Whenever a player casts a red spell, you may gain 1 life.
Though no longer attached to the hand, it still holds its adversary in its grasp.
: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, the Pretender
: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, the Pretender
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Legend has it that the mine howls out the last words of those who died inside.
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Legend has it that the mine howls out the last words of those who died inside.
, : Tap target artifact, creature, or land.
In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.
, : Tap target artifact, creature, or land.
In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.
: This artifact becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
"The paradox of jade statues is that their victims never really expect attack, but they are never completely surprised either."
—Kabel, Tolarian archivist
: This artifact becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
"The paradox of jade statues is that their victims never really expect attack, but they are never completely surprised either."
—Kabel, Tolarian archivist
, , Sacrifice this artifact: Search target player's library for three cards and exile them. Then that player shuffles.
"Know your foes' strengths as well as their weaknesses."
—Arcum Dagsson, Soldevi machinist
, , Sacrifice this artifact: Search target player's library for three cards and exile them. Then that player shuffles.
"Know your foes' strengths as well as their weaknesses."
—Arcum Dagsson, Soldevi machinist
Whenever a player casts a blue spell, you may gain 1 life.
Bright as a mirror, dark as the sea.
Whenever a player casts a blue spell, you may gain 1 life.
Bright as a mirror, dark as the sea.
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
, : Target player mills two cards.
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
, : Target player mills two cards.
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
Flying
"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work."
—Urza, in his apprenticeship
Flying
"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work."
—Urza, in his apprenticeship
It doesn't think. It doesn't feel.
It doesn't laugh or cry.
All it does from dusk till dawn
Is make the soldiers die.
—Onean children's rhyme
It doesn't think. It doesn't feel.
It doesn't laugh or cry.
All it does from dusk till dawn
Is make the soldiers die.
—Onean children's rhyme
, : This artifact deals 1 damage to any target.
The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.
, : This artifact deals 1 damage to any target.
The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.
, , Discard your hand: Draw a card for each creature you control.
The pattern of life can be studied like a book, if you know how to read it.
, , Discard your hand: Draw a card for each creature you control.
The pattern of life can be studied like a book, if you know how to read it.
You have no maximum hand size.
"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again."
—Karn, silver golem
You have no maximum hand size.
"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again."
—Karn, silver golem
As long as this artifact is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
As long as this artifact is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
, : You gain 1 life.
The bloom contains no seeds. It's meant only to nourish the forest's inhabitants.
, : You gain 1 life.
The bloom contains no seeds. It's meant only to nourish the forest's inhabitants.
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
As a beaver's teeth grow unchecked without regular use, so does the golem's armor grow without regular battles.
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
As a beaver's teeth grow unchecked without regular use, so does the golem's armor grow without regular battles.
: Add .
It still stares accusingly at Memnarch, though millennia have passed since he separated the eye from its body.
: Add .
It still stares accusingly at Memnarch, though millennia have passed since he separated the eye from its body.
Equipped creature gets +2/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever a player casts a green spell, you may gain 1 life.
A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.
Whenever a player casts a green spell, you may gain 1 life.
A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
, Sacrifice this land: Target attacking creature without flying gets -1/-2 until end of turn.
: Add .
, Sacrifice this land: Target attacking creature without flying gets -1/-2 until end of turn.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.