Flying
When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
"Justice isn't done until undeath is undone."
Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
"Though Innistrad is not cleansed of evil, we finally have cause to rejoice."
You gain 7 life.
"I understand your fears. I pity your doubts. I absolve you of both."
Defender (This creature can't attack.)
Flying
"The air stirred as if fanned by angels' wings, and the enemy was turned aside."
—Tales of Ikarov the Voyager
Flying, vigilance
The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat.
Flying, vigilance, indestructible
Other permanents you control have indestructible.
A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.
Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Untapped creatures you control get +0/+2.
"Mix the mortar with holy wards, or blood will run in the streets."
—Vadvar, Thraben stonewright
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Grace is a gift, never a reward.
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
When this creature enters, you gain 3 life.
"Evil will soon be vanquished. What Innistrad most needs now is healing."
Exile target creature you control, then return that card to the battlefield under your control.
"Even storm clouds bow to worship Avacyn."
—Elder Rimheit
Enchant creature
Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."
"Wear her symbol with honor, a sign of faith upheld and honest deeds bravely done."
Destroy target enchantment. You gain 2 life.
No longer the village pariah. No longer taunted and shamed. Sigrun was finally free.
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Once vampires are disarmed, they're given wooden swords and forced to assist in the training of Midnight Duelists.
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
Gisela cornered the murderous demon among the graves of the dead villagers. "A fitting end," she murmured as she raised her sword.
, Tap two untapped Humans you control: Exile target artifact or enchantment.
"By Avacyn's decree, we shall cleanse these relics of their demonic past."
Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
Flying
When this creature enters, return a permanent you control to its owner's hand.
"You have done your best. I give you leave to rest."
Create X 4/4 white Angel creature tokens with flying.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
"I'd slog through a thousand swamps to help one soul find rest."
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
"One faith, but many hands in victory."
Flying
When this creature enters, you gain 2 life for each other creature you control.
The Host sings of Avacyn's return without a single verse about its own suffering.
Flying
Whenever this creature attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost less to cast for each +1/+1 counter on this creature.
, : Tap target creature. If that creature is a Zombie, exile it.
Her eyes see through the rotting flesh and glimpse a soul in agony, begging for the Blessed Sleep.
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
The finest maneuvers take place in three dimensions.
Protection from Vampires
Avacyn's return did not rid him of his desire for revenge.
When this creature enters, target creature you control gains protection from the color of your choice until end of turn.
"I cultivated my faith in Avacyn despite meager returns. Now my faith is repaid."
Flying
: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
Wails and whispers are the only weapons she has left.
: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have lifelink.
Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Vigilance
As this creature enters, choose a creature type.
Human creatures you control have protection from creatures of the chosen type.
Righteous Blow deals 2 damage to target attacking or blocking creature.
"Monsters will no longer find safety under the mists of Morkrut!"
—Bruna, Light of Alabaster
Flying, lifelink
She parts the clouds so sunlight can reach even the darkest lairs and duskiest tombs.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have double strike.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have vigilance.
Put all creatures on the bottom of their owners' libraries.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Vigilance
"Once more into Devil's Breach, soldiers. I want another devil tail for my collection."
Flying
When this creature enters, create a 1/1 white Human creature token.
Her horn is heard across Innistrad, lifting the hearts of the righteous.
Target creature gets +2/+2 and gains first strike until end of turn.
"Cower, fiend. The night is yours no longer."
Sacrifice this creature: Draw a card.
Side effects may include foul odors, scalding steam, and spontaneous nonexistence.
Draw three cards, then put a card from your hand on the bottom of your library.
"I knew I'd find a use for all that newt spittle!"
Instant and sorcery spells cost less to cast.
Debates between wizards are never purely academic.
Whenever another Human you control enters, untap this creature.
, : You may tap or untap target permanent.
"I am no mere ship's captain. The north wind is my accomplice. The tide is my first mate."
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
One breath of the geist turns veins to rivers of ice and freezes hearts midbeat.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Return all nonland permanents to their owners' hands.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
It's hard to argue with a force made of divine will.
Target player mills X cards, where X is the number of lands you control.
Stray into the Morkrut and it may rise to claim you.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Creatures you control with flying get +1/+1.
Long thought to be extinct, flocks of gryffs reappeared with Avacyn's return.
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay for each other creature you control.
The choices of the living will tether them in death.
Target creature gets -1/-0 until end of turn.
Draw a card.
The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, each of those creatures has ": Untap this creature."
Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
Angels and demons aren't the only ones listening to your prayers.
Up to two target creatures can't be blocked this turn.
"There's no such thing as 'impenetrable.'"
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Sometimes it's useful to take a break from existence.
Enchant creature
Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
"Geists wish to make themselves known. I'm merely the vessel for their efforts."
Flying
When this creature enters, draw a card.
"Ghouls smashed the door, but I heard the call of the gryffs and knew we were saved."
—Ekka, shopkeeper of Hanweir
Whenever this creature attacks, return another creature you control to its owner's hand.
An abomination so violent that the other fiends tremble at the sight of it.