Bloomburrow

BLB · 397 cards · Released

Whiskervale Forerunner
Creature — Mouse Bard

Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.

3/4
Azure Beastbinder
Creature — Rat Rogue

Vigilance

This creature can't be blocked by creatures with power 2 or greater.

Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.

1/3
Dour Port-Mage
Creature — Frog Wizard

Whenever one or more other creatures you control leave the battlefield without dying, draw a card.

, : Return another target creature you control to its owner's hand.

"Rations were tightly controlled."

Wake of the Beasts

1/3
Kitsa, Otterball Elite
Legendary Creature — Otter Wizard

Vigilance

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

: Draw a card, then discard a card.

, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.

1/3
Mockingbird
Creature — Bird Bard

Flying

You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.

"Don't worry, your secrets are safe with me!" the birdfolk called back in the ratfolk's own voice.

1/1
Portent of Calamity
Sorcery

Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand.

Thundertrap Trainer
Creature — Otter Wizard

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

1/2
Valley Floodcaller
Creature — Otter Wizard

Flash

You may cast noncreature spells as though they had flash.

Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.

2/2
Coiling Rebirth
Sorcery

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.

Cruelclaw's Heist
Sorcery

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.

Darkstar Augur
Creature — Bat Warlock

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Flying

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

2/3
Osteomancer Adept
Creature — Squirrel Warlock

Deathtouch

: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)

2/2
Valley Rotcaller
Creature — Squirrel Warlock

Menace

Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.

"Fighting the snake is to fight starvation itself. Strikes synchronize with hunger pangs."

1/3
Wick, the Whorled Mind
Legendary Creature — Rat Warlock

Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control.

, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.

2/4
Emberheart Challenger
Creature — Mouse Warrior

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.

2/2
Festival of Embers
Enchantment

During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs.

If a card or token would be put into your graveyard from anywhere, exile it instead.

: Sacrifice this enchantment.

Hired Claw
Creature — Lizard Mercenary

Whenever you attack with one or more Lizards, this creature deals 1 damage to target opponent.

: Put a +1/+1 counter on this creature. Activate only if an opponent lost life this turn and only once each turn.

1/2
Manifold Mouse
Creature — Mouse Soldier

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.

"Oh? Do I need to repeat myself?"

1/2
Stormsplitter
Creature — Otter Wizard

Haste

Whenever you cast an instant or sorcery spell, create a token that's a copy of this creature. Exile that token at the beginning of the next end step.

"There was a bold young otterfolk / Who sailed for parts unknown, / Ignored the words her elders spoke, / And crewed the ship alone."

Songs from Upstream

1/4
Valley Flamecaller
Creature — Lizard Warlock

If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.

"The same heat with which we forge weapons may also forge friendships."

—Emberheart Forge inscription

3/3
For the Common Good
Sorcery

Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.

"Here's to good food, good friends, and a good life, together in our Valley."

—Lily Emberseed

Keen-Eyed Curator
Creature — Raccoon Scout

As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample.

: Exile target card from a graveyard.

3/3
Mistbreath Elder
Creature — Frog Warrior

At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on this creature. Otherwise, you may return this creature to its owner's hand.

Where you are is temporary. What you do is forever.

—Frogfolk saying

2/2
Scrapshooter
Creature — Raccoon Archer

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)

Reach

When this creature enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.

When the woodlands are your armory, you can afford to travel light.

4/4
Tender Wildguide
Creature — Possum Druid

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

: Add one mana of any color.

: Put a +1/+1 counter on this creature.

"The community banded together to revitalize the scorched earth."

Wake of the Beasts

2/2
Valley Mightcaller
Creature — Frog Warrior

Trample

Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on this creature.

"Creatures of all kinds united to patrol the outskirts."

Wake of the Beasts

1/1
Alania, Divergent Storm
Legendary Creature — Otter Wizard

Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.

While the storm raged, the sage took the lightning and wove a thunderous tapestry.

3/5
Camellia, the Seedmiser
Legendary Creature — Squirrel Warlock

Menace

Other Squirrels you control have menace.

Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.

, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)

3/3
Clement, the Worrywort
Legendary Creature — Frog Druid

Vigilance

Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.

Frogs you control have ": Add or . Spend this mana only to cast a creature spell."

3/3
Finneas, Ace Archer
Legendary Creature — Rabbit Archer

Vigilance, reach

Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.

"Yeah. I'm that good."

2/2
Glarb, Calamity's Augur
Legendary Creature — Frog Wizard Noble

Deathtouch

You may look at the top card of your library any time.

You may play lands and cast spells with mana value 4 or greater from the top of your library.

: Surveil 2.

2/4
Helga, Skittish Seer
Legendary Creature — Frog Druid

Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga.

: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with in their mana costs.

1/3
Hugs, Grisly Guardian
Legendary Creature — Badger Warrior

Trample

When Hugs enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards.

You may play an additional land on each of your turns.

5/5
The Infamous Cruelclaw
Legendary Creature — Weasel Mercenary

Menace

Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.

3/3
Kastral, the Windcrested
Legendary Creature — Bird Scout

Flying

Whenever one or more Birds you control deal combat damage to a player, choose one —

• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.

• Put a +1/+1 counter on each Bird you control.

• Draw a card.

4/5
Mabel, Heir to Cragflame
Legendary Creature — Mouse Soldier

Other Mice you control get +1/+1.

When Mabel enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip .

3/3
Three Tree City
Legendary Land

As Three Tree City enters, choose a creature type.

: Add .

, : Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Three Tree City
Legendary Land

As Three Tree City enters, choose a creature type.

: Add .

, : Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Three Tree City
Legendary Land

As Three Tree City enters, choose a creature type.

: Add .

, : Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Three Tree City
Legendary Land

As Three Tree City enters, choose a creature type.

: Add .

, : Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Ral, Crackling Wit
Legendary Planeswalker — Ral

Whenever you cast a noncreature spell, put a loyalty counter on Ral.

[+1]: Create a 1/1 blue and red Otter creature token with prowess.

[−3]: Draw three cards, then discard two cards.

[−10]: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)

Loyalty: 4
Lumra, Bellow of the Woods
Legendary Creature — Elemental Bear

Vigilance, reach

Lumra's power and toughness are each equal to the number of lands you control.

When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.

*/*
Lumra, Bellow of the Woods
Legendary Creature — Elemental Bear

Vigilance, reach

Lumra's power and toughness are each equal to the number of lands you control.

When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.

*/*
Alania, Divergent Storm
Legendary Creature — Otter Wizard

Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.

3/5
Baylen, the Haymaker
Legendary Creature — Rabbit Warrior

Tap two untapped tokens you control: Add one mana of any color.

Tap three untapped tokens you control: Draw a card.

Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn.

4/3
Camellia, the Seedmiser
Legendary Creature — Squirrel Warlock

Menace

Other Squirrels you control have menace.

Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.

, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)

3/3
Clement, the Worrywort
Legendary Creature — Frog Druid

Vigilance

Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.

Frogs you control have ": Add or . Spend this mana only to cast a creature spell."

3/3
Finneas, Ace Archer
Legendary Creature — Rabbit Archer

Vigilance, reach

Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.

2/2
Gev, Scaled Scorch
Legendary Creature — Lizard Mercenary

Ward—Pay 2 life.

Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn.

Whenever you cast a Lizard spell, Gev deals 1 damage to target opponent.

3/2
Kastral, the Windcrested
Legendary Creature — Bird Scout

Flying

Whenever one or more Birds you control deal combat damage to a player, choose one —

• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.

• Put a +1/+1 counter on each Bird you control.

• Draw a card.

4/5
Mabel, Heir to Cragflame
Legendary Creature — Mouse Soldier

Other Mice you control get +1/+1.

When Mabel enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip .

3/3
Muerra, Trash Tactician
Legendary Creature — Raccoon Warrior

At the beginning of your first main phase, add or for each Raccoon you control.

Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.

2/4
Ral, Crackling Wit
Legendary Planeswalker — Ral

Whenever you cast a noncreature spell, put a loyalty counter on Ral.

[+1]: Create a 1/1 blue and red Otter creature token with prowess.

[−3]: Draw three cards, then discard two cards.

[−10]: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)

Loyalty: 4
Vren, the Relentless
Legendary Creature — Rat Rogue

Ward

If a creature an opponent controls would die, exile it instead.

At the beginning of each end step, create X 1/1 black Rat creature tokens with "This token gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.

3/4
Zoraline, Cosmos Caller
Legendary Creature — Bat Cleric

Flying, vigilance

Whenever a Bat you control attacks, you gain 1 life.

Whenever Zoraline enters or attacks, you may pay and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.

3/3
Essence Channeler
Creature — Bat Cleric

As long as you've lost life this turn, this creature has flying and vigilance.

Whenever you gain life, put a +1/+1 counter on this creature.

When this creature dies, put its counters on target creature you control.

2/1
Kitnap
Enchantment — Aura

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)

Enchant creature

When this Aura enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.

You control enchanted creature.

Wishing Well
Artifact

: Put a coin counter on this artifact. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on this artifact from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.

Iridescent Vinelasher
Creature — Lizard Assassin

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.

1/2
Byway Barterer
Creature — Raccoon Rogue

Menace

Whenever you expend 4, you may discard your hand. If you do, draw two cards. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

"This trinket has saved my hide more times than I can count. I couldn't possibly let it go for less than say . . . four acorns."

3/3