Bloomburrow Commander

BLC · 356 cards · Released

Prosperous Innkeeper
Creature — Halfling Citizen

When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Whenever another creature you control enters, you gain 1 life.

1/1
Rites of Flourishing
Enchantment

At the beginning of each player's draw step, that player draws an additional card.

Each player may play an additional land on each of their turns.

To practice synergy, many frogfolk elementalists find joy in cleansing rivers and ponds together.

Second Harvest
Instant

For each token you control, create a token that's a copy of that permanent.

Not every problem is a calamity. Some things just need time to grow.

Tempt with Discovery
Sorcery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Casualties of War
Sorcery

Choose one or more —

• Destroy target artifact.

• Destroy target creature.

• Destroy target enchantment.

• Destroy target land.

• Destroy target planeswalker.

Maelstrom Pulse
Sorcery

Destroy target nonland permanent and all other permanents with the same name as that permanent.

The storm of mana thundered and crackled with unlimited possibility. It would be beautiful, if it weren't so deadly.

Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

The dark nights of Valley hold no horrors for batfolk clerics and warriors.

Boros Signet
Artifact

, : Add .

Carved high into stone, the signet requires all to look up at it—whether with fear or admiration.

Sol Ring
Artifact

: Add .

Water surges in a mysterious crater created eons ago, revered by batfolk as a nexus for the cosmos.

Command Tower
Land

: Add one mana of any color in your commander's color identity.

Deep in the forests of Valley, there is an ancient batfolk tower with mysterious runes etched into its structure.

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"When you can't find your way home, find home where you can."

—Rho, veteran hero

Reliquary Tower
Land

You have no maximum hand size.

: Add .

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Swarmyard
Land

: Add .

: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Angel of the Ruins
Artifact Creature — Angel

Flying

When this creature enters, exile up to two target artifacts and/or enchantments.

Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5/7
Baird, Steward of Argive
Legendary Creature — Human Soldier

Vigilance

Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

"The walls of Argive were built by a peaceful dynastic union that has guarded us against war for fifteen centuries. The lesson is clear."

2/4
Blade Splicer
Creature — Phyrexian Human Artificer

When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golems you control have first strike.

"Flesh is a betrayal of the self."

1/1
Boss's Chauffeur
Creature — Elf Citizen

This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.

Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.

When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.

0/0
Dusk
Sorcery

Destroy all creatures with power 3 or greater.

Dawn
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

Hanged Executioner
Creature — Spirit

Flying

When this creature enters, create a 1/1 white Spirit creature token with flying.

, Exile this creature: Exile target creature.

1/1
Hoofprints of the Stag
Kindred Enchantment — Elemental

Whenever you draw a card, you may put a hoofprint counter on this enchantment.

, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.

Inspiring Overseer
Creature — Angel Cleric

Flying

When this creature enters, you gain 1 life and draw a card.

"This city could certainly use a bit more divine intervention."

—Inspector Jillard

2/1
Jazal Goldmane
Legendary Creature — Cat Warrior

First strike (This creature deals combat damage before creatures without first strike.)

: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.

"As my kha, he is the source of my inspiration. As my brother, he is the embodiment of my aspirations."

—Ajani Goldmane

4/4
Loran of the Third Path
Legendary Creature — Human Artificer

Vigilance

When Loran enters, destroy up to one target artifact or enchantment.

: You and target opponent each draw a card.

As a scholar, she saw the sylex not as a weapon, but as a key to the past.

2/1
Luminous Broodmoth
Creature — Insect

Flying

Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.

It soars through currents of moonbeams to give hope to the forsaken.

3/4
Mangara, the Diplomat
Legendary Creature — Human Cleric

Lifelink

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.

Whenever an opponent casts their second spell each turn, draw a card.

2/4
Martial Coup
Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Their war forgotten, the nations of Bant stood united in the face of a common threat.

Path to Exile
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Her resentment vanished as strange, unknown lands opened up before her.

Promise of Loyalty
Sorcery

Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

"It's us against the world. Forever."

Realm-Cloaked Giant
Creature — Giant

Vigilance

7/7
Cast Off
Sorcery — Adventure

Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)

Restoration Angel
Creature — Angel

Flash

Flying

When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

3/4
Riot Control
Instant

You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

"Ravnicans need order. If they don't have it, we shall bring it to them."

—Isperia

Secret Rendezvous
Sorcery

You and target opponent each draw three cards.

Strixhaven's five colleges encourage rivalries among the students, but some bonds transcend all barriers.

Selfless Spirit
Creature — Spirit Cleric

Flying

Sacrifice this creature: Creatures you control gain indestructible until end of turn.

"There is always more to give."

2/1
Skyclave Apparition
Creature — Kor Spirit

When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.

When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

2/2
Spirited Companion
Enchantment Creature — Dog

When this creature enters, draw a card.

She formed a friendship with several playful spirits, and soon "the pack" was known as the source of much mischief in Eiganjo.

1/1
Storm of Souls
Sorcery

Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.

Devotion does not end with death.

Sun Titan
Creature — Giant

Vigilance

Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

6/6
Sunscorch Regent
Creature — Dragon

Flying

Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.

"We trust in the scalelords, bringers of justice that none can escape."

—Urdnan, Dromoka warrior

4/3
Tenuous Truce
Enchantment — Aura

Enchant opponent

At the beginning of enchanted opponent's end step, you and that player each draw a card.

When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice this Aura.

Aether Channeler
Creature — Human Wizard

When this creature enters, choose one —

• Create a 1/1 white Bird creature token with flying.

• Return another target nonland permanent to its owner's hand.

• Draw a card.

2/1
Aetherize
Instant

Return all attacking creatures to their owner's hand.

"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."

Bident of Thassa
Legendary Enchantment Artifact

Whenever a creature you control deals combat damage to a player, you may draw a card.

, : Creatures your opponents control attack this turn if able.

Only Kiora would dare steal the weapon of a god. Only Kiora could have succeeded.

Body of Knowledge
Creature — Avatar

Body of Knowledge's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.

Whenever this creature is dealt damage, draw that many cards.

*/*
Chasm Skulker
Creature — Squid Horror

Whenever you draw a card, put a +1/+1 counter on this creature.

When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)

1/1
Curiosity Crafter
Creature — Bird Wizard

Flying

You have no maximum hand size.

Whenever a creature token you control deals combat damage to a player, draw a card.

3/3
Illusionist's Gambit
Instant

Cast this spell only during the declare blockers step on an opponent's turn.

Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.

Illusory Ambusher
Creature — Cat Illusion

Flash (You may cast this spell any time you could cast an instant.)

Whenever this creature is dealt damage, draw that many cards.

"Violence is the food it craves. Feed it if you dare."

—Doriel, mentor of Mistral Isle

4/1
Intellectual Offering
Instant

Choose an opponent. You and that player each draw three cards.

Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.

Junk Winder
Creature — Serpent

Affinity for tokens (This spell costs less to cast for each token you control.)

Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.

5/6
An Offer You Can't Refuse
Instant

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")

Elspeth wanted answers. Xander needed a spy. Their paths were destined to cross.

Perplexing Test
Instant

Choose one —

• Return all creature tokens to their owners' hands.

• Return all nontoken creatures to their owners' hands.

"Your proofs were a bit nontraditional, but effective nonetheless. Full marks."

Pull from Tomorrow
Instant

Draw X cards, then discard a card.

"I do things in my own time."

—Etha, initiate of Rhet crop

Rowdy Research
Instant

This spell costs less to cast for each creature that attacked this turn.

Draw three cards.

"Stolen treasures can be reclaimed, but stolen knowledge is yours forever."

—Alela

Shield Broker
Creature — Octopus Advisor

When this creature enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

3/4
Sphinx of Enlightenment
Creature — Sphinx

Flying

When this creature enters, target opponent draws a card and you draw three cards.

"I would be a fool if I taught you everything I know."

5/5
Stolen by the Fae
Sorcery

Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.

Denizens of the wilds don't always seek to harm intruders. Sometimes they simply misplace them.

Tetsuko Umezawa, Fugitive
Legendary Creature — Human Rogue

Creatures you control with power or toughness 1 or less can't be blocked.

"My ancestor Toshiro used to say, 'Life is a series of choices between bad and worse.' I'm a master of making great bad choices."

1/3
Triskaidekaphile
Creature — Human Wizard

You have no maximum hand size.

At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.

: Draw a card.

She's always willing to lend a hand. It just won't be her own.

1/3
Bastion of Remembrance
Enchantment

When this enchantment enters, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

Lives taken are lives not easily forgotten.

Chittering Witch
Creature — Human Warlock

When this creature enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.

, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

2/2