Avacyn Restored

AVR · 244 cards · Released

Angel of Glory's Rise
Creature — Angel

Flying

When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

"Justice isn't done until undeath is undone."

4/6
Angel of Jubilation
Creature — Angel

Flying

Other nonblack creatures you control get +1/+1.

Players can't pay life or sacrifice creatures to cast spells or activate abilities.

"Though Innistrad is not cleansed of evil, we finally have cause to rejoice."

3/3
Angel's Mercy
Instant

You gain 7 life.

"I understand your fears. I pity your doubts. I absolve you of both."

Angelic Wall
Creature — Wall

Defender (This creature can't attack.)

Flying

"The air stirred as if fanned by angels' wings, and the enemy was turned aside."

—Tales of Ikarov the Voyager

0/4
Archangel
Creature — Angel

Flying, vigilance

The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat.

5/5
Avacyn, Angel of Hope
Legendary Creature — Angel

Flying, vigilance, indestructible

Other permanents you control have indestructible.

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

8/8
Banishing Stroke
Instant

Put target artifact, creature, or enchantment on the bottom of its owner's library.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Builder's Blessing
Enchantment

Untapped creatures you control get +0/+2.

"Mix the mortar with holy wards, or blood will run in the streets."

—Vadvar, Thraben stonewright

Call to Serve
Enchantment — Aura

Enchant nonblack creature

Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.

Grace is a gift, never a reward.

Cathars' Crusade
Enchantment

Whenever a creature you control enters, put a +1/+1 counter on each creature you control.

Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.

Cathedral Sanctifier
Creature — Human Cleric

When this creature enters, you gain 3 life.

"Evil will soon be vanquished. What Innistrad most needs now is healing."

1/1
Cloudshift
Instant

Exile target creature you control, then return that card to the battlefield under your control.

"Even storm clouds bow to worship Avacyn."

—Elder Rimheit

Commander's Authority
Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."

"Wear her symbol with honor, a sign of faith upheld and honest deeds bravely done."

Cursebreak
Instant

Destroy target enchantment. You gain 2 life.

No longer the village pariah. No longer taunted and shamed. Sigrun was finally free.

Defang
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt by enchanted creature.

Once vampires are disarmed, they're given wooden swords and forced to assist in the training of Midnight Duelists.

Defy Death
Sorcery

Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.

Gisela cornered the murderous demon among the graves of the dead villagers. "A fitting end," she murmured as she raised her sword.

Devout Chaplain
Creature — Human Cleric

, Tap two untapped Humans you control: Exile target artifact or enchantment.

"By Avacyn's decree, we shall cleanse these relics of their demonic past."

2/2
Divine Deflection
Instant

Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.

Emancipation Angel
Creature — Angel

Flying

When this creature enters, return a permanent you control to its owner's hand.

"You have done your best. I give you leave to rest."

3/3
Entreat the Angels
Sorcery

Create X 4/4 white Angel creature tokens with flying.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Farbog Explorer
Creature — Human Scout

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

"I'd slog through a thousand swamps to help one soul find rest."

2/3
Goldnight Commander
Creature — Human Cleric Soldier

Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.

"One faith, but many hands in victory."

2/2
Goldnight Redeemer
Creature — Angel

Flying

When this creature enters, you gain 2 life for each other creature you control.

The Host sings of Avacyn's return without a single verse about its own suffering.

4/4
Herald of War
Creature — Angel

Flying

Whenever this creature attacks, put a +1/+1 counter on it.

Angel spells and Human spells you cast cost less to cast for each +1/+1 counter on this creature.

3/3
Holy Justiciar
Creature — Human Cleric

, : Tap target creature. If that creature is a Zombie, exile it.

Her eyes see through the rotting flesh and glimpse a soul in agony, begging for the Blessed Sleep.

2/1
Leap of Faith
Instant

Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.

The finest maneuvers take place in three dimensions.

Midnight Duelist
Creature — Human Soldier

Protection from Vampires

Avacyn's return did not rid him of his desire for revenge.

1/2
Midvast Protector
Creature — Human Wizard

When this creature enters, target creature you control gains protection from the color of your choice until end of turn.

"I cultivated my faith in Avacyn despite meager returns. Now my faith is repaid."

2/3
Moonlight Geist
Creature — Spirit

Flying

: Prevent all combat damage that would be dealt to and dealt by this creature this turn.

Wails and whispers are the only weapons she has left.

2/1
Moorland Inquisitor
Creature — Human Soldier

: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe.

2/2
Nearheath Pilgrim
Creature — Human Cleric

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, both creatures have lifelink.

2/1
Restoration Angel
Creature — Angel

Flash

Flying

When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

3/4
Riders of Gavony
Creature — Human Knight

Vigilance

As this creature enters, choose a creature type.

Human creatures you control have protection from creatures of the chosen type.

3/3
Righteous Blow
Instant

Righteous Blow deals 2 damage to target attacking or blocking creature.

"Monsters will no longer find safety under the mists of Morkrut!"

—Bruna, Light of Alabaster

Seraph of Dawn
Creature — Angel

Flying, lifelink

She parts the clouds so sunlight can reach even the darkest lairs and duskiest tombs.

2/4
Silverblade Paladin
Creature — Human Knight

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, both creatures have double strike.

2/2
Spectral Gateguards
Creature — Spirit Soldier

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, both creatures have vigilance.

2/5
Terminus
Sorcery

Put all creatures on the bottom of their owners' libraries.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Thraben Valiant
Creature — Human Soldier

Vigilance

"Once more into Devil's Breach, soldiers. I want another devil tail for my collection."

2/1
Voice of the Provinces
Creature — Angel

Flying

When this creature enters, create a 1/1 white Human creature token.

Her horn is heard across Innistrad, lifting the hearts of the righteous.

3/3
Zealous Strike
Instant

Target creature gets +2/+2 and gains first strike until end of turn.

"Cower, fiend. The night is yours no longer."

Alchemist's Apprentice
Creature — Human Wizard

Sacrifice this creature: Draw a card.

Side effects may include foul odors, scalding steam, and spontaneous nonexistence.

1/1
Amass the Components
Sorcery

Draw three cards, then put a card from your hand on the bottom of your library.

"I knew I'd find a use for all that newt spittle!"

Arcane Melee
Enchantment

Instant and sorcery spells cost less to cast.

Debates between wizards are never purely academic.

Captain of the Mists
Creature — Human Wizard

Whenever another Human you control enters, untap this creature.

, : You may tap or untap target permanent.

"I am no mere ship's captain. The north wind is my accomplice. The tide is my first mate."

2/3
Crippling Chill
Instant

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

One breath of the geist turns veins to rivers of ice and freezes hearts midbeat.

Deadeye Navigator
Creature — Spirit

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."

5/5
Devastation Tide
Sorcery

Return all nonland permanents to their owners' hands.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

It's hard to argue with a force made of divine will.

Dreadwaters
Sorcery

Target player mills X cards, where X is the number of lands you control.

Stray into the Morkrut and it may rise to claim you.

Elgaud Shieldmate
Creature — Human Soldier

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

2/3
Favorable Winds
Enchantment

Creatures you control with flying get +1/+1.

Long thought to be extinct, flocks of gryffs reappeared with Avacyn's return.

Fettergeist
Creature — Spirit

Flying

At the beginning of your upkeep, sacrifice this creature unless you pay for each other creature you control.

The choices of the living will tether them in death.

3/4
Fleeting Distraction
Instant

Target creature gets -1/-0 until end of turn.

Draw a card.

The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.

Galvanic Alchemist
Creature — Human Wizard

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, each of those creatures has ": Untap this creature."

1/4
Geist Snatch
Instant

Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.

Angels and demons aren't the only ones listening to your prayers.

Ghostform
Sorcery

Up to two target creatures can't be blocked this turn.

"There's no such thing as 'impenetrable.'"

Ghostly Flicker
Instant

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Sometimes it's useful to take a break from existence.

Ghostly Touch
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."

"Geists wish to make themselves known. I'm merely the vessel for their efforts."

Gryff Vanguard
Creature — Human Knight

Flying

When this creature enters, draw a card.

"Ghouls smashed the door, but I heard the call of the gryffs and knew we were saved."

—Ekka, shopkeeper of Hanweir

3/2
Havengul Skaab
Creature — Zombie Horror

Whenever this creature attacks, return another creature you control to its owner's hand.

An abomination so violent that the other fiends tremble at the sight of it.

4/5