This creature doesn't untap during your untap step.
Whenever you cast a nonred spell, untap this creature.
Dwarves never worry about who watches their backs.
Haste (This creature can attack and as soon as it comes under your control.)
When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Kicker and/or (You may pay an additional and/or as you cast this spell.)
Illuminate deals X damage to target creature. If this spell was kicked with its kicker, it deals X damage to that creature's controller. If this spell was kicked with its kicker, you draw X cards.
: This creature gets +0/+1 until end of turn.
: This creature gains flying until end of turn.
Haste
This creature gets +1/+1 as long as you control a white creature.
This creature gets +1/+1 as long as you control a blue creature.
, : Prevent the next 1 damage that would be dealt to any target this turn.
, : Target creature gains flying until end of turn.
"The strong can also be subtle."
At the beginning of your upkeep, if you control a white or blue permanent, this enchantment deals 1 damage to target creature. If you control a white permanent and a blue permanent, this enchantment deals 3 damage instead.
Kicker and/or (You may pay an additional and/or as you cast this spell.)
If this creature was kicked with its kicker, it enters with two +1/+1 counters on it and with "Whenever this creature deals damage, you gain that much life."
If this creature was kicked with its kicker, it enters with a +1/+1 counter on it and with flying.
Destroy target artifact.
Draw a card.
"They're ugly, and they're in my way."
—Tahngarth
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
: Target land becomes a Plains or an Island until end of turn.
A cross between a jaguar and an armadillo.
: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
, : Target creature gains flying until end of turn.
, : Target creature gets -2/-0 until end of turn.
"The blessings of Gaea alone are no longer enough."
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Kicker and/or (You may pay an additional and/or as you cast this spell.)
If this creature was kicked with its kicker, it enters with two +1/+1 counters on it and with flying.
If this creature was kicked with its kicker, it enters with a +1/+1 counter on it and with "Pay 3 life: Regenerate this creature."
Whenever a player casts a black spell, this creature gets +2/+2 until end of turn.
Not all of Dominaria's defenders were nourished by the light.
As an additional cost to cast this spell, sacrifice five lands.
Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
Whenever a player casts a blue spell, this creature gets +2/+2 until end of turn.
Long thought merely a legend, the appearance of the gnarr was seen by the defenders as a sign of good luck.
When this creature enters, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
Trample
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
To the kavu, all Phyrexians are merely crunchy snacks.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Victory favors neither the righteous nor the wicked. It favors the prepared.
When this creature dies, create a 2/1 black Cat creature token.
This cat has two lives and it's hunting for more.
When this creature dies, create a 3/3 black Kavu creature token.
"These kavu are so stubborn they even refuse to die."
—Tahngarth
Trample
When this creature dies, create a 6/6 black Wurm creature token with trample.
, , Sacrifice this creature: Target creature gets -3/-3 until end of turn. Draw a card.
These omnivorous gorillas have no qualms about a diet composed of equal parts fruit and Phyrexians.
Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Skip your draw step.
, Tap two untapped creatures you control: Draw a card.
"You know your orders. I know your hearts. Now the stronghold will know defeat."
—Eladamri
Destroy all enchantments.
Draw a card.
Freyalise bought the planeswalkers the time they needed by clearing a path through the misshapen hell of Phyrexia.
: Add , , or .
The elves of Urborg are as deadly and capricious as the swamp itself.
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
Sisay discovered that the mirrored hull of the Weatherlight could be used as a defensive weapon.
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
As Multani's troops invaded Urborg, the decay of the swamp became a feast for the living.
: Destroy target creature blocking or blocked by Cromat.
: Cromat gains flying until end of turn.
: Regenerate Cromat.
: Cromat gets +1/+1 until end of turn.
: Put Cromat on top of its owner's library.
Death Grasp deals X damage to any target. You gain X life.
Yawgmoth's greatest joy came from watching one hero defeat another.
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
: This creature gets +1/+1 until end of turn.
Its roots are equally happy to drink the water of a clear stream or the oily blood of a Phyrexian warrior.
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Crovax was nearly buried beneath the weight of his opponents.
Whenever this creature attacks, it gets +3/-3 until end of turn.
A mane of flowstone and a mien of fury.
Trample
Whenever this creature deals damage to an opponent, you draw a card and that opponent discards a card.
Flying
The grace of the forest and the spirit of the sea.
Target player discards two cards. You gain 3 life for each land card discarded this way.
A heart of light and a soul of darkness cannot coexist.
, Sacrifice this creature: It deals 2 damage to any target.
, Sacrifice this creature: Prevent the next 2 damage that would be dealt to any target this turn.
, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
The ground rose and formed into thousands of tiny warriors. This fight was far from over.
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Defender (This creature can't attack.)
When this creature enters, draw a card.
A massive pull of mana caused all of Dominaria to pause—Multani had transplanted Yavimaya to Urborg's edge.
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Flying, vigilance, haste
: Add .
Just as leaves fall from the branches of a living tree, so too do the dead leave the elfhame.
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Honor the brave who fought,
Honor the dead who fell,
Honor the world they saved.
—Memorial inscription
: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
, Sacrifice this creature: It deals damage equal to its power to target creature.
Flash
When this creature enters, counter target spell.
Its fangs are in your flesh before its hiss leaves your ears.
Sacrifice a land: You gain 3 life.
The decay of Crovax's ancestral home matched the state of his soul.
, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Whenever a creature attacks or blocks, this enchantment deals 2 damage to it.
"We have fought this far and lost too much. We will not turn back."
—Grizzlegom
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Whenever this creature deals damage, choose one —
• Each player loses 1 life.
• Each player gains 1 life.
"I do not like it," said Grizzlegom, "but I will take every soldier I can get."
Enchant creature
Enchanted creature has ": This creature deals 1 damage to target player or planeswalker. You draw a card."
The dwarves call their quicksilver techniques "improvisational weaponsmithing."
: This creature deals 1 damage to any target.
No one knew if they'd been lurking under the sea all along, or if they'd been created by the Phyrexian overlay.
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
They danced like puppets to a tune only Yawgmoth could hear.