Fifth Edition

5ED · 460 cards · Released

Goblin Digging Team
Creature — Goblin

, Sacrifice this creature: Destroy target Wall.

"From down here we can make the whole wall collapse!"

"Uh, yeah, boss, but how do we get out?"

1/1
Goblin Hero
Creature — Goblin

"When you're a goblin, you don't have to step forward to be a hero—everyone else just has to step back!"

—Biggum Flodrot, goblin veteran

2/2
Goblin King
Creature — Goblin

Other Goblins get +1/+1 and have mountainwalk.

To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok . . . .

2/2
Goblin War Drums
Enchantment

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

"Goblins charge with a deafening war cry. The cry doesn't mean anything—it just drowns out the drums!"

—Reod Dai, mercenary

Goblin Warrens
Enchantment

, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.

"Goblins bred underground, their numbers hidden from the enemy until it was too late."

Sarpadian Empires, vol. IV

Hill Giant
Creature — Giant

Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.

3/3
Hurloon Minotaur
Creature — Minotaur

The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.

2/3
Imposing Visage
Enchantment — Aura

Enchant creature

Enchanted creature has menace. (It can't be blocked except by two or more creatures.)

With the horrible mask, Lagfrak the Low terrorized the countryside. But then he met Il-Chunt, the mask's model . . . .

Incinerate
Instant

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

"Yes, I think 'toast' is an appropriate description."

—Jaya Ballard, task mage

Inferno
Instant

Inferno deals 6 damage to each creature and each player.

"Some have said there is no subtlety to destruction. You know what? They're dead."

—Jaya Ballard, task mage

Inferno
Instant

Inferno deals 6 damage to each creature and each player.

"Some have said there is no subtlety to destruction. You know what? They're dead."

—Jaya Ballard, task mage

Ironclaw Curse
Enchantment — Aura

Enchant creature

Enchanted creature gets -0/-1.

Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.

Ironclaw Curse
Enchantment — Aura

Enchant creature

Enchanted creature gets -0/-1.

Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.

Ironclaw Orcs
Creature — Orc

This creature can't block creatures with power 2 or greater.

Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan.

2/2
Jokulhaups
Sorcery

Destroy all artifacts, creatures, and lands. They can't be regenerated.

"The raging waters had swept away trees, bridges, and even houses. My healers had much work to do."

—Halvor Arenson, Kjeldoran priest

Keldon Warlord
Creature — Human Barbarian

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

What if they threw a war, and everybody came?

*/*
Mana Clash
Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

Mana Flare
Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Manabarbs
Enchantment

Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.

Manabarbs
Enchantment

Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.

Mons's Goblin Raiders
Creature — Goblin

The intricate dynamics of Rundvelt goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.

1/1
Mountain Goat
Creature — Goat

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

"Folklore has it that to capture a mountain goat is a sign of divine blessing. I just know it's a sign that dinner is on the way."

—Klazina Jansdotter, Leader of the Order of the Sacred Torch

1/1
Orcish Artillery
Creature — Orc Warrior

: This creature deals 2 damage to any target and 3 damage to you.

In a rare display of ingenuity, the orcs invented an incredibly destructive weapon. Most orcish artillerists are those who dared criticize its effectiveness.

1/3
Orcish Captain
Creature — Orc Warrior

: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.

There's a chance to win every battle.

1/1
Orcish Conscripts
Creature — Orc

This creature can't attack unless at least two other creatures attack.

This creature can't block unless at least two other creatures block.

2/2
Orcish Farmer
Creature — Orc

: Target land becomes a Swamp until its controller's next untap step.

There is no natural disaster quite like orcish farming.

2/2
Orcish Oriflamme
Enchantment

Attacking creatures you control get +1/+0.

Orcish Squatters
Creature — Orc

Whenever this creature attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control this creature. If you do, this creature assigns no combat damage this turn.

2/3
Orgg
Creature — Orgg

Trample

This creature can't attack if defending player controls an untapped creature with power 3 or greater.

This creature can't block creatures with power 3 or greater.

It's bigger than it thinks.

6/6
Panic
Instant

Cast this spell only during combat before blockers are declared.

Target creature can't block this turn.

Draw a card at the beginning of the next turn's upkeep.

Primordial Ooze
Creature — Ooze

This creature attacks each combat if able.

At the beginning of your upkeep, put a +1/+1 counter on this creature. Then you may pay , where X is the number of +1/+1 counters on it. If you don't, tap this creature and it deals X damage to you.

1/1
Pyroblast
Instant

Choose one —

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.

"Just the thing for those pesky water mages."

—Jaya Ballard, task mage

Pyrotechnics
Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

"Hi! ni! ya! Behold the man of flint, that's me! / Four lightnings zigzag from me, strike and return."

—Navajo war chant

Sabretooth Tiger
Creature — Cat

First strike

"I fear anything with teeth measured in handspans!"

—Norin the Wary

2/1
Shatter
Instant

Destroy target artifact.

Shatterstorm
Sorcery

Destroy all artifacts. They can't be regenerated.

Chains of leaping fire and sizzling lightning laid waste the artificers' handiwork, sparing not a single device.

Shivan Dragon
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

While it's true most dragons are cruel, the Shivan dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.

5/5
Shivan Dragon
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

While it's true most dragons are cruel, the Shivan dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.

5/5
Smoke
Enchantment

Players can't untap more than one creature during their untap steps.

Stone Giant
Creature — Giant

: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

3/4
Stone Rain
Sorcery

Destroy target land.

Stone Spirit
Creature — Elemental Spirit

This creature can't be blocked by creatures with flying.

"The spirit of the stone is the spirit of strength."

—Lovisa Coldeyes, Balduvian chieftain

4/3
The Brute
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0.

: Regenerate enchanted creature.

After years of being bullied, Fergo reaped the benefits of his newfound strength: he never met a man he didn't want to fight.

Wall of Fire
Creature — Wall

Defender (This creature can't attack.)

: This creature gets +1/+0 until end of turn.

"Struggle, and you will only fan the flames."

—Talibah, embermage

0/5
Wall of Stone
Creature — Wall

Defender (This creature can't attack.)

The ground itself lends its strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.

0/8
Winds of Change
Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

"'Tis the set of sails, and not the gales,

Which tells us the way to go."

—Ella Wheeler Wilcox, "Winds of Fate"

Word of Blasting
Instant

Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.

"Walls? What walls?"

—Jaya Ballard, task mage

An-Havva Constable
Creature — Human

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

"Joskun and the other constables serve with passion, if not with grace."

—Devin, faerie noble

2/1+*
Aspect of Wolf
Enchantment — Aura

Enchant creature

Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

Aurochs
Creature — Aurochs

Trample

Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

One auroch may feed a village, but a herd will flatten it.

2/3
Birds of Paradise
Creature — Bird

Flying

: Add one mana of any color.

0/1
Carapace
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

Sacrifice this Aura: Regenerate enchanted creature.

"Now that's a fashion statement."

—Devin, faerie noble

Cat Warriors
Creature — Cat Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

These stealthy felines have survived so many battles that some believe they must possess many lives.

2/2
Chub Toad
Creature — Frog

Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.

Chub toad, chub toad

At the door.

Run away quick

Or you'll run no more.

—Traditional children's rhyme

1/1
Cockatrice
Creature — Cockatrice

Flying

Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

2/4
Craw Giant
Creature — Giant

Trample

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Harthag gave a jolly laugh as he surveyed the army before him. "Ho ho ho! Midgets! You think you can stand in my way?"

6/4
Craw Wurm
Creature — Wurm

The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.

6/4
Crumble
Instant

Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.

"Ashes and dust; dust and ashes.

Hope it works before it smashes."

—Argivian children's rhyme

Desert Twister
Sorcery

Destroy target permanent.

Durkwood Boars
Creature — Boar

"And the unclean spirits went out, and entered the swine: and the herd ran violently . . . ."

The Bible, Mark 5:13

4/4