The Brothers' War

BRO · 384 cards · Released

Phyrexian Fleshgorger
Artifact Creature — Phyrexian Wurm

Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Menace, lifelink

Ward—Pay life equal to this creature's power.

7/5
Razorlash Transmogrant
Artifact Creature — Zombie

This creature can't block.

: Return this card from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs less to activate if an opponent controls four or more nonbasic lands.

3/1
Scrapwork Rager
Artifact Creature — Phyrexian Horror

When this creature enters, you draw a card and you lose 1 life.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/2
Transmogrant Altar
Artifact

, , Sacrifice a creature: Add .

, , Sacrifice a creature: Create a 3/3 colorless Zombie artifact creature token. Activate only as a sorcery.

"The human body—like any other machine—can be stripped for parts."

—Ashnod

Transmogrant's Crown
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature dies, draw a card.

Equip or

Fallaji soldiers hated seeing loved ones' faces among the transmogrants. Ashnod devised a solution.

Arms Race
Enchantment

: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.

"You want it good, fast, or cheap? You can't have all three."

Bitter Reunion
Enchantment

When this enchantment enters, you may discard a card. If you do, draw two cards.

, Sacrifice this enchantment: Creatures you control gain haste until end of turn.

The peace summit proved the grudge between Urza and Mishra could end only in blood.

Brotherhood's End
Sorcery

Choose one —

• Brotherhood's End deals 3 damage to each creature and each planeswalker.

• Destroy all artifacts with mana value 3 or less.

The brothers' rivalry escalated into all-out enmity, and Tocasia paid the price.

Conscripted Infantry
Creature — Human Soldier

When this creature dies, create a 1/1 colorless Soldier artifact creature token.

"Funny," remarked Laga to his squad. "Mishra's lackeys wear luxurious silks in their gilded palaces, while we toil in the trenches eating stale bread."

3/1
Draconic Destiny
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying, haste, and ": This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.

When enchanted creature dies, return this card to its owner's hand.

Dwarven Forge-Chanter
Creature — Dwarf Wizard

Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

1/3
Excavation Explosion
Sorcery

Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

Urza's engineers could take weeks to dig out a powerstone. The goblins weren't so painstaking.

The Fall of Kroog
Sorcery

Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.

As retaliation for the Warlord's ambush at the peace summit, Mishra leveled Yotia's capital city.

Fallaji Chaindancer
Creature — Human Soldier

: This creature gains double strike until end of turn.

She was eager to show the invading Yotians how she earned her nickname, "The Sandstorm of Tomakul."

2/4
Feldon, Ronom Excavator
Legendary Creature — Human Artificer

Haste

Feldon can't block.

Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.

2/2
Giant Cindermaw
Creature — Dinosaur Beast

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Players can't gain life.

"Don't excavate too far into those canyons. I promised your parents I'd return you in one piece."

—Tocasia

4/3
Goblin Blast-Runner
Creature — Goblin

This creature gets +2/+0 and has menace as long as you sacrificed a permanent this turn.

Most goblins can light a fuse and run, but only the cleverest remember to drop the bomb.

1/2
Horned Stoneseeker
Creature — Lizard

Menace

When this creature enters, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

When this creature leaves the battlefield, sacrifice a Powerstone.

2/2
Mechanized Warfare
Enchantment

If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

First the automatons reinforced depleted squads. Then they replaced them entirely.

Mishra, Excavation Prodigy
Legendary Creature — Human Artificer

Haste

, , Discard a card: Draw a card.

Whenever you discard one or more artifact cards, add . This ability triggers only once each turn.

While Urza read books, Mishra learned to read the desert itself.

2/1
Mishra's Command
Sorcery

Choose two —

• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.

• This spell deals X damage to target creature.

• This spell deals X damage to target planeswalker.

• Target creature gets +X/+0 and gains haste until end of turn.

Mishra's Domination
Enchantment — Aura

Enchant creature

As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.

Power radiated from the Weakstone, binding the dragon engine to Mishra's command.

Mishra's Onslaught
Instant

Choose one —

• Create two 1/1 colorless Soldier artifact creature tokens.

• Creatures you control get +2/+0 until end of turn.

"Hah. Urza has underestimated my strength yet again."

—Mishra

Monastery Swiftspear
Creature — Human Monk

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

She focused her mind on the volcano's fury, and hers erupted in kind.

1/2
Obliterating Bolt
Sorcery

Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

In desperation, Pero called on his memory of a lightning storm that nearly killed his family. When he opened his eyes, only smoke and dust remained.

Over the Top
Sorcery

Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.

Penregon Strongbull
Creature — Minotaur

, Sacrifice an artifact: This creature gets +1/+1 until end of turn and deals 1 damage to each opponent.

His child-lifting act was second only to his cauldron-punting routine.

2/3
Pyrrhic Blast
Instant

As an additional cost to cast this spell, sacrifice a creature.

Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card.

Only the quartermaster wept for their loss.

Raze to the Ground
Sorcery

This spell can't be countered.

Destroy target artifact. If its mana value was 1 or less, draw a card.

First one, then a second, then a third of the ivory towers fell to the invaders, who moved in a circle around the city like an apocalyptic clock.

Roc Hunter
Creature — Human Soldier

Reach

"Never track the roc itself with your eyes, for it will swoop with the sun at its back and blind you. Instead, track its shadow and, when it's almost upon you, heave your javelin upward with all your might."

3/1
Sardian Cliffstomper
Creature — Minotaur Barbarian

As long as it's your turn and you control four or more Mountains, this creature gets +X/+0, where X is the number of Mountains you control.

When Urza betrayed the Sardian dwarves, they called upon the might of their neighbors for aid.

0/4
Sibling Rivalry
Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

Tomakul Scrapsmith
Creature — Human Artificer

When this creature enters, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)

2/1
Tyrant of Kher Ridges
Creature — Dragon

Flying

When this creature enters, it deals 4 damage to any target.

: This creature gets +1/+0 until end of turn.

In war, dragons don't see sides, just side dishes.

4/5
Unleash Shell
Instant

Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller.

The new cannon's destructive power more than made up for its unpredictable blast radius.

Visions of Phyrexia
Enchantment

At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.

At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

Whirling Strike
Instant

Target creature gets +2/+0 and gains first strike and trample until end of turn.

"I will trust desert steel in Fallaji hands over a soulless machine any day."

—Hajar, Mishra's bodyguard

Blitz Automaton
Artifact Creature — Construct

Prototype — 3/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Haste

While Urza's machines favored defense, Mishra built his to end the war quickly.

6/4
Fallaji Dragon Engine
Artifact Creature — Dragon

Prototype — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Flying

: This creature gets +1/+0 until end of turn.

5/5
Heavyweight Demolisher
Artifact Creature — Construct

Menace

At the beginning of your upkeep, tap this creature unless you pay .

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

8/6
Mishra's Juggernaut
Artifact Creature — Juggernaut

Trample

This creature attacks each combat if able.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5/3
Mishra's Research Desk
Artifact

, , Sacrifice this artifact: Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

Unearth (: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Phyrexian Dragon Engine
Artifact Creature — Phyrexian Dragon

Double strike

When this creature enters from your graveyard, you may discard your hand. If you do, draw three cards.

Unearth

(Melds with Mishra, Claimed by Gix.)

2/2
Mishra, Lost to Phyrexia
Legendary Artifact Creature — Phyrexian Artificer

Whenever Mishra enters or attacks, choose three —

• Target opponent discards two cards.

• Mishra deals 3 damage to any target.

• Destroy target artifact or planeswalker.

• Creatures you control gain menace and trample until end of turn.

• Creatures you don't control get -1/-1 until end of turn.

• Create two tapped Powerstone tokens.

9/9
Scrapwork Mutt
Artifact Creature — Dog

When this creature enters, you may discard a card. If you do, draw a card.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/1
Skitterbeam Battalion
Artifact Creature — Construct

Prototype — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Trample, haste

When this creature enters, if you cast it, create two tokens that are copies of it.

4/4
Alloy Animist
Creature — Human Druid

: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.

"This metal belonged to Argoth before it was ripped from the ground. Now it belongs to Argoth again."

1/1
Argothian Opportunist
Creature — Human Scout

When this creature enters, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

"Nature adapts. So should we."

3/2
Argothian Sprite
Creature — Faerie

This creature can't be blocked by artifact creatures.

: Put two +1/+1 counters on this creature.

"Make the exhaust vents smaller next time!"

—Urza, notes to his engineers

2/2
Audacity
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

When this Aura is put into a graveyard from the battlefield, draw a card.

Bravery outlives the brave.

Awaken the Woods
Sorcery

Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

"We expected the Argothians to stand their ground. We didn't expect the ground itself to stand."

—Myrel, Shield of Argive

Blanchwood Armor
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.

Some armor is forged, some is forested.

Blanchwood Prowler
Creature — Elemental

When this creature enters, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)

1/1
Burrowing Razormaw
Creature — Beast

When this creature dies, mill four cards. (Put the top four cards of your library into your graveyard.)

"That's odd. I don't remember seeing plans to dig a trench near here."

—Lognell, Argivian scout

4/2
Bushwhack
Sorcery

Choose one —

• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Citanul Stalwart
Creature — Elf Druid Soldier

, Tap an untapped artifact or creature you control: Add one mana of any color.

The endless grind of the Brothers' War had fouled Terisiare's land and blackened its skies. Argoth's defenders were determined to protect their isle from the same fate.

1/1
Epic Confrontation
Sorcery

Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

"You've let yourself grow old, and your light is dimming. Shall we talk one last time, or must I slay you now?"

—Mishra, to Urza

Fade from History
Sorcery

Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.

After a long hibernation, Argoth began slowly recovering from the ravages of war.

Fallaji Excavation
Sorcery

Create three tapped Powerstone tokens. You gain 3 life. (The tokens are artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")

Few relics excited Fallaji archaeologists more than Thran powerstones, which they called "eyes of the Old Ones."

Fauna Shaman
Creature — Elf Shaman

, , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

"I call on both predators and protectors, for now is a season of war."

2/2
Fog of War
Instant

You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less.

So thick was the fog on Argoth's shores that the brothers' forces passed within shouting distance of each other without realizing it.