Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green.
After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green.
, : Target creature gets +2/+2 until end of turn.
Unanswered prayers are themselves answers.
—Nantuko teaching
, : Target creature gets +2/+2 until end of turn.
Unanswered prayers are themselves answers.
—Nantuko teaching
All lands become 2/2 creatures until end of turn. They're still lands.
As long as the dryads are a part of the forest, the forest is a part of the army.
All lands become 2/2 creatures until end of turn. They're still lands.
As long as the dryads are a part of the forest, the forest is a part of the army.
Destroy target artifact or enchantment.
"One touch of nature makes the whole world kin."
—William Shakespeare,
Troilus and Cressida
Destroy target artifact or enchantment.
"One touch of nature makes the whole world kin."
—William Shakespeare,
Troilus and Cressida
The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.
The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.
Put two target lands on top of their owners' libraries.
To renew the land, plow the land.
To destroy the land, do nothing.
—Druids' saying
Put two target lands on top of their owners' libraries.
To renew the land, plow the land.
To destroy the land, do nothing.
—Druids' saying
When this creature enters, sacrifice it unless you sacrifice three Forests.
It has germinated in the earth for thousands of years. Finally it wakes to the battle's call.
When this creature enters, sacrifice it unless you sacrifice three Forests.
It has germinated in the earth for thousands of years. Finally it wakes to the battle's call.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to her problems.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to her problems.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"Why should death always have the last word?"
—Llanowar druid
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"Why should death always have the last word?"
—Llanowar druid
Return target green card from your graveyard to your hand.
Even what is lost beyond recall returns when coaxed by a dryad's hand.
Return target green card from your graveyard to your hand.
Even what is lost beyond recall returns when coaxed by a dryad's hand.
You may have this creature assign its combat damage as though it weren't blocked.
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
You may have this creature assign its combat damage as though it weren't blocked.
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
To a dryad, every tree in the forest is both a doorway and a window.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
To a dryad, every tree in the forest is both a doorway and a window.
"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan!"
—Wandering mage
"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan!"
—Wandering mage
Reach (This creature can block creatures with flying.)
Sacrifice a land: This creature deals 1 damage to each creature with flying.
Reach (This creature can block creatures with flying.)
Sacrifice a land: This creature deals 1 damage to each creature with flying.
Enchant Swamp
When enchanted land becomes tapped, destroy it.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchant Swamp
When enchanted land becomes tapped, destroy it.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Target player gains X life.
Target player gains X life.
You may have this creature assign its combat damage as though it weren't blocked.
Rain from this storm leaves you pinned to the ground like an insect.
You may have this creature assign its combat damage as though it weren't blocked.
Rain from this storm leaves you pinned to the ground like an insect.
Armodons are trained to step on things. Enemy things.
Armodons are trained to step on things. Enemy things.
Whenever you cast an enchantment spell, you may draw a card.
"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not."
—Fyndhorn elder
Whenever you cast an enchantment spell, you may draw a card.
"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not."
—Fyndhorn elder
Whenever a Forest is tapped for mana, its controller adds an additional .
The sun breaks, the beasts stir, and the forest awakens to stand against its enemies.
Whenever a Forest is tapped for mana, its controller adds an additional .
The sun breaks, the beasts stir, and the forest awakens to stand against its enemies.
Defender (This creature can't attack.)
: Add .
Nature twists knots stronger than any rope.
Defender (This creature can't attack.)
: Add .
Nature twists knots stronger than any rope.
Destroy target creature with flying.
"We are the hands of the great trees, reaching out to ensnare what threatens their branches."
—Elvish hunter
Destroy target creature with flying.
"We are the hands of the great trees, reaching out to ensnare what threatens their branches."
—Elvish hunter
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
This creature gets +1/+1 for each enchantment on the battlefield.
Her roots connect her to the forest's wishes.
This creature gets +1/+1 for each enchantment on the battlefield.
Her roots connect her to the forest's wishes.
, : This artifact deals 4 damage to any target.
"A good lamp will light your way. A good ring will clear it."
—Nervan, royal jeweler
, : This artifact deals 4 damage to any target.
"A good lamp will light your way. A good ring will clear it."
—Nervan, royal jeweler
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
The heavier the load, the harder it works.
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
The heavier the load, the harder it works.
As this creature enters, choose a creature type.
When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
As this creature enters, choose a creature type.
When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
"Hup, two, three, four,
Dunno how to count no more."
—Mogg march
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
"Hup, two, three, four,
Dunno how to count no more."
—Mogg march
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
Polished by a thousand waves.
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
Polished by a thousand waves.