Ninth Edition

9ED · 709 cards · Released

Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

Zealous Inquisitor
Creature — Human Cleric

: The next 1 damage that would be dealt to this creature this turn is dealt to target creature instead.

Wine and balm for the confessions of the repentant. Razors and irons for the confessions of the unrepentant.

2/2
Zealous Inquisitor
Creature — Human Cleric

: The next 1 damage that would be dealt to this creature this turn is dealt to target creature instead.

Wine and balm for the confessions of the repentant. Razors and irons for the confessions of the unrepentant.

2/2
Air Elemental
Creature — Elemental

Flying

Pray that it doesn't seek the safety of your lungs.

4/4
Air Elemental
Creature — Elemental

Flying

Pray that it doesn't seek the safety of your lungs.

4/4
Annex
Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters attached to that land.)

You control enchanted land.

You should see how small the map is.

Annex
Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters attached to that land.)

You control enchanted land.

You should see how small the map is.

Archivist
Creature — Human Wizard

: Draw a card.

"Sit down and read. Educate yourself for the coming conflicts."

—Mary Harris "Mother" Jones

1/1
Archivist
Creature — Human Wizard

: Draw a card.

"Sit down and read. Educate yourself for the coming conflicts."

—Mary Harris "Mother" Jones

1/1
Aven Fisher
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature dies, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.

2/2
Aven Fisher
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature dies, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.

2/2
Aven Windreader
Creature — Bird Soldier Wizard

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Target player reveals the top card of their library.

"The tiniest ripple tells a story ten fathoms deep."

3/3
Aven Windreader
Creature — Bird Soldier Wizard

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Target player reveals the top card of their library.

"The tiniest ripple tells a story ten fathoms deep."

3/3
Azure Drake
Creature — Drake

Flying

Little dreamt could seem so cruel

As waiting for the wings outspread,

The jagged teeth, the burning eyes,

And dagger-claws that clench to nerves.

2/4
Azure Drake
Creature — Drake

Flying

Little dreamt could seem so cruel

As waiting for the wings outspread,

The jagged teeth, the burning eyes,

And dagger-claws that clench to nerves.

2/4
Baleful Stare
Sorcery

Target opponent reveals their hand. You draw a card for each Mountain and red card in it.

"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."

Baleful Stare
Sorcery

Target opponent reveals their hand. You draw a card for each Mountain and red card in it.

"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."

Battle of Wits
Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane.

Battle of Wits
Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane.

Boomerang
Instant

Return target permanent to its owner's hand.

"Returne from whence ye came. . . ."

—Edmund Spenser, The Faerie Queene

Boomerang
Instant

Return target permanent to its owner's hand.

"Returne from whence ye came. . . ."

—Edmund Spenser, The Faerie Queene

Clone
Creature — Shapeshifter

You may have this creature enter as a copy of any creature on the battlefield.

0/0
Clone
Creature — Shapeshifter

You may have this creature enter as a copy of any creature on the battlefield.

0/0
Confiscate
Enchantment — Aura

Enchant permanent

You control enchanted permanent.

Confiscate
Enchantment — Aura

Enchant permanent

You control enchanted permanent.

Counsel of the Soratami
Sorcery

Draw two cards.

"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."

Counsel of the Soratami
Sorcery

Draw two cards.

"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."

Cowardice
Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

"Cowards die many times before their deaths;

The valiant never taste of death but once."

—William Shakespeare, Julius Caesar

Cowardice
Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

"Cowards die many times before their deaths;

The valiant never taste of death but once."

—William Shakespeare, Julius Caesar

Crafty Pathmage
Creature — Human Wizard

: Target creature with power 2 or less can't be blocked this turn.

Follow the pathmage

—Otarian expression meaning "escape quickly"

1/1
Crafty Pathmage
Creature — Human Wizard

: Target creature with power 2 or less can't be blocked this turn.

Follow the pathmage

—Otarian expression meaning "escape quickly"

1/1
Daring Apprentice
Creature — Human Wizard

, Sacrifice this creature: Counter target spell.

In front of every great wizard is a doomed apprentice.

1/1
Daring Apprentice
Creature — Human Wizard

, Sacrifice this creature: Counter target spell.

In front of every great wizard is a doomed apprentice.

1/1
Dehydration
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

Dehydration
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

Dream Prowler
Creature — Illusion

This creature can't be blocked as long as it's attacking alone.

"To think that some find sleep a restful state."

—Volrath

1/5
Dream Prowler
Creature — Illusion

This creature can't be blocked as long as it's attacking alone.

"To think that some find sleep a restful state."

—Volrath

1/5
Evacuation
Instant

Return all creatures to their owners' hands.

Which is more unsettling: the roar of battle or the silence that follows?

Evacuation
Instant

Return all creatures to their owners' hands.

Which is more unsettling: the roar of battle or the silence that follows?

Exhaustion
Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

Tired doesn't even begin to cover it.

Exhaustion
Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

Tired doesn't even begin to cover it.

Fishliver Oil
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

Fishliver Oil
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

Fleeting Image
Creature — Illusion

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Return this creature to its owner's hand.

"Beware lest you lose the substance by grasping at the shadow."

—Aesop, Fables, trans. Jacobs

2/1
Fleeting Image
Creature — Illusion

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Return this creature to its owner's hand.

"Beware lest you lose the substance by grasping at the shadow."

—Aesop, Fables, trans. Jacobs

2/1
Flight
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Flight
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Fugitive Wizard
Creature — Human Wizard

The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel.

1/1
Fugitive Wizard
Creature — Human Wizard

The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel.

1/1
Horned Turtle
Creature — Turtle

It doesn't like having visitors . . . unless it's having them for lunch.

1/4
Horned Turtle
Creature — Turtle

It doesn't like having visitors . . . unless it's having them for lunch.

1/4
Imaginary Pet
Creature — Illusion

At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.

"It followed me home. Can I keep it?"

4/4
Imaginary Pet
Creature — Illusion

At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.

"It followed me home. Can I keep it?"

4/4
Levitation
Enchantment

Creatures you control have flying.

Barrin's pride in his apprentice was diminished somewhat when he had to get the others back down.

Levitation
Enchantment

Creatures you control have flying.

Barrin's pride in his apprentice was diminished somewhat when he had to get the others back down.

Lumengrid Warden
Creature — Human Wizard

His peers derive knowledge from ancient tomes locked within dark spires. He finds knowledge within the solitude of a lifetime spent watching the Quicksilver Sea.

1/3
Lumengrid Warden
Creature — Human Wizard

His peers derive knowledge from ancient tomes locked within dark spires. He finds knowledge within the solitude of a lifetime spent watching the Quicksilver Sea.

1/3
Mahamoti Djinn
Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6
Mahamoti Djinn
Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6
Mana Leak
Instant

Counter target spell unless its controller pays .

The fatal flaw in every plan is the assumption that you know more than your enemy.