Apocalypse

APC · 143 cards · Released

Angelfire Crusader
Creature — Human Soldier Knight

: This creature gets +1/+0 until end of turn.

Nothing burns hotter than the fires of holy rage.

2/3
Coalition Flag
Enchantment — Aura

Enchant creature you control

Enchanted creature is a Flagbearer.

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Coalition Honor Guard
Creature — Human Flagbearer

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Giving little thought to their own defense, they carried the flag that united their army.

2/4
Dega Disciple
Creature — Human Wizard

, : Target creature gets -2/-0 until end of turn.

, : Target creature gets +2/+0 until end of turn.

"There is no true equity of power. There is only more and less."

1/1
Dega Sanctuary
Enchantment

At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

Degavolver
Creature — Volver

Kicker and/or (You may pay an additional and/or as you cast this spell.)

If this creature was kicked with its kicker, it enters with two +1/+1 counters on it and with "Pay 3 life: Regenerate this creature."

If this creature was kicked with its kicker, it enters with a +1/+1 counter on it and with first strike.

1/1
Diversionary Tactics
Enchantment

Tap two untapped creatures you control: Tap target creature.

"It's the oldest trick in the book," said Guff. "And I ought to know—I wrote it."

Divine Light
Sorcery

Prevent all damage that would be dealt this turn to creatures you control.

"Phyrexia is an unforgiving place, and I am an angry lord in an unforgiving mood."

—Lord Windgrace

Enlistment Officer
Creature — Human Soldier

First strike

When this creature enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/3
False Dawn
Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.

Draw a card.

Gerrard Capashen
Legendary Creature — Human Soldier

At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.

: Tap target creature. Activate only if Gerrard Capashen is attacking.

3/4
Haunted Angel
Creature — Angel

Flying

When this creature dies, exile it and each other player creates a 3/3 black Angel creature token with flying.

3/3
Helionaut
Creature — Human Soldier

Flying

, : Add one mana of any color.

Hope kept the defenders aloft, but only courage kept them in the fight.

1/2
Manacles of Decay
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

: Enchanted creature gets -1/-1 until end of turn.

: Enchanted creature can't block this turn.

Orim's Thunder
Instant

Kicker (You may pay an additional as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.

Shield of Duty and Reason
Enchantment — Aura

Enchant creature

Enchanted creature has protection from green and from blue.

The duty: to defend. The reason: to survive.

Spectral Lynx
Creature — Cat Spirit

Protection from green

: Regenerate this creature.

A shadowy version of its corporeal cousin, this lynx hunts souls, not meals.

2/1
Standard Bearer
Creature — Human Flagbearer

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

The standard was a rallying point for the army and a target for the enemy.

1/1
Ceta Disciple
Creature — Merfolk Wizard

, : Target creature gets +2/+0 until end of turn.

, : Add one mana of any color.

"The sea holds all that you need. You simply must know how to ask for it."

1/1
Ceta Sanctuary
Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Cetavolver
Creature — Volver

Kicker and/or (You may pay an additional and/or as you cast this spell.)

If this creature was kicked with its kicker, it enters with two +1/+1 counters on it and with first strike.

If this creature was kicked with its kicker, it enters with a +1/+1 counter on it and with trample.

1/1
Coastal Drake
Creature — Drake

Flying

, : Return target Kavu to its owner's hand.

When the kavu emerged from their ancient nests, food chains long dormant became vibrant again.

2/1
Evasive Action
Instant

Domain — Counter target spell unless its controller pays for each basic land type among lands you control.

Effective use of terrain is a lesson good commanders learn quickly.

Ice Cave
Enchantment

Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)

Even the oppressive cold of the cave could not temper Eladamri's ire.

Index
Sorcery

Look at the top five cards of your library, then put them back in any order.

"Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."

Jaded Response
Instant

Counter target spell if it shares a color with a creature you control.

"Calm down everyone; it's nothing we haven't seen before."

—Sisay

Jilt
Instant

Kicker (You may pay an additional as you cast this spell.)

Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.

"You're not my Hanna!"

—Gerrard, to Yawgmoth

Living Airship
Creature — Metathran

Flying

: Regenerate this creature.

The ship has a crew of three: the pilot, the gunner, and the ship itself.

2/3
Reef Shaman
Creature — Merfolk Shaman

: Target land becomes the basic land type of your choice until end of turn.

With one gesture, she can render a thousand years of navigational charts obsolete.

0/2
Shimmering Mirage
Instant

Target land becomes the basic land type of your choice until end of turn.

Draw a card.

"Oh, is that all you need? Why didn't you just say so?"

—Reef shaman

Tidal Courier
Creature — Merfolk

When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.

: This creature gains flying until end of turn.

1/2
Unnatural Selection
Enchantment

: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

What nature makes, magic can modify.

Vodalian Mystic
Creature — Merfolk Wizard

: Target instant or sorcery spell becomes the color of your choice.

"Sometimes when I look at the ocean, I could swear it changes colors."

—Sisay

1/1
Whirlpool Drake
Creature — Drake

Flying

When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.

When this creature dies, shuffle the cards from your hand into your library, then draw that many cards.

2/2
Whirlpool Rider
Creature — Merfolk

When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.

Where the wind meets the water, change is inevitable.

1/1
Whirlpool Warrior
Creature — Merfolk Warrior

When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.

, Sacrifice this creature: Each player shuffles the cards from their hand into their library, then draws that many cards.

2/2
Dead Ringers
Sorcery

Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.

"Beautiful, isn't it?" crowed Crovax. "They fought together. Now they will die together."

Desolation Angel
Creature — Angel

Kicker (You may pay an additional as you cast this spell.)

Flying

When this creature enters, destroy all lands you control. If it was kicked, destroy all lands instead.

5/4
Foul Presence
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 and has ": Target creature gets -1/-1 until end of turn."

The Phyrexians have one word that means both "evolution" and "pain."

Grave Defiler
Creature — Zombie

When this creature enters, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.

: Regenerate this creature.

2/1
Last Caress
Sorcery

Target player loses 1 life and you gain 1 life.

Draw a card.

Mind Extraction
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.

Mournful Zombie
Creature — Zombie

, : Target player gains 1 life.

Treated with a powerful mix of herbs and potions, its wrappings have a remarkable preservative effect, even for the living.

2/1
Necra Disciple
Creature — Human Wizard

, : Add one mana of any color.

, : Prevent the next 1 damage that would be dealt to any target this turn.

"The darkness merely hides the light."

1/1
Necra Sanctuary
Enchantment

At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

Necravolver
Creature — Volver

Kicker and/or (You may pay an additional and/or as you cast this spell.)

If this creature was kicked with its kicker, it enters with two +1/+1 counters on it and with trample.

If this creature was kicked with its kicker, it enters with a +1/+1 counter on it and with "Whenever this creature deals damage, you gain that much life."

2/2
Phyrexian Arena
Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

An audience of one with the malice of thousands.

Phyrexian Gargantua
Creature — Phyrexian Horror

When this creature enters, you draw two cards and you lose 2 life.

Other Phyrexians have nightmares about the gargantua.

4/4
Phyrexian Rager
Creature — Phyrexian Horror

When this creature enters, you draw a card and you lose 1 life.

It takes no prisoners, but it keeps the choicest bits for Phyrexia.

2/2
Planar Despair
Sorcery

Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.

All of Dominaria recoiled as Yawgmoth and his retainers arrived.

Quagmire Druid
Creature — Zombie Druid

, , Sacrifice a creature: Destroy target enchantment.

As the druids had devoted their lives to preserving Dominaria, so did they devote their deaths.

2/2
Suppress
Sorcery

Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.

Urborg Uprising
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Draw a card.

In Urborg, few things are less permanent than death.

Zombie Boa
Creature — Zombie Snake

: Choose a color. Whenever this creature becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.

It doesn't need to feed, but still it hungers.

3/3
Bloodfire Colossus
Creature — Giant

, Sacrifice this creature: It deals 6 damage to each creature and each player.

It took all its strength to contain the fire within.

6/6
Bloodfire Dwarf
Creature — Dwarf

, Sacrifice this creature: It deals 1 damage to each creature without flying.

For them, the only honorable death is one that leaves a crater.

1/1
Bloodfire Infusion
Enchantment — Aura

Enchant creature you control

, Sacrifice enchanted creature: This Aura deals damage equal to the sacrificed creature's power to each creature.

Bloodfire Kavu
Creature — Kavu

, Sacrifice this creature: It deals 2 damage to each creature.

Heart of fire, blood of lava, teeth of stone.

2/2
Desolation Giant
Creature — Giant

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.

3/3
Dwarven Landslide
Sorcery

Kicker, Sacrifice a land. (You may pay and sacrifice a land in addition to any other costs as you cast this spell.)

Destroy target land. If this spell was kicked, destroy another target land.