Flying
When this creature enters, put a +1/+1 counter on another target Soldier you control.
"The ground is where wars are waged, but the air is where they are won."
—Harbin, vanguard aviator
Flying
When this creature enters, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
Flash
Flying
: Creatures you control get +1/+1 until end of turn.
"It would be folly to fight a dragon engine head-on. Let's hit it from above."
Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
The sylex's blast had razed the land, leaving behind only snow and sorrow. Urza stood alone in the sudden silence.
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
"Automatons are fast, precise, and tireless, but they all share one weakness: predictability. Learn their patterns. Strike when they're vulnerable."
—Horance, Urzan general
Destroy target artifact or enchantment.
"One down, several thousand more to go."
When this creature enters, create a tapped Powerstone token for each other creature you control. (They're artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")
"Hello, beautiful."
Creatures you control get +1/+1.
: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.
The battlefield became so pockmarked with craters and trenches that casualties were regularly attributed to "fell in a hole."
Choose two —
• Create a 2/2 colorless Construct artifact creature token.
• Put a +1/+1 counter on a creature you control. It gains double strike until end of turn.
• Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
• You gain 2 life and scry 2.
Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Anyone can destroy a continent. Few have the vision to rebuild one.
Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.
She'll swing a blade all her life, but never again for war.
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
As a scholar, she saw the sylex not as a weapon, but as a key to the past.
Whenever Loran or another legendary creature you control enters, return target artifact card from your graveyard to your hand.
Urza and Mishra may have been Tocasia's most famous students, but Loran was the true heir to her legacy.
Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
As Terisia City burned, Feldon pressed the sylex into Loran's hands and urged her to run. Hope ran with her.
Create four 1/1 colorless Soldier artifact creature tokens.
"I need an army, not a masterpiece. Accelerate output, whatever it takes."
—Urza, notes to his engineers
: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn.
"Remember, students, if it's glowing, humming, or whirring, don't touch it!"
Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +1/+0.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Vigilance
Whenever an artifact you control enters, this creature gets +1/+0 until end of turn.
The cool, sleek automatons beside her mirrored her own iron resolve.
When this creature dies, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
"Well there's your problem—resonance leak lowering output by thirty percent. I can patch that up."
Enchant creature
When this Aura enters, scry 2.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
War prisoners were ineffective political pawns, as neither brother cared enough to trade for them.
Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it.
"Put your backs into it! If we don't lay claim to it, the Fallaji will!"
: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"Every name on this list is already a hero! Will you add your own to it?"
Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
"Throw the bodies out. They'll just weigh down the frame."
—Rolf, Argivian mechanic
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
"Steady, recruit. We fight in the light of justice. We cast no shadow."
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.
Teferi's body couldn't travel through time far enough, but with Kaya's help, his spirit could.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
When this enchantment enters, you gain 2 life and create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
First strike
, Exile this card from your graveyard: Scry 2.
At first, the merchant state of Korlis saw no need to involve itself in the conflict between Yotia and the Fallaji. Mishra's dragon engines changed that.
Whenever an artifact you control enters, target creature gains flying until end of turn.
"She'll only fly once. Make it count!"
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
"Your father was a dear friend to whom I owe much. He wanted me to look after you, to care for you should something happen to him."
Draw a card, then you gain life equal to the number of cards in your hand.
Terisia City at last opened its ivory towers to all who sought respite from the endless war.
As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.
"The Warlord thinks we've gone soft, does he? The Fist of Progress will prove him wrong!"
Lifelink
"Go, save as many as you can! The city walls may be rubble, but Kroog will live on in its people."
—Queen Kayla bin-Kroog
Prototype — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Vigilance
, : Put a +1/+1 counter on target Assembly-Worker you control.
Prototype — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Double strike
When this creature enters, draw a card.
At the beginning of your end step, if you control two or more other creatures, draw a card.
: Create a 1/1 colorless Soldier artifact creature token.
Unearth
"Hear that thud-clank, thud-clank? We're saved."
—Ani, Urzan soldier
When this creature enters, create a 1/1 colorless Soldier artifact creature token.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Flying
At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.
When this creature leaves the battlefield, you gain 2 life.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
, , Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery.
When Urza's Sylex is put into exile from the battlefield, you may pay . If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
Equipped creature gets +2/+0.
Equip Soldier
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever this creature attacks, another target creature you control gets +1/+1 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
: Target Soldier gains flying until end of turn.
"Today our blades remember Kroog! May the seven brass gods be with us!"
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Draw a card.
"Aha! This must be one of the ancient keys to... No, wait. It's just another puzzle toy."
Choose one —
• Counter target artifact or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
• Counter target activated or triggered ability.
Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Scry 2.
Before Kaya could pull Teferi's spirit back, the overloaded temporal anchor failed, and he was set adrift in the currents of time.
: Return target artifact you control to its owner's hand.
, : Copy target artifact spell you control. (The copy becomes a token.)
Alongside his wife, Hurkyl, Drafna built a legacy of scholarship that endured for millennia.
When this creature enters, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
Draw a card for each Island you control, then discard two cards.
"Focus your mind. Do you hold a piece of the ocean or a thousand drops of rain?"
—Hurkyl
Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
The metal turned and blossomed with Saheeli's will, each filigreed twist bringing the temporal anchor closer to completion.
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
During turns other than yours, this spell costs more to cast.
Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
"Back to the ivory towers! This won't hold for long!"
—Vayor, Third Path cryomancer
: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library.
"What you call magic, I call the power of memory."
Flash
Flying
When this creature enters, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
"Every book is a doorway to enlightenment. Curiosity is your key."
This spell costs less to cast if you control an artifact creature.
Return target nonland permanent to its owner's hand.
The Warlord decreed that only someone who could move the statue would be strong enough to marry the princess. So Urza moved it.
Enchant artifact
When this Aura enters, draw a card.
Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
: This creature gets +1/-1 until end of turn.
The humming tome burned his leather glove, nearly taking his hand along with it. Then a strange power coursed through him.