Eighth Edition

8ED · 710 cards · Released

Invisibility
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked except by Walls.

Verick held his breath. Breathing wouldn't reveal his position, but it would force him to smell the goblins.

Mahamoti Djinn
Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6
Mahamoti Djinn
Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6
Mana Leak
Instant

Counter target spell unless its controller pays .

The fatal flaw in every plan is the assumption that you know more than your enemy.

Mana Leak
Instant

Counter target spell unless its controller pays .

The fatal flaw in every plan is the assumption that you know more than your enemy.

Merchant of Secrets
Creature — Human Wizard

When this creature enters, draw a card.

To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or—if they get desperate enough—the truth.

1/1
Merchant of Secrets
Creature — Human Wizard

When this creature enters, draw a card.

To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or—if they get desperate enough—the truth.

1/1
Merchant Scroll
Sorcery

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies.

Merchant Scroll
Sorcery

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies.

Mind Bend
Instant

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

Mind Bend
Instant

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

Phantom Warrior
Creature — Illusion Warrior

This creature can't be blocked.

It can pass through solid matter—but that doesn't mean it's harmless.

2/2
Phantom Warrior
Creature — Illusion Warrior

This creature can't be blocked.

It can pass through solid matter—but that doesn't mean it's harmless.

2/2
Puppeteer
Creature — Human Wizard

, : You may tap or untap target creature.

"Getting people to do what you want is merely a matter of telling them what they want to hear."

1/2
Puppeteer
Creature — Human Wizard

, : You may tap or untap target creature.

"Getting people to do what you want is merely a matter of telling them what they want to hear."

1/2
Remove Soul
Instant

Counter target creature spell.

Remove Soul
Instant

Counter target creature spell.

Rewind
Instant

Counter target spell. Untap up to four lands.

"Let's go over this one more time. . . ."

Rewind
Instant

Counter target spell. Untap up to four lands.

"Let's go over this one more time. . . ."

Sage of Lat-Nam
Creature — Human Artificer

, Sacrifice an artifact: Draw a card.

Within each device is a spark of its creator's soul. Within each sage is a lamp that awaits that spark.

1/2
Sage of Lat-Nam
Creature — Human Artificer

, Sacrifice an artifact: Draw a card.

Within each device is a spark of its creator's soul. Within each sage is a lamp that awaits that spark.

1/2
Sage Owl
Creature — Bird

Flying

When this creature enters, look at the top four cards of your library, then put them back in any order.

1/1
Sage Owl
Creature — Bird

Flying

When this creature enters, look at the top four cards of your library, then put them back in any order.

1/1
Sea Monster
Creature — Serpent

This creature can't attack unless defending player controls an Island.

It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.

6/6
Sea Monster
Creature — Serpent

This creature can't attack unless defending player controls an Island.

It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.

6/6
Shifting Sky
Enchantment

As this enchantment enters, choose a color.

All nonland permanents are the chosen color.

Master the sky and you rule everything beneath it.

—Metathran saying

Shifting Sky
Enchantment

As this enchantment enters, choose a color.

All nonland permanents are the chosen color.

Master the sky and you rule everything beneath it.

—Metathran saying

Sneaky Homunculus
Creature — Homunculus Illusion

This creature can't block or be blocked by creatures with power 2 or greater.

Keep watch only for the giants and you'll be eaten by the ants.

1/1
Sneaky Homunculus
Creature — Homunculus Illusion

This creature can't block or be blocked by creatures with power 2 or greater.

Keep watch only for the giants and you'll be eaten by the ants.

1/1
Spiketail Hatchling
Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice this creature: Counter target spell unless its controller pays .

It dodges waves of water to prepare for waves of magic.

1/1
Spiketail Hatchling
Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice this creature: Counter target spell unless its controller pays .

It dodges waves of water to prepare for waves of magic.

1/1
Steal Artifact
Enchantment — Aura

Enchant artifact

You control enchanted artifact.

Steal Artifact
Enchantment — Aura

Enchant artifact

You control enchanted artifact.

Storm Crow
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2
Storm Crow
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2
Telepathy
Enchantment

Your opponents play with their hands revealed.

"Secrets? What secrets?"

Telepathy
Enchantment

Your opponents play with their hands revealed.

"Secrets? What secrets?"

Temporal Adept
Creature — Human Wizard

, : Return target permanent to its owner's hand.

"Of course she's at the head of her class. All of her classmates have disappeared."

—Tolarian renegade

1/1
Temporal Adept
Creature — Human Wizard

, : Return target permanent to its owner's hand.

"Of course she's at the head of her class. All of her classmates have disappeared."

—Tolarian renegade

1/1
Thieving Magpie
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever this creature deals damage to an opponent, draw a card.

Other birds collect twigs for their nests. Magpies steal jewels for theirs.

1/3
Thieving Magpie
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever this creature deals damage to an opponent, draw a card.

Other birds collect twigs for their nests. Magpies steal jewels for theirs.

1/3
Tidal Kraken
Creature — Kraken

This creature can't be blocked.

To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.

6/6
Tidal Kraken
Creature — Kraken

This creature can't be blocked.

To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.

6/6
Trade Routes
Enchantment

: Return target land you control to its owner's hand.

, Discard a land card: Draw a card.

The wise, the righteous, the mighty—the merchant feeds them all.

Trade Routes
Enchantment

: Return target land you control to its owner's hand.

, Discard a land card: Draw a card.

The wise, the righteous, the mighty—the merchant feeds them all.

Treasure Trove
Enchantment

: Draw a card.

"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade."

—Emma Goldman, "Anarchism"

Treasure Trove
Enchantment

: Draw a card.

"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade."

—Emma Goldman, "Anarchism"

Twiddle
Instant

You may tap or untap target artifact, creature, or land.

Twiddle
Instant

You may tap or untap target artifact, creature, or land.

Unsummon
Instant

Return target creature to its owner's hand.

Unsummon
Instant

Return target creature to its owner's hand.

Wall of Air
Creature — Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

When no falcons fly, beware the sky.

—Femeref aphorism

1/5
Wall of Air
Creature — Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

When no falcons fly, beware the sky.

—Femeref aphorism

1/5
Wind Drake
Creature — Drake

Flying

"But high she shoots through air and light,

Above all low delay,

Where nothing earthly bounds her flight,

Nor shadow dims her way."

—Thomas Moore, "Oh that I had Wings"

2/2
Wind Drake
Creature — Drake

Flying

"But high she shoots through air and light,

Above all low delay,

Where nothing earthly bounds her flight,

Nor shadow dims her way."

—Thomas Moore, "Oh that I had Wings"

2/2
Wrath of Marit Lage
Enchantment

When this enchantment enters, tap all red creatures.

Red creatures don't untap during their controllers' untap steps.

"Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls."

—Halvor Arenson, Kjeldoran priest

Wrath of Marit Lage
Enchantment

When this enchantment enters, tap all red creatures.

Red creatures don't untap during their controllers' untap steps.

"Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls."

—Halvor Arenson, Kjeldoran priest

Zur's Weirding
Enchantment

Players play with their hands revealed.

If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Zur's Weirding
Enchantment

Players play with their hands revealed.

If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Abyssal Specter
Creature — Specter

Flying

Whenever this creature deals damage to a player, that player discards a card.

To gaze under its hood is to invite death.

2/3