The Brothers' War

BRO · 384 cards · Released

Scatter Ray
Instant

Counter target artifact or creature spell unless its controller pays .

Mishra's army demanded the secrets of the Third Path. Hurkyl's followers graciously showed them.

Skystrike Officer
Creature — Human Soldier

Flying

Whenever this creature attacks, create a 1/1 colorless Soldier artifact creature token.

Tap three untapped Soldiers you control: Draw a card.

"Landing zone is clear. Activate and deploy!"

2/3
Splitting the Powerstone
Sorcery

As an additional cost to cast this spell, sacrifice an artifact.

Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. (The tokens are artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")

As the glowing stone broke apart, so too did the last shred of the brothers' bond.

Stern Lesson
Instant

Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

"The brothers are brilliant, but their quarreling will be the death of me."

—Tocasia, journal entry

Take Flight
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."

Though neither brother cared to admit it, flying the ancient thopter was their last happy moment together.

Teferi, Temporal Pilgrim
Legendary Planeswalker — Teferi

Whenever you draw a card, put a loyalty counter on Teferi.

[0]: Draw a card.

[−2]: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."

[−12]: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.

Loyalty: 4
Third Path Savant
Creature — Human Wizard

: Draw two cards.

As Mishra's army bore down on Terisia City, Corlo felt his focus, his patience, and his willpower twine together. With a deep breath, he plucked answers from the air.

2/3
Thopter Mechanic
Creature — Human Artificer

Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying.

"You want me to install a seat belt? Please. You're lucky to get a seat!"

2/1
Urza, Powerstone Prodigy
Legendary Creature — Human Artificer

Vigilance

, : Draw a card, then discard a card.

Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

1/3
Urza's Command
Instant

Choose two —

• Creatures you don't control get -2/-0 until end of turn.

• Create a tapped Powerstone token.

• Create a tapped 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

• Scry 1, then draw a card.

Urza's Rebuff
Instant

Choose one —

• Counter target spell.

• Tap up to two target creatures.

"As usual, my brother's maneuvers are brash and impulsive."

—Urza

Weakstone's Subjugation
Enchantment — Aura

Enchant artifact or creature

When this Aura enters, you may pay . If you do, tap enchanted permanent.

Enchanted permanent doesn't untap during its controller's untap step.

Wing Commando
Creature — Human Soldier

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"The welds are weaker at the top."

2/2
Zephyr Sentinel
Creature — Human Soldier

Flash

Flying

When this creature enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on this creature.

2/1
Arcane Proxy
Artifact Creature — Wizard

Prototype — 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

When this creature enters, if you cast it, exile target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.

4/3
Coastal Bulwark
Artifact Creature — Wall

Defender

This creature gets +2/+0 as long as you control an Island.

, : Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

1/3
Combat Courier
Artifact Creature — Construct

, Sacrifice this creature: Draw a card.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

1/1
Depth Charge Colossus
Artifact Creature — Dreadnought

Prototype — 6/6 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

This creature doesn't untap during your untap step.

: Untap this creature.

9/9
Hulking Metamorph
Artifact Creature — Shapeshifter

Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

You may have this creature enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to this creature's power and toughness.

7/7
Spotter Thopter
Artifact Creature — Thopter

Prototype — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Flying

When this creature enters, scry X, where X is its power.

4/5
Surge Engine
Artifact Creature — Construct

Defender

: This creature loses defender and gains "This creature can't be blocked."

: This creature becomes blue and has base power and toughness 5/4. Activate only if this creature doesn't have defender.

: Draw three cards. Activate only if this creature is blue and only once.

3/2
The Temporal Anchor
Legendary Artifact

At the beginning of your upkeep, scry 2.

Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.

During your turn, you may play cards exiled with The Temporal Anchor.

Terisian Mindbreaker
Artifact Creature — Juggernaut

Whenever this creature attacks, defending player mills half their library, rounded up.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

6/4
Ashnod, Flesh Mechanist
Legendary Creature — Human Artificer

Deathtouch

Whenever Ashnod attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.

, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.

1/1
Ashnod's Intervention
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand."

"Listen, Duck. Gix is everywhere, playing every side. Mishra won't listen . . . but perhaps Urza will."

Battlefield Butcher
Creature — Human Soldier

, : Each opponent loses 2 life. This ability costs less to activate for each creature card in your graveyard.

"Any more giant metal monsters want to try their luck? I'm just getting warmed up!"

1/4
Carrion Locust
Creature — Insect Horror

Flying

When this creature enters, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life.

No honor. No glory. No leftovers.

2/1
Corrupt
Sorcery

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

"Most wise, most thoughtful, most powerful qadir," said the Gixian, "we offer whatever help we may give in your illustrious name."

Diabolic Intent
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a card, put that card into your hand, then shuffle.

Gix pierced his disciples' minds and savored their experiences as he took in their knowledge.

Disciples of Gix
Creature — Phyrexian Human

When this creature enters, search your library for up to three artifact cards, put them into your graveyard, then shuffle.

"Machines feel no fear, no sorrow, no hunger—only glorious purpose, true and pure."

4/4
Disfigure
Instant

Target creature gets -2/-2 until end of turn.

With a snap of metal like a strike of lightning, the tide of war shifted in Mishra's favor.

Dreams of Steel and Oil
Sorcery

Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards.

Mishra's nightmares of Phyrexia rang with screams of agony and groans of twisted metal. The sounds stayed with him long after he awoke.

Emergency Weld
Sorcery

Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token.

Scurrying repair bots quietly turned the tide of many battles, patching damaged automatons back into fighting form.

Fateful Handoff
Sorcery

Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.

"Get the sylex to Urza at any cost. Tell him to fill it with memories of the land."

—Ashnod, to Tawnos

Gix, Yawgmoth Praetor
Legendary Creature — Phyrexian Praetor

Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.

, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.

3/3
Gix's Caress
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

"Show me all the delicious misery you've sown."

Gix's Command
Sorcery

Choose two —

• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.

• Destroy each creature with power 2 or less.

• Return up to two creature cards from your graveyard to your hand.

• Each opponent sacrifices a creature with the greatest power among creatures they control.

Gixian Infiltrator
Creature — Phyrexian Human

Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.

"Terisia City's fall is inevitable. My master's plan runs as sure and steady as the oil in my veins."

2/1
Gixian Puppeteer
Creature — Phyrexian Warlock

Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life.

When this creature dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield.

To some, desecration. To Gix, decoration.

4/3
Gixian Skullflayer
Creature — Phyrexian Human Assassin

At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on this creature.

"With every culling, we bring this world closer to compleation."

2/3
Gnawing Vermin
Creature — Rat

When this creature enters, target player mills two cards.

When this creature dies, target creature you don't control gets -1/-1 until end of turn.

"Everyone warns about the sand and the food, but the rats are worse than both put together!"

—Sanwell, letter to his family

1/1
Go for the Throat
Instant

Destroy target nonartifact creature.

When Titania offered peace, Urza merely turned her down. Mishra made her people pay for the insult.

Gruesome Realization
Sorcery

Choose one —

• You draw two cards and you lose 2 life.

• Creatures your opponents control get -1/-1 until end of turn.

Mishra was gone—all that remained was a machine wearing his face.

Gurgling Anointer
Creature — Phyrexian Horror

Flying

Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

When this creature dies, return another target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.

1/3
Hostile Negotiations
Instant

Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.

Kill-Zone Acrobat
Creature — Human Soldier

Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, this creature gains flying until end of turn.

Her circus training proved surprisingly valuable on the battlefield.

3/2
Misery's Shadow
Creature — Shade

If a creature an opponent controls would die, exile it instead.

: This creature gets +1/+1 until end of turn.

In the ruins of Kroog, only anguish thrived.

2/2
Moment of Defiance
Instant

Target creature gets +2/+1 and gains lifelink until end of turn.

Draw a card.

"Well? What are you waiting for? Let's not keep the buzzards waiting."

No One Left Behind
Sorcery

This spell costs less to cast if it targets a creature card with mana value 3 or less.

Return target creature card from your graveyard to the battlefield.

Dying for the cause is overrated.

Overwhelming Remorse
Instant

This spell costs less to cast for each creature card in your graveyard.

Exile target creature or planeswalker.

Tocasia's face haunted his vision. The explosion still rung in his ears. Mishra kept running and never once looked back.

Painful Quandary
Enchantment

Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.

In Mishra's desperation to destroy his brother, he allowed Gix to destroy him instead.

Powerstone Fracture
Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature.

Destroy target creature or planeswalker.

"Move! When the powerstone blows, that behemoth will be nothing but a hole in the ground."

—Ashnod, to Hajar

Ravenous Gigamole
Creature — Mole Horror

When this creature enters, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)

2/3
Thran Vigil
Enchantment

Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control.

Glacian built his automatons to last, and last they did, beyond even the Thran themselves.

Thraxodemon
Creature — Demon

, , Sacrifice another creature or artifact: Draw a card.

Urza and Mishra weren't the only denizens of Terisiare to covet the powerstones' energy.

2/2
Trench Stalker
Creature — Beast Horror

As long as you've drawn two or more cards this turn, this creature has deathtouch and lifelink.

It can hear a panicked heartbeat from a thousand paces away.

4/5
Ashnod's Harvester
Artifact Creature — Construct

Whenever this creature attacks, exile target card from a graveyard.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/1
Clay Revenant
Artifact Creature — Golem

This creature enters tapped.

: Return this card from your graveyard to your hand.

Tawnos built his clay statues for durability, not knowing they'd keep fighting long after the war.

1/2
Dredging Claw
Artifact — Equipment

Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)

Whenever a creature enters from your graveyard, you may attach this Equipment to it.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Goring Warplow
Artifact Creature — Construct

Prototype — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Deathtouch

Built to crush walls and wills in equal measure.

5/4