Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.
Crew 3
"Now you're ready to sail for the Horn,
Weigh, hey, roll and go!"
—"Randy Dandy Oh"
Haste
When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle.
Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
Lydia Frye can't be blocked by creatures with power 3 or greater.
At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
"I would settle for the right to vote."
—Lydia, to Winston Churchill
Haste
: Draw a card, then discard a card.
Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.
"Pirating might be seen as a man's life, but I guarantee: it's the most liberty a woman's going to find in this world."
—Anne Bonny
Destroy target creature or enchantment.
"You held fire in your hand, old man. It should have been destroyed."
—Altair Ibn-La'Ahad
As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.
Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.
Exile Reconstruct History.
ANIMUS INITIALIZING . . . LOADING MEMORY SEQUENCE.
Leap Strike — During your turn, Shao Jun has flying and first strike.
Rope Dart — Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.
"I shall walk in the darkness and strike swiftly. No one will stop me in my hunt."
Vigilance
When Shaun & Rebecca enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle.
: Add . When you do, mill two cards.
"Information is a weapon as potent as any Assassin's blade."
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
Vigilance, trample, lifelink
Boast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.)
Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
"And now we sail for further shores . . . to my true purpose."
Defender
Sokrates has hexproof as long as it's untapped.
Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Destroy target creature. It can't be regenerated.
"Freedom is not given, Caesar. It is taken."
—Aya of Alexandria
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
The eagle: good luck to those who bear it, bad luck to those who see it.
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery.
Equipped creature has ward , is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature
Equip (: Attach to target creature you control. Equip only as a sorcery.)
An Assassin's best armor is not being seen.
This spell costs less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature
Forged to end the Isu's war. Wielded by humans to wage it.
Flash
When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip
When Mjölnir enters, attach it to target legendary creature you control.
Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls.
Equip
Flash
All creatures have shroud. (They can't be the targets of spells or abilities.)
At the beginning of your upkeep, sacrifice this artifact. When you do, target creature you control can't be blocked this turn.
When the sun removes all shadows, the Assassins create their own.
When Staff of Eden enters, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control.
: Draw a card for each permanent you control but don't own.
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Defender, reach
Leap of Faith — : Target creature gains flying until end of turn.
The leap of faith is a sacred rite of the Assassins—it strengthens their resolve and purges fear from their hearts.
When Yggdrasil enters, exile all creature cards from your graveyard.
: Exile the top three cards of your library.
, : Put a creature card exiled with Yggdrasil onto the battlefield under your control. It gains haste until end of turn. Activate only as a sorcery.
: Add .
, : Add one mana of any color.
, , Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
"We make history yours!"
: Add .
: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
"Monteriggioni will outlast her enemies."
—Mario Auditore
Menace
Assassin spells you cast have freerunning . (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay if that player has 10 or less life. When you do, that player loses the game.
First strike
Whenever Altaïr attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
Trample, haste
Whenever Eivor deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.
Haste
When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle.
Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
𓍹𓈎𓃭𓍢𓊪𓂧𓂋𓏏𓆇𓊹𓏏𓆇𓌰𓏏𓊃𓎙𓍺
Defender
Sokrates has hexproof as long as it's untapped.
Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Vigilance (Attacking doesn't cause this creature to tap.)
Haste (This creature can attack as soon as it comes under your control.)
Whenever Eivor attacks, it deals damage equal to the number of Equipment you control to each opponent.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever an Assassin you control deals combat damage to a player, draw a card.
"Nothing is true. Everything is permitted."
Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.
The fallen had no more need of their weapons, but the living could still make use of them.
Enchant creature
Enchanted creature can't attack or block.
"Sleep? I never sleep. I just wait. In the shadows. And I will kill you all. Everyone who sniffed the air that day in Siwa."
—Bayek of Siwa
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
Other creatures you control get +1/+0.
Whenever you attack with two or more creatures, draw a card.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, put a +1/+1 counter on another target creature you control.
"What do you see, Sýnin?"
—Eivor
When this creature enters, if you control an Equipment, draw a card.
"Weapons, armor, shields, or tools—whatever the Raven Clan needs, my forge will provide."
—Gunnar of Ravensthorpe
Defender (This creature can't attack.)
: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.
The unassuming exterior was the perfect cover for the Brotherhood's operations.
At the beginning of combat on your turn, if you control a legendary Assassin, this creature gets +1/+0 until end of turn and can't be blocked this turn.
"We need to stop Starrick and return London to the people who built it in the first place."
—Jayadeep Mir
During your turn, this creature has flying. (It can't be blocked except by creatures with flying or reach.)
"The standard Ottoman hookblade has two parts, you see—the hook, and the blade."
—Yusuf Tazim
Tap target creature an opponent controls and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
A dead guard is evidence, a sleeping one a distraction.
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
The ones you can see are just a distraction. There are many others, hidden in the shadows, waiting for the perfect moment to strike unseen.
When this creature dies, each opponent loses 2 life and you gain 2 life.
"Don't you recognize me? It's a-me, Mario!"
—Mario Auditore, to his nephew Ezio
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
When this creature enters, you draw a card and you lose 1 life.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever this creature attacks, another target Assassin you control gains deathtouch until end of turn.
"The poison is no substitute for accuracy. Don't expect it to do your job for you."
—Pierre Bellec
When this Equipment enters, create a 1/1 black Assassin creature token with menace, then attach this Equipment to it.
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Your own personal problem-solver.
Trample (This creature can deal excess combat damage to the player it's attacking.)
Whenever you attack, you may pay . When you do, target creature can't block this turn.
It had claimed many lives in the Labyrinth before it met its end by Kassandra's hand.
Misthios's Fury deals 3 damage to target creature. If you control an Equipment, Misthios's Fury also deals 2 damage to that creature's controller.
"I'm tired of all this sneaking. Come out and face me!"
—Kassandra, Eagle Bearer
During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.)
: This creature gets +1/+0 until end of turn.
The Spartans attack relentlessly, giving their opponents no time to think or breathe.
Trample (This creature can deal excess combat damage to the player it's attacking.)
Whenever you cast a historic spell, Surtr deals 3 damage to any target. (Artifacts, legendaries, and Sagas are historic.)
"Do you falter, Lord of Asgard?"
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Assassins you control get +1/+1.
Choose one or both —
• Return target creature to its owner's hand.
• Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle.
Equipment spells you cast cost less to cast.
Equip abilities you activate cost less to activate.
"Don't let our creed fade."
—Tahira, the First Oath-Taker
When this Equipment enters, you may search your library and/or graveyard for a card named Eivor, Battle-Ready, reveal it, and put it into your hand. If you search your library this way, shuffle.
Equipped creature gets +2/+0 and has trample.
Equip
Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)
There is always a path.