Enchant creature
When this Aura enters attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter as a copy of enchanted creature.
Return up to two target creatures to their owners' hands.
"The cathars have their swords, the inquisitors their axes. I prefer the 'diplomatic' approach."
—Terhold, archmage of Drunau
This creature can't be blocked.
It seeks a tomb that will hold it, a coffin that will give it rest.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever this creature deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Whenever you cast an instant spell, you may pay . If you do, draw a card.
"I'm pleased this world has learned the moon affects more than the tides."
—Tamiyo, the Moon Sage
Draw a card for each Human you control.
"We have emerged triumphant from the darkness. Let our hard-won wisdom guide us to prosperity."
Flying
When this creature enters, return target creature to its owner's hand.
"When you see a raven, head for the hills. It knows when the ghost-tide is headed in."
—Sved, fisherman of Nephalia
Flying
You may cast this card from exile.
For some creatures, existing is only a whim.
, : Exile another target creature you control, then return that card to the battlefield under your control.
"My drivers are trustworthy. I removed their tongues myself. Any other questions?"
Counter target spell that targets a player.
The student asks how a spell is begun. The master ponders what ends it.
Return target creature you control and target creature you don't control to their owners' hands.
"Soulless demon, you are bound to me. Now we will both dwell in oblivion."
When this creature dies, target player mills five cards.
"Don't look into its eyes. It's thinking things no dead thing should think."
—Captain Eberhart
Flying (This creature can't be blocked except by creatures with flying or reach.)
This creature can block only creatures with flying.
"The cathars killed my skaabs down below. Let's see how high their swords can reach."
—Ludevic, necro-alchemist
Counter target spell that's the second spell cast this turn.
"I see where you're going with that. I don't like it."
—Dierk, geistmage
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell, sacrifice this Aura.
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has flying.
The fear of slipping from the geist's tenuous grip overwhelmed Tolo's joy at his first flight.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, each of those creatures has ": Target player mills two cards."
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
[+1]: Tap target permanent. It doesn't untap during its controller's next untap step.
[−2]: Draw a card for each tapped creature target player controls.
[−8]: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Take an extra turn after this one. Exile Temporal Mastery.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Time is a marvelous plaything.
Put target nonland permanent on top of its owner's library.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have flying.
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
Just as with a peach, the first bite is always the juiciest.
Each player sacrifices two creatures of their choice.
"We must all make sacrifices for the good of Innistrad."
—Sorin Markov
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
"Great art can never be created without great suffering."
Sacrifice a creature: Put a +1/+1 counter on this creature.
"Death not for survival but for vanity and pleasure? This is the decadence I sought to curb."
—Sorin Markov
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
"Which do you deserve, the heft of a femur or the graceful sharpness of a forearm? Decisions, decisions . . ."
—Gisa the Mad
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Without a mind, it doesn't fear death. Without a soul, it doesn't mind killing.
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Those without breath can't complain.
Sacrifice this creature: Exile target card from a graveyard.
"I guess what they say is true. What doesn't kill you makes you stronger. Or at least stranger."
—Captain Eberhart
: Exile target creature and put a +1/+1 counter on this creature.
This creature has all activated abilities of all creature cards exiled with it.
"Ah, this is a nice life. I can see why you were so desperate to keep it."
Target creature gets -X/-X until end of turn.
Leukin stared at the smoldering angel feathers. "Run!" he screamed to his patrol. "We don't stand a chance!"
At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.
Which is the greater folly, summoning the demon or expecting gratitude from it?
Flying
At the beginning of your upkeep, sacrifice a creature other than this creature.
Subservience to greater power is the only law in the pit.
Flying
When this creature enters, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
At the beginning of your upkeep, put a despair counter on this enchantment, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on this enchantment.
The stairs lead down in both directions.
Whenever a creature dealt damage by this creature this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Half a brain rules the mindless.
When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Some vampires resorted to corpse trading after cathars burned their estates and drove them from their ancestral feeding grounds.
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
Captain Lewenheart uncovered evidence of a demon cult among the clergy. The Skirsdag never gave him a chance to prove his case.
: This creature gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever an opponent loses life, you gain that much life.
Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality.
Enchant creature
Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
The body dies in stages. First the skin, then the muscle. The brain is last, much to the victim's dismay.
If combat damage would be dealt to this creature, prevent that damage and exile that many cards from the top of your library.
He roams the streets of Havengul seeking the sick and delirious so that he may cure them of their lives.
Return target creature card from your graveyard to your hand. Target player sacrifices a creature of their choice.
"It's a cold, dark journey either way."
—Eruth of Lambholt
Flying, lifelink
Pay 7 life: Draw seven cards.
"Avacyn emerged from the broken Helvault, but her freedom came at a price—him."
—Thalia, Knight-Cathar
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another nontoken creature dies, you may draw a card.
"He is judge, jury, and executioner because he killed them all."
—Bishop Cawle of Elgaud
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
"Damned crows and their endless squawking . . . blocks out the voices in my head . . ."
—Hermit of Hanne Hall
Destroy target Human creature.
"I have seen a hundred mortal families rise and fall. I shall outlast a thousand more."
—Olivia Voldaren
This creature can't block Humans.
Even after Hanweir was saved, Gisa's lost ghouls would shamble through, still following the twisted orders of their imprisoned master.
For each creature, its controller sacrifices it unless they pay X life.
"I come looking for demons and I find a plane full of angels. I hate angels."
—Liliana Vess
When this creature dies, create two 2/2 black Zombie creature tokens.
"Who am I to break up a family?"
—Gisa the Mad
Flying
Pay 4 life: Regenerate this creature.
"No matter how far we push into Stensia, undeath will always remain in these lands."
—Terhold, archmage of Drunau
Target player discards two cards and loses 2 life.
"His mind is feeble. Feed him to the bats."
Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
An undead snake doesn't bite in self-defense. It hungers as any zombie, never sated.
When this creature dies, destroy target land.
After the zombie attack, crops withered on the vine, and the thriving village became a ghost town almost overnight.
Enchant creature
Enchanted creature gets +2/+1.
Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
"Have you ever cornered a wounded vampire? That's a walk in the cathedral garden in comparison."
—Tristen, Cathar Marshal
Flying
: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
It rises with the fall of darkness, seeking souls to extinguish.
When this creature dies, each player loses 3 life.
Vowing to free the souls of her children, Kastinne followed the tormentors into the ghastly network of caves below Stensia.