Bloomburrow

BLB · 397 cards · Released

Hearthborn Battler
Creature — Lizard Warlock

Haste

Whenever a player casts their second spell each turn, this creature deals 2 damage to target opponent.

2/3
Fecund Greenshell
Creature — Elemental Turtle

Reach

As long as you control ten or more lands, creatures you control get +2/+2.

Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.

4/6
Pawpatch Recruit
Creature — Rabbit Warrior

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Trample

Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.

2/1
Thornvault Forager
Creature — Squirrel Ranger

: Add .

, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.)

, : Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.

2/2
Dreamdew Entrancer
Creature — Frog Wizard

Reach

When this creature enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.

"Your dreams are too precious to leave to chance."

3/4
Lunar Convocation
Enchantment

At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.

At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.

, Pay 2 life: Draw a card.

Fabled Passage
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Beyond Valley lies danger—and promise.

Fountainport
Land

: Add .

, , Sacrifice a token: Draw a card.

, , Pay 1 life: Create a 1/1 blue Fish creature token.

, : Create a Treasure token.

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Bria, Riptide Rogue
Legendary Creature — Otter Rogue

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)

Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.

3/3
Byrke, Long Ear of the Law
Legendary Creature — Rabbit Soldier

Vigilance

When Byrke enters, put a +1/+1 counter on each of up to two target creatures.

Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.

4/4
Hop to It
Sorcery

Create three 1/1 white Rabbit creature tokens.

Shoreline Looter
Creature — Rat Rogue

This creature can't be blocked.

Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.

A water skimmer's ability to sense danger in the slightest ripple makes them a prized companion for Long River trawlers.

1/1
Fell
Sorcery

Destroy target creature.

Wear Down
Sorcery

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.

Stormcatch Mentor
Creature — Otter Wizard

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Instant and sorcery spells you cast cost less to cast.

1/1
Thundertrap Trainer
Creature — Otter Wizard

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

1/2
Serra Redeemer
Creature — Angel Soldier

Flying

Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.

"Heroism is neither a strong arm nor a divine destiny. It is the choice to stand unbowed against impossible odds."

2/4
Charmed Sleep
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Mind Spring
Sorcery

Draw X cards.

Fragments of thought refract and multiply, surging in a geyser of dizzying insight.

Thieving Otter
Creature — Otter

Whenever this creature deals damage to an opponent, draw a card.

"You're telling me we spent a year securing the sanctuary against pterosaurs, rambeasts, and nightfangs . . . and we were robbed by what?"

—Endris, Drannith magistrate

2/2
Flame Lash
Instant

Flame Lash deals 4 damage to any target.

"This is just my warm-up."

Colossification
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature gets +20/+20.

"Turns out the case of the flattened outpost and the case of the missing kitten were related."

—Endris, Drannith magistrate

Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

"Sometimes Mowu is content to gnaw on a bone. Sometimes he wants the whole skeleton."

—Jiang Yanggu

Rabid Bite
Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

A healthy felidar is voracious yet regal. A rabid felidar is nothing more than appetite lashed to frothing jaws.

Sword of Vengeance
Artifact — Equipment

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.

Equip

When wielded by a true believer, it matters little whether the sword is a relic or a replica.

Blossoming Sands
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Swiftwater Cliffs
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .