Ninth Edition

9ED · 709 cards · Released

River Bear
Creature — Bear

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.

3/3
Rootbreaker Wurm
Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

6/6
Rootbreaker Wurm
Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

6/6
Rootwalla
Creature — Lizard

: This creature gets +2/+2 until end of turn. Activate only once each turn.

If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.

2/2
Rootwalla
Creature — Lizard

: This creature gets +2/+2 until end of turn. Activate only once each turn.

If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.

2/2
Scaled Wurm
Creature — Wurm

The wurms become so big, a single scale can be used as a roof for a human dwelling.

7/6
Scaled Wurm
Creature — Wurm

The wurms become so big, a single scale can be used as a roof for a human dwelling.

7/6
Seedborn Muse
Creature — Spirit

Untap all permanents you control during each other player's untap step.

"Her voice is the wilderness, savage and pure."

—Kamahl, druid acolyte

2/4
Seedborn Muse
Creature — Spirit

Untap all permanents you control during each other player's untap step.

"Her voice is the wilderness, savage and pure."

—Kamahl, druid acolyte

2/4
Silklash Spider
Creature — Spider

Reach

: This creature deals X damage to each creature with flying.

The only thing that flies over the Krosan Forest is the wind.

2/7
Silklash Spider
Creature — Spider

Reach

: This creature deals X damage to each creature with flying.

The only thing that flies over the Krosan Forest is the wind.

2/7
Stream of Life
Sorcery

Target player gains X life.

Stream of Life
Sorcery

Target player gains X life.

Summer Bloom
Sorcery

You may play up to three additional lands this turn.

Summer sends its kiss with warmth and blooming life.

Summer Bloom
Sorcery

You may play up to three additional lands this turn.

Summer sends its kiss with warmth and blooming life.

Trained Armodon
Creature — Elephant

Armodons are trained to step on things. Enemy things.

3/3
Trained Armodon
Creature — Elephant

Armodons are trained to step on things. Enemy things.

3/3
Tree Monkey
Creature — Monkey

Reach (This creature can block creatures with flying.)

The vines and branches of the jungle canopy are all the wings it needs.

1/1
Tree Monkey
Creature — Monkey

Reach (This creature can block creatures with flying.)

The vines and branches of the jungle canopy are all the wings it needs.

1/1
Treetop Bracers
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Gravity is truly what you make of it.

Treetop Bracers
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Gravity is truly what you make of it.

Utopia Tree
Creature — Plant

: Add one mana of any color.

The fruit of this fabled tree takes on the flavor of whatever food you love most.

0/2
Utopia Tree
Creature — Plant

: Add one mana of any color.

The fruit of this fabled tree takes on the flavor of whatever food you love most.

0/2
Verdant Force
Creature — Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

7/7
Verdant Force
Creature — Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

7/7
Verduran Enchantress
Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not."

—Fyndhorn elder

0/2
Verduran Enchantress
Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not."

—Fyndhorn elder

0/2
Viridian Shaman
Creature — Elf Shaman

When this creature enters, destroy target artifact.

She stands as a living symbol of the natural world and an enemy of the forces that threaten it.

2/2
Viridian Shaman
Creature — Elf Shaman

When this creature enters, destroy target artifact.

She stands as a living symbol of the natural world and an enemy of the forces that threaten it.

2/2
Web
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

Web
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

Weird Harvest
Sorcery

Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.

Krosa's distorted groves bear strange fruit.

Weird Harvest
Sorcery

Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.

Krosa's distorted groves bear strange fruit.

Wood Elves
Creature — Elf Scout

When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Every branch a crossroads, every vine a swift steed.

1/1
Wood Elves
Creature — Elf Scout

When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Every branch a crossroads, every vine a swift steed.

1/1
Yavimaya Enchantress
Creature — Human Druid

This creature gets +1/+1 for each enchantment on the battlefield.

Her roots connect her to the forest's wishes.

2/2
Yavimaya Enchantress
Creature — Human Druid

This creature gets +1/+1 for each enchantment on the battlefield.

Her roots connect her to the forest's wishes.

2/2
Zodiac Monkey
Creature — Monkey

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

It lives mainly on fruit, leaves, and the occasional nose.

2/1
Zodiac Monkey
Creature — Monkey

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

It lives mainly on fruit, leaves, and the occasional nose.

2/1
Aladdin's Ring
Artifact

, : This artifact deals 4 damage to any target.

"A good lamp will light your way. A good ring will clear it."

—Nervan, royal jeweler

Aladdin's Ring
Artifact

, : This artifact deals 4 damage to any target.

"A good lamp will light your way. A good ring will clear it."

—Nervan, royal jeweler

Angel's Feather
Artifact

Whenever a player casts a white spell, you may gain 1 life.

If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.

Angel's Feather
Artifact

Whenever a player casts a white spell, you may gain 1 life.

If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.

Beast of Burden
Artifact Creature — Golem

Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.

Though it was built as an instrument of labor, it wasn't long before it became an instrument of war.

*/*
Beast of Burden
Artifact Creature — Golem

Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.

Though it was built as an instrument of labor, it wasn't long before it became an instrument of war.

*/*
Booby Trap
Artifact

As this artifact enters, choose an opponent and a card name other than a basic land card name.

The chosen player reveals each card they draw.

When the chosen player draws a card with the chosen name, sacrifice this artifact. If you do, this artifact deals 10 damage to that player.

Booby Trap
Artifact

As this artifact enters, choose an opponent and a card name other than a basic land card name.

The chosen player reveals each card they draw.

When the chosen player draws a card with the chosen name, sacrifice this artifact. If you do, this artifact deals 10 damage to that player.

Bottle Gnomes
Artifact Creature — Gnome

Sacrifice this creature: You gain 3 life.

Reinforcements . . . or refreshments?

1/3
Bottle Gnomes
Artifact Creature — Gnome

Sacrifice this creature: You gain 3 life.

Reinforcements . . . or refreshments?

1/3
Coat of Arms
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

"Hup, two, three, four,

Dunno how to count no more."

Coat of Arms
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

"Hup, two, three, four,

Dunno how to count no more."

Dancing Scimitar
Artifact Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

A blade that has never known sheath, a hilt that has never known hand.

1/5
Dancing Scimitar
Artifact Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

A blade that has never known sheath, a hilt that has never known hand.

1/5
Defense Grid
Artifact

Each spell costs more to cast except during its controller's turn.

It lights up the sky, beckoning enemies only to repel them.

Defense Grid
Artifact

Each spell costs more to cast except during its controller's turn.

It lights up the sky, beckoning enemies only to repel them.

Demon's Horn
Artifact

Whenever a player casts a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.

Demon's Horn
Artifact

Whenever a player casts a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.

Disrupting Scepter
Artifact

, : Target player discards a card. Activate only during your turn.

"True power is controlling not only the hearts of your subjects, but their minds as well."

Disrupting Scepter
Artifact

, : Target player discards a card. Activate only during your turn.

"True power is controlling not only the hearts of your subjects, but their minds as well."

Dragon's Claw
Artifact

Whenever a player casts a red spell, you may gain 1 life.

Though no longer attached to the hand, it still holds its adversary in its grasp.