Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Menace, lifelink
Ward—Pay life equal to this creature's power.
This creature can't block.
: Return this card from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs less to activate if an opponent controls four or more nonbasic lands.
When this creature enters, you draw a card and you lose 1 life.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
, , Sacrifice a creature: Add .
, , Sacrifice a creature: Create a 3/3 colorless Zombie artifact creature token. Activate only as a sorcery.
"The human body—like any other machine—can be stripped for parts."
—Ashnod
Equipped creature gets +2/+0.
Whenever equipped creature dies, draw a card.
Equip or
Fallaji soldiers hated seeing loved ones' faces among the transmogrants. Ashnod devised a solution.
: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.
"You want it good, fast, or cheap? You can't have all three."
When this enchantment enters, you may discard a card. If you do, draw two cards.
, Sacrifice this enchantment: Creatures you control gain haste until end of turn.
The peace summit proved the grudge between Urza and Mishra could end only in blood.
Choose one —
• Brotherhood's End deals 3 damage to each creature and each planeswalker.
• Destroy all artifacts with mana value 3 or less.
The brothers' rivalry escalated into all-out enmity, and Tocasia paid the price.
When this creature dies, create a 1/1 colorless Soldier artifact creature token.
"Funny," remarked Laga to his squad. "Mishra's lackeys wear luxurious silks in their gilded palaces, while we toil in the trenches eating stale bread."
Enchant creature
Enchanted creature gets +1/+1 and has flying, haste, and ": This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Urza's engineers could take weeks to dig out a powerstone. The goblins weren't so painstaking.
Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.
As retaliation for the Warlord's ambush at the peace summit, Mishra leveled Yotia's capital city.
: This creature gains double strike until end of turn.
She was eager to show the invading Yotians how she earned her nickname, "The Sandstorm of Tomakul."
Haste
Feldon can't block.
Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Players can't gain life.
"Don't excavate too far into those canyons. I promised your parents I'd return you in one piece."
—Tocasia
This creature gets +2/+0 and has menace as long as you sacrificed a permanent this turn.
Most goblins can light a fuse and run, but only the cleverest remember to drop the bomb.
Menace
When this creature enters, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
When this creature leaves the battlefield, sacrifice a Powerstone.
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
First the automatons reinforced depleted squads. Then they replaced them entirely.
Haste
, , Discard a card: Draw a card.
Whenever you discard one or more artifact cards, add . This ability triggers only once each turn.
While Urza read books, Mishra learned to read the desert itself.
Choose two —
• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.
• This spell deals X damage to target creature.
• This spell deals X damage to target planeswalker.
• Target creature gets +X/+0 and gains haste until end of turn.
Enchant creature
As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.
Power radiated from the Weakstone, binding the dragon engine to Mishra's command.
Choose one —
• Create two 1/1 colorless Soldier artifact creature tokens.
• Creatures you control get +2/+0 until end of turn.
"Hah. Urza has underestimated my strength yet again."
—Mishra
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
She focused her mind on the volcano's fury, and hers erupted in kind.
Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
In desperation, Pero called on his memory of a lightning storm that nearly killed his family. When he opened his eyes, only smoke and dust remained.
Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.
, Sacrifice an artifact: This creature gets +1/+1 until end of turn and deals 1 damage to each opponent.
His child-lifting act was second only to his cauldron-punting routine.
As an additional cost to cast this spell, sacrifice a creature.
Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card.
Only the quartermaster wept for their loss.
This spell can't be countered.
Destroy target artifact. If its mana value was 1 or less, draw a card.
First one, then a second, then a third of the ivory towers fell to the invaders, who moved in a circle around the city like an apocalyptic clock.
Reach
"Never track the roc itself with your eyes, for it will swoop with the sun at its back and blind you. Instead, track its shadow and, when it's almost upon you, heave your javelin upward with all your might."
As long as it's your turn and you control four or more Mountains, this creature gets +X/+0, where X is the number of Mountains you control.
When Urza betrayed the Sardian dwarves, they called upon the might of their neighbors for aid.
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
When this creature enters, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
Flying
When this creature enters, it deals 4 damage to any target.
: This creature gets +1/+0 until end of turn.
In war, dragons don't see sides, just side dishes.
Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller.
The new cannon's destructive power more than made up for its unpredictable blast radius.
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Target creature gets +2/+0 and gains first strike and trample until end of turn.
"I will trust desert steel in Fallaji hands over a soulless machine any day."
—Hajar, Mishra's bodyguard
Prototype — 3/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Haste
While Urza's machines favored defense, Mishra built his to end the war quickly.
Prototype — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Flying
: This creature gets +1/+0 until end of turn.
Menace
At the beginning of your upkeep, tap this creature unless you pay .
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Trample
This creature attacks each combat if able.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
, , Sacrifice this artifact: Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Unearth (: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Double strike
When this creature enters from your graveyard, you may discard your hand. If you do, draw three cards.
Unearth
(Melds with Mishra, Claimed by Gix.)
Whenever Mishra enters or attacks, choose three —
• Target opponent discards two cards.
• Mishra deals 3 damage to any target.
• Destroy target artifact or planeswalker.
• Creatures you control gain menace and trample until end of turn.
• Creatures you don't control get -1/-1 until end of turn.
• Create two tapped Powerstone tokens.
When this creature enters, you may discard a card. If you do, draw a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Prototype — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Trample, haste
When this creature enters, if you cast it, create two tokens that are copies of it.
: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
"This metal belonged to Argoth before it was ripped from the ground. Now it belongs to Argoth again."
When this creature enters, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
"Nature adapts. So should we."
This creature can't be blocked by artifact creatures.
: Put two +1/+1 counters on this creature.
"Make the exhaust vents smaller next time!"
—Urza, notes to his engineers
Enchant creature
Enchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this Aura is put into a graveyard from the battlefield, draw a card.
Bravery outlives the brave.
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
"We expected the Argothians to stand their ground. We didn't expect the ground itself to stand."
—Myrel, Shield of Argive
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Some armor is forged, some is forested.
When this creature enters, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
When this creature dies, mill four cards. (Put the top four cards of your library into your graveyard.)
"That's odd. I don't remember seeing plans to dig a trench near here."
—Lognell, Argivian scout
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
, Tap an untapped artifact or creature you control: Add one mana of any color.
The endless grind of the Brothers' War had fouled Terisiare's land and blackened its skies. Argoth's defenders were determined to protect their isle from the same fate.
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
"You've let yourself grow old, and your light is dimming. Shall we talk one last time, or must I slay you now?"
—Mishra, to Urza
Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
After a long hibernation, Argoth began slowly recovering from the ravages of war.
Create three tapped Powerstone tokens. You gain 3 life. (The tokens are artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")
Few relics excited Fallaji archaeologists more than Thran powerstones, which they called "eyes of the Old Ones."
, , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
"I call on both predators and protectors, for now is a season of war."
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less.
So thick was the fog on Argoth's shores that the brothers' forces passed within shouting distance of each other without realizing it.