Destroy all creatures. They can't be regenerated.
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature instead.
Wine and balm for the confessions of the repentant. Razors and irons for the confessions of the unrepentant.
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature instead.
Wine and balm for the confessions of the repentant. Razors and irons for the confessions of the unrepentant.
Flying
Pray that it doesn't seek the safety of your lungs.
Flying
Pray that it doesn't seek the safety of your lungs.
Enchant land (Target a land as you cast this. This card enters attached to that land.)
You control enchanted land.
You should see how small the map is.
Enchant land (Target a land as you cast this. This card enters attached to that land.)
You control enchanted land.
You should see how small the map is.
: Draw a card.
"Sit down and read. Educate yourself for the coming conflicts."
—Mary Harris "Mother" Jones
: Draw a card.
"Sit down and read. Educate yourself for the coming conflicts."
—Mary Harris "Mother" Jones
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature dies, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature dies, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow.
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Target player reveals the top card of their library.
"The tiniest ripple tells a story ten fathoms deep."
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Target player reveals the top card of their library.
"The tiniest ripple tells a story ten fathoms deep."
Flying
Little dreamt could seem so cruel
As waiting for the wings outspread,
The jagged teeth, the burning eyes,
And dagger-claws that clench to nerves.
Flying
Little dreamt could seem so cruel
As waiting for the wings outspread,
The jagged teeth, the burning eyes,
And dagger-claws that clench to nerves.
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane.
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane.
Return target permanent to its owner's hand.
"Returne from whence ye came. . . ."
—Edmund Spenser, The Faerie Queene
Return target permanent to its owner's hand.
"Returne from whence ye came. . . ."
—Edmund Spenser, The Faerie Queene
You may have this creature enter as a copy of any creature on the battlefield.
You may have this creature enter as a copy of any creature on the battlefield.
Enchant permanent
You control enchanted permanent.
Enchant permanent
You control enchanted permanent.
Draw two cards.
"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."
Draw two cards.
"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
"Cowards die many times before their deaths;
The valiant never taste of death but once."
—William Shakespeare, Julius Caesar
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
"Cowards die many times before their deaths;
The valiant never taste of death but once."
—William Shakespeare, Julius Caesar
: Target creature with power 2 or less can't be blocked this turn.
Follow the pathmage
—Otarian expression meaning "escape quickly"
: Target creature with power 2 or less can't be blocked this turn.
Follow the pathmage
—Otarian expression meaning "escape quickly"
, Sacrifice this creature: Counter target spell.
In front of every great wizard is a doomed apprentice.
, Sacrifice this creature: Counter target spell.
In front of every great wizard is a doomed apprentice.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
This creature can't be blocked as long as it's attacking alone.
"To think that some find sleep a restful state."
—Volrath
This creature can't be blocked as long as it's attacking alone.
"To think that some find sleep a restful state."
—Volrath
Return all creatures to their owners' hands.
Which is more unsettling: the roar of battle or the silence that follows?
Return all creatures to their owners' hands.
Which is more unsettling: the roar of battle or the silence that follows?
Creatures and lands target opponent controls don't untap during their next untap step.
Tired doesn't even begin to cover it.
Creatures and lands target opponent controls don't untap during their next untap step.
Tired doesn't even begin to cover it.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return this creature to its owner's hand.
"Beware lest you lose the substance by grasping at the shadow."
—Aesop, Fables, trans. Jacobs
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return this creature to its owner's hand.
"Beware lest you lose the substance by grasping at the shadow."
—Aesop, Fables, trans. Jacobs
Enchant creature
Enchanted creature has flying.
Enchant creature
Enchanted creature has flying.
The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel.
The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel.
It doesn't like having visitors . . . unless it's having them for lunch.
It doesn't like having visitors . . . unless it's having them for lunch.
At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.
"It followed me home. Can I keep it?"
At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.
"It followed me home. Can I keep it?"
Creatures you control have flying.
Barrin's pride in his apprentice was diminished somewhat when he had to get the others back down.
Creatures you control have flying.
Barrin's pride in his apprentice was diminished somewhat when he had to get the others back down.
His peers derive knowledge from ancient tomes locked within dark spires. He finds knowledge within the solitude of a lifetime spent watching the Quicksilver Sea.
His peers derive knowledge from ancient tomes locked within dark spires. He finds knowledge within the solitude of a lifetime spent watching the Quicksilver Sea.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
Counter target spell unless its controller pays .
The fatal flaw in every plan is the assumption that you know more than your enemy.