Haste
Whenever a player casts their second spell each turn, this creature deals 2 damage to target opponent.
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Trample
Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
: Add .
, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.)
, : Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.
Reach
When this creature enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
"Your dreams are too precious to leave to chance."
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
, Pay 2 life: Draw a card.
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Beyond Valley lies danger—and promise.
: Add .
, , Sacrifice a token: Draw a card.
, , Pay 1 life: Create a 1/1 blue Fish creature token.
, : Create a Treasure token.
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
Vigilance
When Byrke enters, put a +1/+1 counter on each of up to two target creatures.
Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.
Create three 1/1 white Rabbit creature tokens.
This creature can't be blocked.
Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.
A water skimmer's ability to sense danger in the slightest ripple makes them a prized companion for Long River trawlers.
Destroy target creature.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost less to cast.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
"Heroism is neither a strong arm nor a divine destiny. It is the choice to stand unbowed against impossible odds."
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Draw X cards.
Fragments of thought refract and multiply, surging in a geyser of dizzying insight.
Whenever this creature deals damage to an opponent, draw a card.
"You're telling me we spent a year securing the sanctuary against pterosaurs, rambeasts, and nightfangs . . . and we were robbed by what?"
—Endris, Drannith magistrate
Flame Lash deals 4 damage to any target.
"This is just my warm-up."
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature gets +20/+20.
"Turns out the case of the flattened outpost and the case of the missing kitten were related."
—Endris, Drannith magistrate
Target creature gets +3/+3 until end of turn.
"Sometimes Mowu is content to gnaw on a bone. Sometimes he wants the whole skeleton."
—Jiang Yanggu
Target creature you control deals damage equal to its power to target creature you don't control.
A healthy felidar is voracious yet regal. A rabid felidar is nothing more than appetite lashed to frothing jaws.
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip
When wielded by a true believer, it matters little whether the sword is a relic or a replica.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .