: This creature gets +1/+0 until end of turn.
Nothing burns hotter than the fires of holy rage.
Enchant creature you control
Enchanted creature is a Flagbearer.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Giving little thought to their own defense, they carried the flag that united their army.
, : Target creature gets -2/-0 until end of turn.
, : Target creature gets +2/+0 until end of turn.
"There is no true equity of power. There is only more and less."
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
Kicker and/or (You may pay an additional and/or as you cast this spell.)
If this creature was kicked with its kicker, it enters with two +1/+1 counters on it and with "Pay 3 life: Regenerate this creature."
If this creature was kicked with its kicker, it enters with a +1/+1 counter on it and with first strike.
Tap two untapped creatures you control: Tap target creature.
"It's the oldest trick in the book," said Guff. "And I ought to know—I wrote it."
Prevent all damage that would be dealt this turn to creatures you control.
"Phyrexia is an unforgiving place, and I am an angry lord in an unforgiving mood."
—Lord Windgrace
First strike
When this creature enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
: Tap target creature. Activate only if Gerrard Capashen is attacking.
Flying
When this creature dies, exile it and each other player creates a 3/3 black Angel creature token with flying.
Flying
, : Add one mana of any color.
Hope kept the defenders aloft, but only courage kept them in the fight.
Enchant creature
Enchanted creature can't attack.
: Enchanted creature gets -1/-1 until end of turn.
: Enchanted creature can't block this turn.
Kicker (You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Enchant creature
Enchanted creature has protection from green and from blue.
The duty: to defend. The reason: to survive.
Protection from green
: Regenerate this creature.
A shadowy version of its corporeal cousin, this lynx hunts souls, not meals.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
The standard was a rallying point for the army and a target for the enemy.
, : Target creature gets +2/+0 until end of turn.
, : Add one mana of any color.
"The sea holds all that you need. You simply must know how to ask for it."
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
Kicker and/or (You may pay an additional and/or as you cast this spell.)
If this creature was kicked with its kicker, it enters with two +1/+1 counters on it and with first strike.
If this creature was kicked with its kicker, it enters with a +1/+1 counter on it and with trample.
Flying
, : Return target Kavu to its owner's hand.
When the kavu emerged from their ancient nests, food chains long dormant became vibrant again.
Domain — Counter target spell unless its controller pays for each basic land type among lands you control.
Effective use of terrain is a lesson good commanders learn quickly.
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
Even the oppressive cold of the cave could not temper Eladamri's ire.
Look at the top five cards of your library, then put them back in any order.
"Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."
Counter target spell if it shares a color with a creature you control.
"Calm down everyone; it's nothing we haven't seen before."
—Sisay
Kicker (You may pay an additional as you cast this spell.)
Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
"You're not my Hanna!"
—Gerrard, to Yawgmoth
Flying
: Regenerate this creature.
The ship has a crew of three: the pilot, the gunner, and the ship itself.
: Target land becomes the basic land type of your choice until end of turn.
With one gesture, she can render a thousand years of navigational charts obsolete.
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
"Oh, is that all you need? Why didn't you just say so?"
—Reef shaman
When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
: This creature gains flying until end of turn.
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
What nature makes, magic can modify.
: Target instant or sorcery spell becomes the color of your choice.
"Sometimes when I look at the ocean, I could swear it changes colors."
—Sisay
Flying
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
When this creature dies, shuffle the cards from your hand into your library, then draw that many cards.
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
Where the wind meets the water, change is inevitable.
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
, Sacrifice this creature: Each player shuffles the cards from their hand into their library, then draws that many cards.
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
"Beautiful, isn't it?" crowed Crovax. "They fought together. Now they will die together."
Kicker (You may pay an additional as you cast this spell.)
Flying
When this creature enters, destroy all lands you control. If it was kicked, destroy all lands instead.
Enchant creature
Enchanted creature gets -1/-1 and has ": Target creature gets -1/-1 until end of turn."
The Phyrexians have one word that means both "evolution" and "pain."
When this creature enters, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.
: Regenerate this creature.
Target player loses 1 life and you gain 1 life.
Draw a card.
As an additional cost to cast this spell, sacrifice a creature.
Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
, : Target player gains 1 life.
Treated with a powerful mix of herbs and potions, its wrappings have a remarkable preservative effect, even for the living.
, : Add one mana of any color.
, : Prevent the next 1 damage that would be dealt to any target this turn.
"The darkness merely hides the light."
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
Kicker and/or (You may pay an additional and/or as you cast this spell.)
If this creature was kicked with its kicker, it enters with two +1/+1 counters on it and with trample.
If this creature was kicked with its kicker, it enters with a +1/+1 counter on it and with "Whenever this creature deals damage, you gain that much life."
At the beginning of your upkeep, you draw a card and you lose 1 life.
An audience of one with the malice of thousands.
When this creature enters, you draw two cards and you lose 2 life.
Other Phyrexians have nightmares about the gargantua.
When this creature enters, you draw a card and you lose 1 life.
It takes no prisoners, but it keeps the choicest bits for Phyrexia.
Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
All of Dominaria recoiled as Yawgmoth and his retainers arrived.
, , Sacrifice a creature: Destroy target enchantment.
As the druids had devoted their lives to preserving Dominaria, so did they devote their deaths.
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
Return up to two target creature cards from your graveyard to your hand.
Draw a card.
In Urborg, few things are less permanent than death.
: Choose a color. Whenever this creature becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
It doesn't need to feed, but still it hungers.
, Sacrifice this creature: It deals 6 damage to each creature and each player.
It took all its strength to contain the fire within.
, Sacrifice this creature: It deals 1 damage to each creature without flying.
For them, the only honorable death is one that leaves a crater.
Enchant creature you control
, Sacrifice enchanted creature: This Aura deals damage equal to the sacrificed creature's power to each creature.
, Sacrifice this creature: It deals 2 damage to each creature.
Heart of fire, blood of lava, teeth of stone.
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
Kicker—, Sacrifice a land. (You may pay and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If this spell was kicked, destroy another target land.