk!' the giant bragged, and he strode off into the forest. Two days later he returned, his face masked in sap and a nest behind his ear. None dared ask who won."
—Azeworai, "The Treeling"
Whenever this creature becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
"To bring her down we must be on all sides at once—leave one avenue open and we'll all be dead."
—Taaveti of Kelsinko, elvish hunter
Flying
: This creature gets +1/+1 until end of turn.
The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel.
: Untap target land.
After years of training, the druid becomes one with nature, drawing power from the land and returning it when needed.
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
"Ach! Hans, run! It's the lhurgoyf!"
—Saffi Eriksdotter, last words
: Counter target black spell.
"Every fallen tree nourishes a thousand seedlings."
—Autumn Willow to Baron Sengir
Enchant artifact
Whenever you're dealt damage, put that many vitality counters on this Aura.
At the beginning of your upkeep, you may remove a vitality counter from this Aura. If you do, you gain 1 life.
All Forests are 1/1 creatures that are still lands.
: Add .
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
Enchant creature
All creatures able to block enchanted creature do so.
"When setting a snare, success depends not on the quality of the trap, but the quality of the bait."
—Geyadrone Dihada
Whenever this creature deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
"And the seraphs sob at vermin fangs
In human gore imbued."
—Edgar Allan Poe, "The Conqueror Wurm"
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
"It is in our nature to recognize beauty, but to repeat it—ah, that is another feat altogether."
—Hannah of Verdura
, : Target creature gets -2/-0 until end of turn.
"A mysterious people indeed. Their origins are as secret as their traditions."
—Lord Magnus of Llanowar
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.
"My sorrow: to dream of simple times, and wake in mine . . . ."
—Ola DaRiol, "Regrets"
Vigilance
This creature gets +2/+2 for each Aura attached to it.
: Target creature loses flying until end of turn.
"Crawing, crawing,
For my crowse crawing,
I lost the best feather i' my wing
For my crowse crawing."
—Anonymous Scottish ballad
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"Flourishing during the Ice Age, these wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares—they embodied the worst of the Ice Age."
—Kjeldor: Ice Civilization
, , Sacrifice this creature: Destroy target artifact.
"Stoop, pick, turn, toss.
This is the way we mourn our loss."
—Scavenger dirge
Flying
The only sound was the gentle clicking of the faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the dryads of Shanodin Forest are seen only when they wish to be.
Target creature gets -5/-0 until end of turn.
"May you decrease like coal upon the hearth . . . Evaporate like water in a pail, Become as little as a linseed-grain . . . And so diminish that you come to nothing."
—Anglo-Saxon curse
Attacking creatures get +1/+0 and gain trample until end of turn.
"When are beasts like a river?"
—The One Thousand Questions
Target player gains X life.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
When this creature dies, you gain 1 life.
"A good tarpan will serve you, faithful and true. A bad one will kick you in the head."
—General Jarkeld, the Arctic Fox
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Moss-covered statues littered the area, a macabre monument to the basilisk's terrible power.
Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If this enchantment leaves the battlefield, this effect continues until end of turn.
Destroy all enchantments.
Destroy all Islands.
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
"I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone."
—Maeveen O'Donagh,
Memoirs of a Soldier
Whenever you cast an enchantment spell, you may draw a card.
"Weave the magic so that it sings to you, and will always fly home . . . ."
—Verduran teaching
Defender (This creature can't attack.)
: Regenerate this creature.
Sleeping in brambles
—Elven phrase meaning "plagued by guilt"
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, this Aura deals 1 damage to that player.
"How terrible to wander wishing only to escape oneself."
—Taysir
Trample
I didn't think mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.
Protection from black
At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
"Blow, winds, and crack your cheeks! rage! blow!"
—William Shakespeare, King Lear
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
"Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils."
—William Shakespeare, King Henry V
: Target creature gets +1/+1 until end of turn.
"When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?"
—Maimun al-Wyluli, diary
, : This artifact deals 4 damage to any target.
". . . [T]he magician drew a ring off his finger . . . , saying: 'It is a talisman against all evil, so long as you obey me.'"
—The Arabian Nights,
Junior Classics trans.
, : Prevent the next 1 damage that would be dealt to any target this turn.
Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing.
Whenever a land enters, this artifact deals 2 damage to that land's controller.
Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations.
Sacrifice a creature: Add .
The Brothers' War scarred the land, but Ashnod left her mark in the bloodlines of those she tortured.