Seventh Edition

7ED · 708 cards · Released

Elder Druid
Creature — Elf Cleric Druid

, : You may tap or untap target artifact, creature, or land.

"I may seem wise to you, but I'm merely a sapling among mighty oaks."

2/2
Elder Druid
Creature — Elf Cleric Druid

, : You may tap or untap target artifact, creature, or land.

"I may seem wise to you, but I'm merely a sapling among mighty oaks."

2/2
Elvish Archers
Creature — Elf Archer

First strike

The archers have a reputation for attacking without warning. They claim that the first arrow is the warning.

2/1
Elvish Archers
Creature — Elf Archer

First strike

The archers have a reputation for attacking without warning. They claim that the first arrow is the warning.

2/1
Elvish Champion
Creature — Elf

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

"For what are leaves but countless blades

To fight a countless foe on high."

—Elvish hymn

2/2
Elvish Champion
Creature — Elf

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

"For what are leaves but countless blades

To fight a countless foe on high."

—Elvish hymn

2/2
Elvish Lyrist
Creature — Elf

, , Sacrifice this creature: Destroy target enchantment.

To an elf, magic and music are the same.

1/1
Elvish Lyrist
Creature — Elf

, , Sacrifice this creature: Destroy target enchantment.

To an elf, magic and music are the same.

1/1
Elvish Piper
Creature — Elf Shaman

, : You may put a creature card from your hand onto the battlefield.

From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.

—Elvish teaching

1/1
Elvish Piper
Creature — Elf Shaman

, : You may put a creature card from your hand onto the battlefield.

From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.

—Elvish teaching

1/1
Familiar Ground
Enchantment

Each creature you control can't be blocked by more than one creature.

More than any other battlefield, the forest gives the advantage to those who know it best.

Familiar Ground
Enchantment

Each creature you control can't be blocked by more than one creature.

More than any other battlefield, the forest gives the advantage to those who know it best.

Femeref Archers
Creature — Human Archer

: This creature deals 4 damage to target attacking creature with flying.

"Bet you can't put it through the eye."

"Left or right?"

2/2
Femeref Archers
Creature — Human Archer

: This creature deals 4 damage to target attacking creature with flying.

"Bet you can't put it through the eye."

"Left or right?"

2/2
Fog
Instant

Prevent all combat damage that would be dealt this turn.

Fog
Instant

Prevent all combat damage that would be dealt this turn.

Fyndhorn Elder
Creature — Elf Druid

: Add .

"It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them."

1/1
Fyndhorn Elder
Creature — Elf Druid

: Add .

"It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them."

1/1
Gang of Elk
Creature — Elk Beast

Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

"I felt the ground shake, so I hid in my tent until the earthquake passed. It passed all right, and it left hoofprints."

—Femeref explorer

5/4
Gang of Elk
Creature — Elk Beast

Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

"I felt the ground shake, so I hid in my tent until the earthquake passed. It passed all right, and it left hoofprints."

—Femeref explorer

5/4
Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

Giant Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

Watching the spider's web

—Llanowar expression meaning "focusing on the wrong thing"

2/4
Giant Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

Watching the spider's web

—Llanowar expression meaning "focusing on the wrong thing"

2/4
Gorilla Chieftain
Creature — Ape

: Regenerate this creature.

A gorilla chief must always be prepared to defend his crown. This leads to some pretty tough apes.

3/3
Gorilla Chieftain
Creature — Ape

: Regenerate this creature.

A gorilla chief must always be prepared to defend his crown. This leads to some pretty tough apes.

3/3
Grizzly Bears
Creature — Bear

They've got claws as long as your arm. And they're grouchy. Really, really grouchy.

2/2
Grizzly Bears
Creature — Bear

They've got claws as long as your arm. And they're grouchy. Really, really grouchy.

2/2
Hurricane
Sorcery

Hurricane deals X damage to each creature with flying and each player.

Hurricane
Sorcery

Hurricane deals X damage to each creature with flying and each player.

Llanowar Elves
Creature — Elf Druid

: Add .

Llanowar covers a million square miles, yet nobody enters the forest without the elves knowing it.

1/1
Llanowar Elves
Creature — Elf Druid

: Add .

Llanowar covers a million square miles, yet nobody enters the forest without the elves knowing it.

1/1
Lone Wolf
Creature — Wolf

You may have this creature assign its combat damage as though it weren't blocked.

A wolf without a pack is either a survivor or a brute.

2/2
Lone Wolf
Creature — Wolf

You may have this creature assign its combat damage as though it weren't blocked.

A wolf without a pack is either a survivor or a brute.

2/2
Lure
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

"When the forest wants something, no mortal mind can resist her."

—Maro

Lure
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

"When the forest wants something, no mortal mind can resist her."

—Maro

Maro
Creature — Elemental

Maro's power and toughness are each equal to the number of cards in your hand.

No two see the same Maro.

*/*
Maro
Creature — Elemental

Maro's power and toughness are each equal to the number of cards in your hand.

No two see the same Maro.

*/*
Might of Oaks
Instant

Target creature gets +7/+7 until end of turn.

"Guess where I'm gonna plant this!"

Might of Oaks
Instant

Target creature gets +7/+7 until end of turn.

"Guess where I'm gonna plant this!"

Monstrous Growth
Sorcery

Target creature gets +4/+4 until end of turn.

Get in touch with your inner monster.

Monstrous Growth
Sorcery

Target creature gets +4/+4 until end of turn.

Get in touch with your inner monster.

Nature's Resurgence
Sorcery

Each player draws a card for each creature card in their graveyard.

"The dead whisper to the living. If you listen, you will learn."

—Maro

Nature's Resurgence
Sorcery

Each player draws a card for each creature card in their graveyard.

"The dead whisper to the living. If you listen, you will learn."

—Maro

Nature's Revolt
Enchantment

All lands are 2/2 creatures that are still lands.

The land rises up to defend against those who would spoil its beauty.

Nature's Revolt
Enchantment

All lands are 2/2 creatures that are still lands.

The land rises up to defend against those who would spoil its beauty.

Pride of Lions
Creature — Cat

You may have this creature assign its combat damage as though it weren't blocked.

There's only one thing worse than a hungry lion—many hungry lions.

4/4
Pride of Lions
Creature — Cat

You may have this creature assign its combat damage as though it weren't blocked.

There's only one thing worse than a hungry lion—many hungry lions.

4/4
Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to her problems.

Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to her problems.

Reclaim
Instant

Put target card from your graveyard on top of your library.

The wise pay as much attention to what they throw away as to what they keep.

Reclaim
Instant

Put target card from your graveyard on top of your library.

The wise pay as much attention to what they throw away as to what they keep.

Redwood Treefolk
Creature — Treefolk

And would you strip the bark from a treefolk?

—Elvish expression meaning "Are you crazy?"

3/6
Redwood Treefolk
Creature — Treefolk

And would you strip the bark from a treefolk?

—Elvish expression meaning "Are you crazy?"

3/6
Regeneration
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

"Why should death always have the last word?"

—Llanowar druid

Regeneration
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

"Why should death always have the last word?"

—Llanowar druid

Rowen
Enchantment

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

Those who understand the forest are free to harvest its bounty.

Rowen
Enchantment

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

Those who understand the forest are free to harvest its bounty.

Scavenger Folk
Creature — Human

, , Sacrifice this creature: Destroy target artifact.

"One piece? Now there's a hundred!"

1/1
Scavenger Folk
Creature — Human

, , Sacrifice this creature: Destroy target artifact.

"One piece? Now there's a hundred!"

1/1