Flying
When this creature enters, you gain 3 life.
Flying
When this creature enters, you gain 3 life.
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Destroy target tapped creature.
Bitter as wormwood, sweet as mulled wine.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, destroy target enchantment.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, destroy target enchantment.
Some fishers like to eat eels, and some eels like to eat fishers.
Flying (This creature can't be blocked except by creatures with flying or reach.)
: This creature gets +0/+1 until end of turn.
Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
Flying (This creature can't be blocked except by creatures with flying or reach.)
: This creature gets +0/+1 until end of turn.
Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
"Before my eyes was a horrible monster, worthy to figure in the legends of the marvellous. . . . Its eight arms, or rather feet, fixed to its head . . . were twice as long as its body, and were twisted like the furies' hair."
—Jules Verne, Twenty Thousand Leagues under the Sea, trans. Lewis
, : This creature deals X damage to target attacking or blocking creature.
The perfect antidote for a tightly packed formation.
, : This creature deals X damage to target attacking or blocking creature.
The perfect antidote for a tightly packed formation.
Look at the top five cards of your library, then put them back in any order.
"Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."
Other creatures you control get +0/+1.
"He spoke with the tongue of Angels; we fought with the strength of lions."
—Handel, infantry soldier
Other creatures you control get +0/+1.
"He spoke with the tongue of Angels; we fought with the strength of lions."
—Handel, infantry soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals combat damage to a player, that player skips their next combat phase.
"Their eyes will shrivel and blacken before faith's true light."
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals combat damage to a player, that player skips their next combat phase.
"Their eyes will shrivel and blacken before faith's true light."
A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again.
: Return this creature to its owner's hand.
"Don't look at it! Maybe it'll go away!"
—Ib Halfheart, goblin tactician
: Return this creature to its owner's hand.
"Don't look at it! Maybe it'll go away!"
—Ib Halfheart, goblin tactician
This creature can't block.
He's smart for a goblin. He can do two things: hit and run.
Destroy target attacking creature. You gain life equal to its power.
"Why do we pray to the Ancestor? Because She listens."
—Mystic elder
Destroy target attacking creature. You gain life equal to its power.
"Why do we pray to the Ancestor? Because She listens."
—Mystic elder
Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan!"
—Wandering mage
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
: This creature deals 1 damage to target attacking or blocking creature.
"He can split a marshfly in two from halfway across the range."
—Onean sergeant
: This creature deals 1 damage to target attacking or blocking creature.
"He can split a marshfly in two from halfway across the range."
—Onean sergeant
Destroy target enchantment.
Destroy target enchantment.
Infantry deployment is the art of putting your troops in the wrong place at the right time.
Infantry deployment is the art of putting your troops in the wrong place at the right time.
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Creatures you control get +1/+1.
Each victory adds a new verse.
Creatures you control get +1/+1.
Each victory adds a new verse.
The turning of the tide always begins with one soldier's decision to head back into the fray.
The turning of the tide always begins with one soldier's decision to head back into the fray.
Prevent all combat damage that would be dealt this turn.
"The day of Spirits; my soul's calm retreat / Which none disturb!"
—Henry Vaughan, "The Night"
Prevent all combat damage that would be dealt this turn.
"The day of Spirits; my soul's calm retreat / Which none disturb!"
—Henry Vaughan, "The Night"
Enchant creature
Enchanted creature gets +1/+2.
Such power protects the body with the strength of the soul.
Enchant creature
Enchanted creature gets +1/+2.
Such power protects the body with the strength of the soul.
: This creature gets +0/+1 until end of turn.
The strength of one. The courage of ten.
: This creature gets +0/+1 until end of turn.
The strength of one. The courage of ten.
: Target attacking creature gets +1/+1 until end of turn.
"This scar? From a zombie's teeth. This scar? From a barbarian's axe. That scar? I don't talk about that one."
: Target attacking creature gets +1/+1 until end of turn.
"This scar? From a zombie's teeth. This scar? From a barbarian's axe. That scar? I don't talk about that one."
Untap target creature. It gets +2/+4 until end of turn.
"The hour of your redemption is here. . . . Rally to me. . . . rise and strike. Strike at every favorable opportunity. For your homes and hearths, strike!"
—General Douglas MacArthur, to the people of the Philippines
Untap target creature. It gets +2/+4 until end of turn.
"The hour of your redemption is here. . . . Rally to me. . . . rise and strike. Strike at every favorable opportunity. For your homes and hearths, strike!"
—General Douglas MacArthur, to the people of the Philippines
You have shroud. (You can't be the target of spells or abilities.)
Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.
You have shroud. (You can't be the target of spells or abilities.)
Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.
"There was a wall here. Now it is dust. A tower rose here. Now it is fallen. An army fought here. Now it is dead. A spirit was here. It is all that remains."
—Snow-Fur, kitsune poet
"There was a wall here. Now it is dust. A tower rose here. Now it is fallen. An army fought here. Now it is dead. A spirit was here. It is all that remains."
—Snow-Fur, kitsune poet
Flying
The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.
Flying
The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.
Creatures with power 3 or greater don't untap during their controllers' untap steps.
It entered the temple with all the pomp and decorum of a rock hitting a goblin's skull.