Apocalypse

APC · 143 cards · Released

Spiritmonger
Creature — Beast

Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature.

: Regenerate this creature.

: This creature becomes the color of your choice until end of turn.

6/6
Squee's Embrace
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, return that card to its owner's hand.

Squee's Revenge
Sorcery

Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.

Suffocating Blast
Instant

Counter target spell and Suffocating Blast deals 3 damage to target creature.

Temporal Spring
Sorcery

Put target permanent on top of its owner's library.

One splash of the spring's water knocks you clear into last week.

Vindicate
Sorcery

Destroy target permanent.

"Don't mourn for me. This is my destiny."

—Gerrard

Yavimaya's Embrace
Enchantment — Aura

Enchant creature

You control enchanted creature.

Enchanted creature gets +2/+2 and has trample.

Fire
Instant

Fire deals 2 damage divided as you choose among one or two targets.

Ice
Instant

Tap target permanent.

Draw a card.

Illusion
Instant

Target spell or permanent becomes the color of your choice until end of turn.

Reality
Instant

Destroy target artifact.

Life
Sorcery

All lands you control become 1/1 creatures until end of turn. They're still lands.

Death
Sorcery

Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.

Night
Instant

Target creature gets -1/-1 until end of turn.

Day
Instant

Creatures target player controls get +1/+1 until end of turn.

Order
Instant

Exile target attacking creature.

Chaos
Instant

Creatures can't block this turn.

Brass Herald
Artifact Creature — Golem

As this creature enters, choose a creature type.

When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

Creatures of the chosen type get +1/+1.

2/2
Dodecapod
Artifact Creature — Golem

If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.

3/3
Dragon Arch
Artifact

, : You may put a multicolored creature card from your hand onto the battlefield.

In their hunger for the arch's power, mages often forget that it only makes dragons easier to summon. It doesn't make them easier to control.

Emblazoned Golem
Artifact Creature — Golem

Kicker (You may pay an additional as you cast this spell.)

Spend only colored mana on X. No more than one mana of each color may be spent this way.

If this creature was kicked, it enters with X +1/+1 counters on it.

1/2
Legacy Weapon
Legendary Artifact

: Exile target permanent.

If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.

Mask of Intolerance
Artifact

At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, this artifact deals 3 damage to that player.

Battlefield Forge
Land

: Add .

: Add or . This land deals 1 damage to you.

Caves of Koilos
Land

: Add .

: Add or . This land deals 1 damage to you.

Llanowar Wastes
Land

: Add .

: Add or . This land deals 1 damage to you.

Shivan Reef
Land

: Add .

: Add or . This land deals 1 damage to you.

Yavimaya Coast
Land

: Add .

: Add or . This land deals 1 damage to you.