When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
"If you cannot find light in the darkness, create it."
—Aural, high cleric
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
, : Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
"Did you bring everything you need for the journey?" the rabbit asked. "Of course I did! I brought you, my dear pine cone," the mouse replied.
First strike, lifelink
Brightblades are trained to constantly mind the sun's position, adjusting the angle of their dagger to maximize glare.
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 0/4 white Wall creature token with defender.
: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
When this artifact enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
, , Sacrifice this artifact: You gain 3 life.
"Secret ingredient? What do you think?"
—Ms. Bumbleflower
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on this creature.
"The fog is descending like a starving beast. I believe our expedition ends here."
As long as you've lost life this turn, this creature has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, put its counters on target creature you control.
Flash
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+0 and has flying.
As he grasped the glowing feather, the lizard's heart soared, and the rest of him quickly followed.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
Whenever this creature or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.
"Many paws grew this feast, and many paws should share it!"
Create three 1/1 white Rabbit creature tokens.
"Finding a hidden patch of glowberries is almost as joyful as eating them. Almost."
—Ms. Bumbleflower
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, target creature you control gets +1/+1 until end of turn.
"I'll light the way, but we must walk it together."
Flying
Whenever this creature or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.
Whenever you give a gift, draw a card.
"With all the chaos going around, we thought it might be the perfect time to take a break and have a nice picnic. Would you like to join us?"
Flying
Whenever another creature you control enters, you gain 1 life.
"Why are you eating upside down?" asked the bird. "Why are you eating upside up?" replied the bat.
Target creature gets +2/+2 until end of turn. Up to one other target creature gets +1/+1 until end of turn.
"You stole a child from its nest," Mabel accused. "The only calamity I see here is you."
Flash
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.
"I'm not here to hurt you, but I will stop you from hurting others."
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn.
, Sacrifice this creature: Destroy target artifact or enchantment.
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Flying
When this creature enters, put a +1/+1 counter on target creature you control without flying.
Aerial supporters train for years to make sure the weapons they drop land in the hands of mice and not on their heads.
Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
You never fight just one rabbitfolk. They bring the strength of their burrow to battle with them.
Destroy target creature with power or toughness 4 or greater.
The living seasons come to grow, to burn, to wither, and to freeze. As natural as it is for the Calamity Beasts to live, it is just as natural for them to die.
Flash
Flying
Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
Choose up to five worth of modes. You may choose the same mode more than once.
— Create a 1/1 white Rabbit creature token.
— Exile target nonland permanent. Its controller draws a card.
— Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Whenever this creature attacks while you control a token, this creature gets +2/+0 until end of turn.
Never underestimate what a rabbit can do with a root vegetable and some moxie.
Flying, double strike, vigilance
"I've trained every one of them in aerial maneuvers, talon strikes, and dive precision. They are the top of my class, and they may surpass me one day."
—Quickwing, master flyer
Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat.
Valley's midnight clerics channel the life force of other animals into blinding strikes and searing shrieks.
Flying
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Nothing lurks in the purity of the moon's light.
Whenever this creature attacks, untap target nonland permanent.
"In hand, a sword to slay the frightful beast; in heart, these words to soothe our frightened kin."
—Lily and the Ember Seed
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1.
Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
No battle is fought, or won, alone.
: Creatures you control get +1/+1 until end of turn.
"There is strength in numbers, yes. More importantly, there is joy."
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you attack, choose one —
• Create a 1/1 white Rabbit creature token that's tapped and attacking.
• Attacking creatures you control get +1/+1 until end of turn.
Flying, vigilance
Whenever you gain or lose life during your turn, this creature gets +1/+0 until end of turn.
Batfolk clerics consider the cycle of light and darkness as a sacred allegory of life and death.
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
Vigilance
This creature can't be blocked by creatures with power 2 or greater.
Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
When this creature enters, draw a card, then discard a card.
Glarb's court can always be found repeating his disastrous visions, even when they're unwelcome.
Return up to two target creatures to their owners' hands. Draw two cards, then discard a card.
Zoraline turned her attention to the shore. Helga and Ral's conversation quickly faded from her mind as she watched the gigantic wave approach.
When this creature enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
"Look what I found!"
Counter target spell unless its controller pays . If you control a Bird, counter that spell unless its controller pays instead.
Maintaining brilliant plumage isn't just a statement. It's a tactic.
This spell costs less to cast if it targets an attacking or tapped creature.
Target creature's owner puts it on their choice of the top or bottom of their library.
Quickwing's elite flyers were more than capable of navigating ordinary storms, but Dragonhawk's storms were anything but ordinary.
Whenever one or more other creatures you control leave the battlefield without dying, draw a card.
, : Return another target creature you control to its owner's hand.
"Find your mooring and stop clogging the shipping lanes!"
Flash
This spell costs less to cast for each instant and sorcery card in your graveyard.
This creature enters tapped if it's not your turn.
When this creature enters, tap up to two target creatures.
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
When this creature enters, target creature you control gains flying until end of turn.
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Enchant creature
When this Aura enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.
You control enchanted creature.
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Flying
Whenever another nontoken Bird you control enters, create a 1/1 blue Fish creature token.
His keen eyes can see the glint of scales far below the river's surface.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
"Lightning and snail as one!" cried the rat. "It's so beautiful!" the otter gasped in awe.
Ward
Other Frogs you control have ward .
When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Counter target creature spell. If the gift was promised, instead counter target spell.
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Target player draws three cards. If the gift was promised, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Threshold — As long as there are seven or more cards in your graveyard, creatures your opponents control get -1/-0.