Choose one —
• Return target permanent to its owner's hand.
• Destroy target nonblack creature. It can't be regenerated.
• Destroy target artifact.
A pretty bauble of persecution.
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
There is always a greater power.
Death Grasp deals X damage to any target. You gain X life.
Plate mail, the skin of the chest, the rib cage, the heart—all useless against the mage who can reach directly for the soul.
Whenever another creature dies, you may put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
: Destroy target artifact or creature with mana value X.
"There are deep, deep places in this world that have long burned hot with little regard for the whitening of the earth's thin skin."
—Sek'Kuar, Deathkeeper
Flying
When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent.
: Put Derevi onto the battlefield from the command zone.
Choose one —
• You gain 5 life.
• Counter target spell.
• Target creature gets -2/-2 until end of turn.
"Wisdom can be summed up in two rules: Control what you can. Eliminate what you cannot."
—Dromar, the Banisher
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
When the rebels couldn't breach the castle to kill Lalor the Obstinate, they tried a more internal approach to depose the pretender king.
Flying
When this creature enters, you gain 3 life for each artifact you control.
"I craved enlightenment, and Crucius's etherium opened my eyes. I would share my sight with you, but first you must believe."
Creatures you control have haste.
Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Yavimaya lights the quickest path to battle.
Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.
He can stir the gentlest spirit to wild ferocity.
Choose one —
• Return target permanent to its owner's hand.
• Target creature gets -4/-4 until end of turn.
• Creatures you control get +2/+0 until end of turn.
"So many choices. Shall I choose loathing, hate, or malice today?"
—Eliza of the Keep
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
"Crovax knows we're coming now," said a grinning Sisay. "I just sent the Predator crashing into his stronghold."
Flying
When Jeleva enters, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva.
Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
Choose one —
• Exile target player's graveyard.
• Jund Charm deals 2 damage to each creature.
• Put two +1/+1 counters on target creature.
Jund pulses with raw energy, waiting for shamans to shape it into useful form.
Enchant land
Enchanted land has ", : Create a 2/2 green and blue Drake creature token with flying."
"The best experiments are those whose successes replicate themselves."
—Yolov, Simic bioengineer
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.
, : Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
The sacred Anima's eyes are blind to all but the grandest truths.
Choose one —
• Naya Charm deals 3 damage to target creature.
• Return target card from a graveyard to its owner's hand.
• Tap all creatures target player controls.
Deep in nature's core lies a potential unsullied by greed or civilization.
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
His enemies wondered if the lich king's brutal death and unnatural rebirth had been his plan all along.
: Draw a card, then discard a card.
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
"The only action worth taking is one with an unknown outcome."
At the beginning of your upkeep, you gain 2 life.
Whenever you gain life, you may pay . If you do, draw a card and each opponent loses 1 life.
At the beginning of your upkeep, if Oloro is in the command zone, you gain 2 life.
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.
Flying
Sacrifice another creature: Prossh gets +1/+0 until end of turn.
: Target creature with power 5 or greater gains first strike until end of turn.
Naya teems with gargantuans, titanic monsters to whom both nature and civilization defer.
Vigilance, trample
, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
"Time and space are just new battlefields to be mastered."
You may choose not to untap Rubinia Soulsinger during your untap step.
: Gain control of target creature for as long as you control Rubinia Soulsinger and Rubinia Soulsinger remains tapped.
"Take up the quill, and feel your future flow into the runes."
Savage Twister deals X damage to each creature.
"Nature is the ultimate mindless destroyer, capable of power and ferocity no army can match, and the Gruul follow its example."
—Trigori, Azorius senator
Sacrifice a creature: Put a +1/+1 counter on this creature.
"There is only one way of life in Jund: feed on the weak until you are cut down by something stronger."
—Jorshu of Clan Nel Toth
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
The orcs believe Sek'Kuar still lives in the Karplusan Mountains, gathering his dead army, intent on revenge.
Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.
Flying
When Sharuum enters, you may return target artifact card from your graveyard to the battlefield.
To gain audience with the hegemon, one must bring a riddle she has not heard.
, Sacrifice a creature: Each other player sacrifices a creature.
, Sacrifice an artifact: Each other player sacrifices an artifact.
, Sacrifice an enchantment: Each other player sacrifices an enchantment.
Vigilance
: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
They lament the doom that is coming to Bant without realizing the part their own leaders have played in it.
Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
"Birth and death are both reversible."
—Nicol Bolas
This spell can't be countered.
Creature spells you control with power 5 or greater can't be countered.
"Some think its immunity to countermagic evolved because of the constant mage attacks on Naya. I think it just ate a bunch of wizards."
—Broka, drumhunter
Flying, first strike, vigilance, lifelink, protection from red and from green
No one has properly answered her favorite riddle: "Why should I spare your life?"
Cast this spell only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
When this creature dies, create three 1/1 green Saproling creature tokens.
The vast network of predation on Jund has actually caused some strange creatures to adapt to being eaten.
: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
: Target artifact creature gains deathtouch and lifelink until end of turn.
Haste
Whenever Thraximundar attacks, defending player sacrifices a creature of their choice.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
His name means "he who paints the earth red."
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
The scullers beneath Esper keep strixes as trained pets, and set them loose when a fare refuses to pay.
Flying
"Esper, like any work of art, can be truly appreciated only from a distance."
—Tezzeret
Mountaincycling , forestcycling (, Discard this card: Search your library for a Mountain or Forest card, reveal it, put it into your hand, then shuffle.)
: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.
Flash (You may cast this spell any time you could cast an instant.)
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
The nacatl called this new species "vetli," their word for poison arrows.
Whenever this creature deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
Moonstones grant limited foresight but unlimited advantages.
Flying, lifelink
This creature gets +4/+4 as long as you have 25 or more life.
"She spoke of mystery and portent, of such unfathomable things that my mind screamed for pity."
—The Seer's Parables
, Sacrifice a creature: Return target creature card from your graveyard to your hand.
: Put a +1/+1 counter on target creature.
: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
: Create a 1/1 green Saproling creature token.
: Creatures you control get +1/+1 until end of turn.
At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, this enchantment deals 1 damage to that player.
Knowledge brings the sting of disillusionment, but the pain teaches perspective.
, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
"Etherium is limited. Innovation is not."
—Tezzeret
, , Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
The mysterious purpose of two of the rings had eluded Esper mages—until now.
: Add or .
: This artifact becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
"The higher the mind soars, the greater its understanding of the law."
—Isperia
This artifact doesn't untap during your untap step.
: Add .
: Untap this artifact.
, Sacrifice a creature: Draw a card.
"In these bloodstains I will find the fingerprints of our oppressors."
—Anowon, the Ruin Sage
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
"Tomorrow wears yesterday's face."
—Kordel the Cryptic
No more than two creatures can attack you each combat.
Lord Rondor arrived for battle with sixty war elephants, ten catapults, and two hundred of his finest archers. Then he saw the battlefield . . .