Eighth Edition

8ED · 710 cards · Released

Monstrous Growth
Sorcery

Target creature gets +4/+4 until end of turn.

Get in touch with your inner monster.

Monstrous Growth
Sorcery

Target creature gets +4/+4 until end of turn.

Get in touch with your inner monster.

Moss Monster
Creature — Elemental

After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green.

3/6
Moss Monster
Creature — Elemental

After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green.

3/6
Nantuko Disciple
Creature — Insect Druid

, : Target creature gets +2/+2 until end of turn.

Unanswered prayers are themselves answers.

—Nantuko teaching

2/2
Nantuko Disciple
Creature — Insect Druid

, : Target creature gets +2/+2 until end of turn.

Unanswered prayers are themselves answers.

—Nantuko teaching

2/2
Natural Affinity
Instant

All lands become 2/2 creatures until end of turn. They're still lands.

As long as the dryads are a part of the forest, the forest is a part of the army.

Natural Affinity
Instant

All lands become 2/2 creatures until end of turn. They're still lands.

As long as the dryads are a part of the forest, the forest is a part of the army.

Naturalize
Instant

Destroy target artifact or enchantment.

"One touch of nature makes the whole world kin."

—William Shakespeare,

Troilus and Cressida

Naturalize
Instant

Destroy target artifact or enchantment.

"One touch of nature makes the whole world kin."

—William Shakespeare,

Troilus and Cressida

Norwood Ranger
Creature — Elf Scout Ranger

The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.

1/2
Norwood Ranger
Creature — Elf Scout Ranger

The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.

1/2
Plow Under
Sorcery

Put two target lands on top of their owners' libraries.

To renew the land, plow the land.

To destroy the land, do nothing.

—Druids' saying

Plow Under
Sorcery

Put two target lands on top of their owners' libraries.

To renew the land, plow the land.

To destroy the land, do nothing.

—Druids' saying

Primeval Force
Creature — Elemental

When this creature enters, sacrifice it unless you sacrifice three Forests.

It has germinated in the earth for thousands of years. Finally it wakes to the battle's call.

8/8
Primeval Force
Creature — Elemental

When this creature enters, sacrifice it unless you sacrifice three Forests.

It has germinated in the earth for thousands of years. Finally it wakes to the battle's call.

8/8
Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to her problems.

Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to her problems.

Regeneration
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

"Why should death always have the last word?"

—Llanowar druid

Regeneration
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

"Why should death always have the last word?"

—Llanowar druid

Revive
Sorcery

Return target green card from your graveyard to your hand.

Even what is lost beyond recall returns when coaxed by a dryad's hand.

Revive
Sorcery

Return target green card from your graveyard to your hand.

Even what is lost beyond recall returns when coaxed by a dryad's hand.

Rhox
Creature — Rhino Beast

You may have this creature assign its combat damage as though it weren't blocked.

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

5/5
Rhox
Creature — Rhino Beast

You may have this creature assign its combat damage as though it weren't blocked.

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

5/5
Rushwood Dryad
Creature — Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

To a dryad, every tree in the forest is both a doorway and a window.

2/1
Rushwood Dryad
Creature — Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

To a dryad, every tree in the forest is both a doorway and a window.

2/1
Spined Wurm
Creature — Wurm

"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan!"

—Wandering mage

5/4
Spined Wurm
Creature — Wurm

"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan!"

—Wandering mage

5/4
Spitting Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

Sacrifice a land: This creature deals 1 damage to each creature with flying.

3/5
Spitting Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

Sacrifice a land: This creature deals 1 damage to each creature with flying.

3/5
Spreading Algae
Enchantment — Aura

Enchant Swamp

When enchanted land becomes tapped, destroy it.

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Spreading Algae
Enchantment — Aura

Enchant Swamp

When enchanted land becomes tapped, destroy it.

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Stream of Life
Sorcery

Target player gains X life.

Stream of Life
Sorcery

Target player gains X life.

Thorn Elemental
Creature — Elemental

You may have this creature assign its combat damage as though it weren't blocked.

Rain from this storm leaves you pinned to the ground like an insect.

7/7
Thorn Elemental
Creature — Elemental

You may have this creature assign its combat damage as though it weren't blocked.

Rain from this storm leaves you pinned to the ground like an insect.

7/7
Trained Armodon
Creature — Elephant

Armodons are trained to step on things. Enemy things.

3/3
Trained Armodon
Creature — Elephant

Armodons are trained to step on things. Enemy things.

3/3
Verduran Enchantress
Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not."

—Fyndhorn elder

0/2
Verduran Enchantress
Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not."

—Fyndhorn elder

0/2
Vernal Bloom
Enchantment

Whenever a Forest is tapped for mana, its controller adds an additional .

The sun breaks, the beasts stir, and the forest awakens to stand against its enemies.

Vernal Bloom
Enchantment

Whenever a Forest is tapped for mana, its controller adds an additional .

The sun breaks, the beasts stir, and the forest awakens to stand against its enemies.

Vine Trellis
Creature — Plant Wall

Defender (This creature can't attack.)

: Add .

Nature twists knots stronger than any rope.

0/4
Vine Trellis
Creature — Plant Wall

Defender (This creature can't attack.)

: Add .

Nature twists knots stronger than any rope.

0/4
Wing Snare
Sorcery

Destroy target creature with flying.

"We are the hands of the great trees, reaching out to ensnare what threatens their branches."

—Elvish hunter

Wing Snare
Sorcery

Destroy target creature with flying.

"We are the hands of the great trees, reaching out to ensnare what threatens their branches."

—Elvish hunter

Wood Elves
Creature — Elf Scout

When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Every branch a crossroads, every vine a swift steed.

1/1
Wood Elves
Creature — Elf Scout

When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Every branch a crossroads, every vine a swift steed.

1/1
Yavimaya Enchantress
Creature — Human Druid

This creature gets +1/+1 for each enchantment on the battlefield.

Her roots connect her to the forest's wishes.

2/2
Yavimaya Enchantress
Creature — Human Druid

This creature gets +1/+1 for each enchantment on the battlefield.

Her roots connect her to the forest's wishes.

2/2
Aladdin's Ring
Artifact

, : This artifact deals 4 damage to any target.

"A good lamp will light your way. A good ring will clear it."

—Nervan, royal jeweler

Aladdin's Ring
Artifact

, : This artifact deals 4 damage to any target.

"A good lamp will light your way. A good ring will clear it."

—Nervan, royal jeweler

Beast of Burden
Artifact Creature — Golem

Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.

The heavier the load, the harder it works.

*/*
Beast of Burden
Artifact Creature — Golem

Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.

The heavier the load, the harder it works.

*/*
Brass Herald
Artifact Creature — Golem

As this creature enters, choose a creature type.

When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

Creatures of the chosen type get +1/+1.

2/2
Brass Herald
Artifact Creature — Golem

As this creature enters, choose a creature type.

When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

Creatures of the chosen type get +1/+1.

2/2
Coat of Arms
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

"Hup, two, three, four,

Dunno how to count no more."

—Mogg march

Coat of Arms
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

"Hup, two, three, four,

Dunno how to count no more."

—Mogg march

Crystal Rod
Artifact

Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.

Polished by a thousand waves.

Crystal Rod
Artifact

Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.

Polished by a thousand waves.