Avacyn Restored

AVR · 244 cards · Released

Treacherous Pit-Dweller
Creature — Demon

When this creature enters from a graveyard, target opponent gains control of it.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

4/3
Triumph of Cruelty
Enchantment

At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.

"I've seen corpses prettier than you, beastmage."

—Liliana Vess

Undead Executioner
Creature — Zombie

When this creature dies, you may have target creature get -2/-2 until end of turn.

Heartless killer in life, brainless killer in death.

2/2
Unhallowed Pact
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

Agreements with demons seldom end at the grave.

Aggravate
Instant

Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.

"Barbarians! They burned my favorite chair! We'll kill them all!"

—Anje Falkenrath

Archwing Dragon
Creature — Dragon

Flying, haste

At the beginning of the end step, return this creature to its owner's hand.

Swifter than an angel, crueler than a demon, and relentless as a ghoul.

4/4
Banners Raised
Instant

Creatures you control get +1/+0 until end of turn.

After the destruction of the Helvault, fearful mobs soon became fearless battalions.

Battle Hymn
Instant

Add for each creature you control.

"A church is just wood and walls. A congregation is the faithful praising the angels."

—Kolman, elder of Gatstaf

Bonfire of the Damned
Sorcery

Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Burn at the Stake
Sorcery

As an additional cost to cast this spell, tap any number of untapped creatures you control.

Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.

Dangerous Wager
Instant

Discard your hand, then draw two cards.

"C'mon friend, take a turn tossing the knucklebones. What've you got to lose?"

—Tobias, trader of Erdwal

Demolish
Sorcery

Destroy target artifact or land.

"To truly defeat a skaberen, you must destroy not the monster but the lab."

—Rem Karolus, Blade of the Inquisitors

Dual Casting
Enchantment — Aura

Enchant creature

Enchanted creature has ", : Copy target instant or sorcery spell you control. You may choose new targets for the copy."

Hours after the Helvault opened, his powers returned twice as strong as before.

Falkenrath Exterminator
Creature — Vampire Archer

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

: This creature deals damage to target creature equal to the number of +1/+1 counters on this creature.

1/1
Fervent Cathar
Creature — Human Knight

Haste

When this creature enters, target creature can't block this turn.

"I'll put my sword down only to die. And I don't plan on doing that today."

2/1
Gang of Devils
Creature — Devil

When this creature dies, it deals 3 damage divided as you choose among one, two, or three targets.

"Well, how could I know they'd explode?"

—Gregel, township militia

3/3
Guise of Fire
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/-1 and attacks each combat if able.

"Fire will eventually destroy a zombie, but a fiery zombie destroys a lot of other things first."

—Rem Karolus, Blade of the Inquisitors

Hanweir Lancer
Creature — Human Knight

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, both creatures have first strike.

2/2
Havengul Vampire
Creature — Vampire

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Whenever another creature dies, put a +1/+1 counter on this creature.

"That slowly decreasing pulse—that's the beat I waltz to."

2/2
Heirs of Stromkirk
Creature — Vampire

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

2/2
Hound of Griselbrand
Creature — Elemental Dog

Double strike

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

2/2
Kessig Malcontents
Creature — Human Warrior

When this creature enters, it deals damage to target player or planeswalker equal to the number of Humans you control.

Discontent is a powerful weapon in the hands of a mob.

3/1
Kruin Striker
Creature — Human Warrior

Whenever another creature you control enters, this creature gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Unhappy with the creation of the wolfir, Rorica broke with her order and led a crusade against the "reformed werewolves."

2/1
Lightning Mauler
Creature — Human Berserker

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, both creatures have haste.

2/1
Lightning Prowess
Enchantment — Aura

Enchant creature

Enchanted creature has haste and ": This creature deals 1 damage to any target."

"Undead flesh is dry and papery. A single spark and 'poof.' No more ghoul."

Mad Prophet
Creature — Human Shaman

Haste

, Discard a card: Draw a card.

"There's no heron in the moon! It's a shrew, a five-legged shrew, with a voice like whispering thunder!"

2/2
Malicious Intent
Enchantment — Aura

Enchant creature

Enchanted creature has ": Target creature can't block this turn."

As peace returned to Thraben, some cathars made the mistake of letting down their guard.

Malignus
Creature — Elemental Spirit

Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.

Damage that would be dealt by this creature can't be prevented.

It descended on Estwald like a sudden storm. Moments later, only ashes and agony remained.

*/*
Pillar of Flame
Sorcery

Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

"May the worthy spend an eternity in Blessed Sleep. May the wicked find the peace of oblivion."

Raging Poltergeist
Creature — Spirit

Some tried cremating their dead to stop the ghoulcallers. But the dead returned, furious about their fate.

6/1
Reforge the Soul
Sorcery

Each player discards their hand, then draws seven cards.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire.

Riot Ringleader
Creature — Human Warrior

Whenever this creature attacks, Human creatures you control get +1/+0 until end of turn.

"So the vampires like hot blood, do they? Let's see how they handle ours."

2/2
Rite of Ruin
Sorcery

Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of their choice of the first type, sacrifices two of their choice of the second type, then sacrifices three of their choice of the third type.

Skirsdag cultists refused to quietly accept Avacyn's ascendancy.

Rush of Blood
Instant

Target creature gets +X/+0 until end of turn, where X is its power.

Sometimes it's not for sustenance or to feed the dependence. Sometimes it's just to feel again.

Scalding Devil
Creature — Devil

: This creature deals 1 damage to target player or planeswalker.

Demons massacre. Devils annoy.

1/1
Somberwald Vigilante
Creature — Human Warrior

Whenever this creature becomes blocked by a creature, this creature deals 1 damage to that creature.

He has nothing left but his resentment.

1/1
Stonewright
Creature — Human Shaman

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Stonewright is paired with another creature, each of those creatures has ": This creature gets +1/+0 until end of turn."

1/1
Thatcher Revolt
Sorcery

Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.

The dark times left the peasantry ready to fight with whatever weapons were at hand.

Thunderbolt
Instant

Choose one —

• Thunderbolt deals 3 damage to target player or planeswalker.

• Thunderbolt deals 4 damage to target creature with flying.

"My next aerial design will use less metal."

—Hadaken, alchemist of Nephalia

Thunderous Wrath
Instant

Thunderous Wrath deals 5 damage to any target.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Tibalt, the Fiend-Blooded
Legendary Planeswalker — Tibalt

[+1]: Draw a card, then discard a card at random.

[−4]: Tibalt deals damage equal to the number of cards in target player's hand to that player.

[−6]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

Loyalty: 2
Tyrant of Discord
Creature — Elemental

When this creature enters, target opponent chooses a permanent they control at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.

7/7
Uncanny Speed
Instant

Target creature gets +3/+0 and gains haste until end of turn.

"To survive, we must embrace the savagery we knew in our race's infancy."

—Edgar Markov

Vexing Devil
Creature — Devil

When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.

It's not any fun until someone loses an eye.

4/3
Vigilante Justice
Enchantment

Whenever a Human you control enters, this enchantment deals 1 damage to any target.

It begins as a whisper and ends with the red roar of fire.

Zealous Conscripts
Creature — Human Warrior

Haste

When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

3/3
Abundant Growth
Enchantment — Aura

Enchant land

When this Aura enters, draw a card.

Enchanted land has ": Add one mana of any color."

Blessings of Nature
Sorcery

Distribute four +1/+1 counters among any number of target creatures.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Borderland Ranger
Creature — Human Scout Ranger

When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"There's only one route from Kessig into Stensia. Unless you come with me."

2/2
Bower Passage
Enchantment

Creatures with flying can't block creatures you control.

In the darkest hours, some denied Avacyn. Now the Kessig wilds are their only haven.

Champion of Lambholt
Creature — Human Warrior

Creatures with power less than this creature's power can't block creatures you control.

Whenever another creature you control enters, put a +1/+1 counter on this creature.

1/1
Craterhoof Behemoth
Creature — Beast

Haste

When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Its footsteps of today are the lakes of tomorrow.

5/5
Descendants' Path
Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.

Diregraf Escort
Creature — Human Cleric

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, both creatures have protection from Zombies.

1/1
Druid's Familiar
Creature — Bear

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, each of those creatures gets +2/+2.

2/2
Druids' Repository
Enchantment

Whenever a creature you control attacks, put a charge counter on this enchantment.

Remove a charge counter from this enchantment: Add one mana of any color.

Eaten by Spiders
Instant

Destroy target creature with flying and all Equipment attached to that creature.

After sampling many victims, the spider developed a preference for the undead and their accoutrements.

Flowering Lumberknot
Creature — Treefolk

This creature can't attack or block unless it's paired with a creature with soulbond.

"It used to eat us trappers. Now it follows us around like some kind of hound dog."

—Alena, trapper of Kessig

5/5
Geist Trappers
Creature — Human Warrior

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, both creatures have reach.

3/5
Gloomwidow
Creature — Spider

Reach

This creature can block only creatures with flying.

The abandoned towns on the moors didn't stay empty for long.

3/3