Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
: This creature gets +2/+2 until end of turn. Activate only once each turn.
If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.
: This creature gets +2/+2 until end of turn. Activate only once each turn.
If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.
The wurms become so big, a single scale can be used as a roof for a human dwelling.
The wurms become so big, a single scale can be used as a roof for a human dwelling.
Untap all permanents you control during each other player's untap step.
"Her voice is the wilderness, savage and pure."
—Kamahl, druid acolyte
Untap all permanents you control during each other player's untap step.
"Her voice is the wilderness, savage and pure."
—Kamahl, druid acolyte
Reach
: This creature deals X damage to each creature with flying.
The only thing that flies over the Krosan Forest is the wind.
Reach
: This creature deals X damage to each creature with flying.
The only thing that flies over the Krosan Forest is the wind.
Target player gains X life.
Target player gains X life.
You may play up to three additional lands this turn.
Summer sends its kiss with warmth and blooming life.
You may play up to three additional lands this turn.
Summer sends its kiss with warmth and blooming life.
Armodons are trained to step on things. Enemy things.
Armodons are trained to step on things. Enemy things.
Reach (This creature can block creatures with flying.)
The vines and branches of the jungle canopy are all the wings it needs.
Reach (This creature can block creatures with flying.)
The vines and branches of the jungle canopy are all the wings it needs.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Gravity is truly what you make of it.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Gravity is truly what you make of it.
: Add one mana of any color.
The fruit of this fabled tree takes on the flavor of whatever food you love most.
: Add one mana of any color.
The fruit of this fabled tree takes on the flavor of whatever food you love most.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Whenever you cast an enchantment spell, you may draw a card.
"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not."
—Fyndhorn elder
Whenever you cast an enchantment spell, you may draw a card.
"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not."
—Fyndhorn elder
When this creature enters, destroy target artifact.
She stands as a living symbol of the natural world and an enemy of the forces that threaten it.
When this creature enters, destroy target artifact.
She stands as a living symbol of the natural world and an enemy of the forces that threaten it.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Krosa's distorted groves bear strange fruit.
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Krosa's distorted groves bear strange fruit.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
This creature gets +1/+1 for each enchantment on the battlefield.
Her roots connect her to the forest's wishes.
This creature gets +1/+1 for each enchantment on the battlefield.
Her roots connect her to the forest's wishes.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
It lives mainly on fruit, leaves, and the occasional nose.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
It lives mainly on fruit, leaves, and the occasional nose.
, : This artifact deals 4 damage to any target.
"A good lamp will light your way. A good ring will clear it."
—Nervan, royal jeweler
, : This artifact deals 4 damage to any target.
"A good lamp will light your way. A good ring will clear it."
—Nervan, royal jeweler
Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
Though it was built as an instrument of labor, it wasn't long before it became an instrument of war.
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
Though it was built as an instrument of labor, it wasn't long before it became an instrument of war.
As this artifact enters, choose an opponent and a card name other than a basic land card name.
The chosen player reveals each card they draw.
When the chosen player draws a card with the chosen name, sacrifice this artifact. If you do, this artifact deals 10 damage to that player.
As this artifact enters, choose an opponent and a card name other than a basic land card name.
The chosen player reveals each card they draw.
When the chosen player draws a card with the chosen name, sacrifice this artifact. If you do, this artifact deals 10 damage to that player.
Sacrifice this creature: You gain 3 life.
Reinforcements . . . or refreshments?
Sacrifice this creature: You gain 3 life.
Reinforcements . . . or refreshments?
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
"Hup, two, three, four,
Dunno how to count no more."
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
"Hup, two, three, four,
Dunno how to count no more."
Flying (This creature can't be blocked except by creatures with flying or reach.)
A blade that has never known sheath, a hilt that has never known hand.
Flying (This creature can't be blocked except by creatures with flying or reach.)
A blade that has never known sheath, a hilt that has never known hand.
Each spell costs more to cast except during its controller's turn.
It lights up the sky, beckoning enemies only to repel them.
Each spell costs more to cast except during its controller's turn.
It lights up the sky, beckoning enemies only to repel them.
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
, : Target player discards a card. Activate only during your turn.
"True power is controlling not only the hearts of your subjects, but their minds as well."
, : Target player discards a card. Activate only during your turn.
"True power is controlling not only the hearts of your subjects, but their minds as well."
Whenever a player casts a red spell, you may gain 1 life.
Though no longer attached to the hand, it still holds its adversary in its grasp.