: Untap target creature.
Seekers spend their lives protecting a home they rarely visit.
: Untap target creature.
Seekers spend their lives protecting a home they rarely visit.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Where dryads dance, seeds sprout and flowers bloom.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Where dryads dance, seeds sprout and flowers bloom.
"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan!"
—Wandering mage
"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan!"
—Wandering mage
Squall deals 2 damage to each creature with flying.
"May the winds blow till they have wakened death. . . ."
—William Shakespeare,
Othello
Squall deals 2 damage to each creature with flying.
"May the winds blow till they have wakened death. . . ."
—William Shakespeare,
Othello
Target player gains X life.
Target player gains X life.
You may have this creature assign its combat damage as though it weren't blocked.
Rain from this storm leaves you pinned to the ground like an insect.
You may have this creature assign its combat damage as though it weren't blocked.
Rain from this storm leaves you pinned to the ground like an insect.
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
"Their thoughts flow through my mind, and I am healed."
—Fyndhorn elder
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
"Their thoughts flow through my mind, and I am healed."
—Fyndhorn elder
Armodons are trained to step on things. Enemy things.
Armodons are trained to step on things. Enemy things.
Destroy all enchantments.
Destroy all enchantments.
Treefolk Seedlings's toughness is equal to the number of Forests you control.
Even the grandest forest begins with a single seedling.
—Llanowar saying
Treefolk Seedlings's toughness is equal to the number of Forests you control.
Even the grandest forest begins with a single seedling.
—Llanowar saying
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
, Sacrifice a Forest: Regenerate this creature.
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
, Sacrifice a Forest: Regenerate this creature.
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
No forest is so remote that the elves don't know its secrets.
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
No forest is so remote that the elves don't know its secrets.
Whenever you cast an enchantment spell, you may draw a card.
Each spell has its own song, and the enchantress knows the dance for each.
Whenever you cast an enchantment spell, you may draw a card.
Each spell has its own song, and the enchantress knows the dance for each.
Whenever a Forest is tapped for mana, its controller adds an additional .
Spring breathes the magic of new life.
Whenever a Forest is tapped for mana, its controller adds an additional .
Spring breathes the magic of new life.
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
If you stop to listen, you can hear it grow.
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
If you stop to listen, you can hear it grow.
Destroy target creature with flying.
The elves long ago mastered the art of hunting with nets. They call it "fishing the sky."
Destroy target creature with flying.
The elves long ago mastered the art of hunting with nets. They call it "fishing the sky."
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
This creature gets +1/+1 for each enchantment on the battlefield.
Her roots connect her to the forest's wishes.
This creature gets +1/+1 for each enchantment on the battlefield.
Her roots connect her to the forest's wishes.
, : This artifact deals 4 damage to any target.
Some say Aladdin's third wish was for this ring.
, : This artifact deals 4 damage to any target.
Some say Aladdin's third wish was for this ring.
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
The heavier the load, the harder it works.
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
The heavier the load, the harder it works.
Whenever a creature attacks, this artifact deals 1 damage to it.
The Eastern Paladin knew how highly his southern rival valued horses, so he gleefully prepared a suitable welcome.
Whenever a creature attacks, this artifact deals 1 damage to it.
The Eastern Paladin knew how highly his southern rival valued horses, so he gleefully prepared a suitable welcome.
This artifact enters tapped.
: Add .
This artifact enters tapped.
: Add .
This artifact enters tapped.
: Add .
This artifact enters tapped.
: Add .
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
Polished by a thousand waves.
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
Polished by a thousand waves.
Whenever a land is put into a graveyard from the battlefield, this artifact deals 2 damage to that land's controller.
Legend has it that the world was hatched from a dingus egg.
Whenever a land is put into a graveyard from the battlefield, this artifact deals 2 damage to that land's controller.
Legend has it that the world was hatched from a dingus egg.
, : Target player discards a card. Activate only during your turn.
, : Target player discards a card. Activate only during your turn.
Creatures with power greater than the number of cards in your hand can't attack.
Bridges usually get you from one place to another. This one just gets you.
Creatures with power greater than the number of cards in your hand can't attack.
Bridges usually get you from one place to another. This one just gets you.
Creature spells cost more to cast.
Feroz is gone, but what remains is his final gift to his people: the right to be left alone.
Creature spells cost more to cast.
Feroz is gone, but what remains is his final gift to his people: the right to be left alone.
This artifact enters tapped.
: Add .
This artifact enters tapped.
: Add .