Commander 2016

C16 · 351 cards · Released

Duelist's Heritage
Enchantment

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

The best techniques outlive their creators.

Entrapment Maneuver
Instant

Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

"Greed, rage, and bloodlust all lead to death at the hands of those who keep their heads."

—Sergeant Eyra

Orzhov Advokist
Creature — Human Advisor

At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.

The Orzhov care not for repentance, only repayment.

1/4
Selfless Squire
Creature — Human Soldier

Flash

When this creature enters, prevent all damage that would be dealt to you this turn.

Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.

1/1
Sublime Exhalation
Sorcery

Undaunted (This spell costs less to cast for each opponent.)

Destroy all creatures.

Exhale, and let the winds carry your soul for all eternity.

Coastal Breach
Sorcery

Undaunted (This spell costs less to cast for each opponent.)

Return all nonland permanents to their owners' hands.

The sea filled the villagers' nets until the day it cast its own.

Deepglow Skate
Creature — Fish

When this creature enters, double the number of each kind of counter on any number of target permanents.

Its graceful glide paints the ocean floor with strokes of luminescence.

3/3
Faerie Artisans
Creature — Faerie Artificer

Flying

Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with this creature.

2/2
Grip of Phyresis
Instant

Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.

"Even your blade knows who will triumph here."

—Atraxa, Praetors' Voice

Manifold Insights
Sorcery

Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Cruel Entertainment
Sorcery

Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.

Curse of Vengeance
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a spell, put a spite counter on this Aura.

When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on this Aura.

Curtains' Call
Instant

Undaunted (This spell costs less to cast for each opponent.)

Destroy two target creatures.

"We give the audience what they want."

—Juri, proprietor of the Juri Revue

Magus of the Will
Creature — Human Wizard

, , Exile this creature: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

"These eyes have shown me the flaws of flesh."

3/3
Parting Thoughts
Sorcery

Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.

"To spend your life seeking, only to find regret upon achieving . . . this is the most delicious irony of all."

—Leshrac, Walker of Night

Charging Cinderhorn
Creature — Elemental Ox

Haste

At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on this creature. Then this creature deals damage equal to the number of fury counters on it to that player.

4/2
Divergent Transformations
Instant

Undaunted (This spell costs less to cast for each opponent.)

Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.

Frenzied Fugue
Enchantment — Aura

Enchant permanent

When this Aura enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Forever after, she lived in fear of the madness reclaiming her.

Goblin Spymaster
Creature — Goblin Rogue

First strike

At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."

"Infiltrate and infuriate!"

—Goblin Espionage League motto

2/1
Runehorn Hellkite
Creature — Dragon

Flying

, Exile this card from your graveyard: Each player discards their hand, then draws seven cards.

Inscribed with runes that predate the dragon, its horns possess their own ancient magic.

5/5
Benefactor's Draught
Instant

Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.

Draw a card.

Evolutionary Escalation
Enchantment

At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.

Survival is a constant competition from which both sides can benefit.

Primeval Protector
Creature — Avatar

This spell costs less to cast for each creature your opponents control.

When this creature enters, put a +1/+1 counter on each other creature you control.

The earth shook in support of their cause, offering a champion of its own.

10/10
Seeds of Renewal
Sorcery

Undaunted (This spell costs less to cast for each opponent.)

Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.

Stonehoof Chieftain
Creature — Centaur Warrior

Trample, indestructible

Whenever another creature you control attacks, it gains trample and indestructible until end of turn.

The pounding of his followers' hearts matched the beat of his hooves, and their voices echoed his bellows.

8/8
Akiri, Line-Slinger
Legendary Creature — Kor Soldier Ally

First strike, vigilance

Akiri gets +1/+0 for each artifact you control.

Partner (You can have two commanders if both have partner.)

Her bold movements are anchored in the careful precision of each rope.

0/3
Ancient Excavation
Instant

Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Atraxa, Praetors' Voice
Legendary Creature — Phyrexian Angel Horror

Flying, vigilance, deathtouch, lifelink

At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

4/4
Breya, Etherium Shaper
Legendary Artifact Creature — Human

When Breya enters, create two 1/1 blue Thopter artifact creature tokens with flying.

, Sacrifice two artifacts: Choose one —

• Breya deals 3 damage to target player or planeswalker.

• Target creature gets -4/-4 until end of turn.

• You gain 5 life.

4/4
Bruse Tarl, Boorish Herder
Legendary Creature — Human Ally

Whenever Bruse Tarl enters or attacks, target creature you control gains double strike and lifelink until end of turn.

Partner (You can have two commanders if both have partner.)

3/3
Grave Upheaval
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. It gains haste.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Ikra Shidiqi, the Usurper
Legendary Creature — Snake Wizard

Menace

Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.

Partner (You can have two commanders if both have partner.)

"Now the scaled ones rule Tarkir."

3/7
Ishai, Ojutai Dragonspeaker
Legendary Creature — Bird Monk

Flying

Whenever an opponent casts a spell, put a +1/+1 counter on Ishai.

Partner (You can have two commanders if both have partner.)

"Through me, the Great Teacher's voice will rattle this world."

1/1
Kraum, Ludevic's Opus
Legendary Creature — Zombie Horror

Flying, haste

Whenever an opponent casts their second spell each turn, draw a card.

Partner (You can have two commanders if both have partner.)

"It lives . . . IT LIVES!"

—Ludevic, necro-alchemist

4/4
Kydele, Chosen of Kruphix
Legendary Creature — Human Wizard

: Add for each card you've drawn this turn.

Partner (You can have two commanders if both have partner.)

She bears the greatest burden of all: that of knowing.

2/3
Kynaios and Tiro of Meletis
Legendary Creature — Human Soldier

At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

"Look what we fought for. Look what we built together."

2/8
Ludevic, Necro-Alchemist
Legendary Creature — Human Wizard

At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.

Partner (You can have two commanders if both have partner.)

"How does one become a self-taught genius? Naturally, it requires brains."

1/4
Migratory Route
Sorcery

Create four 1/1 white Bird creature tokens with flying.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Ravos, Soultender
Legendary Creature — Human Cleric

Flying

Other creatures you control get +1/+1.

At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.

Partner (You can have two commanders if both have partner.)

2/2
Reyhan, Last of the Abzan
Legendary Creature — Human Warrior

Reyhan enters with three +1/+1 counters on it.

Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.

Partner (You can have two commanders if both have partner.)

0/0
Saskia the Unyielding
Legendary Creature — Human Soldier

Vigilance, haste

As Saskia enters, choose a player.

Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.

3/4
Sidar Kondo of Jamuraa
Legendary Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Creatures your opponents control without flying or reach can't block creatures with power 2 or less.

Partner (You can have two commanders if both have partner.)

2/5
Silas Renn, Seeker Adept
Legendary Artifact Creature — Human

Deathtouch

Whenever Silas Renn deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.

Partner (You can have two commanders if both have partner.)

2/2
Sylvan Reclamation
Instant

Exile up to two target artifacts and/or enchantments.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Tana, the Bloodsower
Legendary Creature — Elf Druid

Trample

Whenever Tana deals combat damage to a player, create that many 1/1 green Saproling creature tokens.

Partner (You can have two commanders if both have partner.)

2/2
Thrasios, Triton Hero
Legendary Creature — Merfolk Wizard

: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.

Partner (You can have two commanders if both have partner.)

Beneath crashing waves lies an ocean of secrets waiting to be explored.

1/3
Treacherous Terrain
Sorcery

Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Tymna the Weaver
Legendary Creature — Human Cleric

Lifelink

At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.

Partner (You can have two commanders if both have partner.)

2/2
Vial Smasher the Fierce
Legendary Creature — Goblin Berserker

Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls.

Partner (You can have two commanders if both have partner.)

2/3
Yidris, Maelstrom Wielder
Legendary Creature — Ogre Wizard

Trample

Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

5/4
Armory Automaton
Artifact Creature — Construct

Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

With no flesh to tire or resolve to falter, the machines soon became the Academy's preferred trainers.

2/2
Boompile
Artifact

: Flip a coin. If you win the flip, destroy all nonland permanents.

"Fuses? We have more than enough! Now . . . which one was it?"

—Flearan One-Eye, goblin engineer

Conqueror's Flail
Artifact — Equipment

Equipped creature gets +1/+1 for each color among permanents you control.

As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.

Equip

Crystalline Crawler
Artifact Creature — Construct

Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.

Remove a +1/+1 counter from this creature: Add one mana of any color.

: Put a +1/+1 counter on this creature.

1/1
Prismatic Geoscope
Artifact

This artifact enters tapped.

Domain : Add X mana in any combination of colors, where X is the number of basic land types among lands you control.

Ash Barrens
Land

: Add .

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Abzan Falconer
Creature — Human Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.

2/3
Blazing Archon
Creature — Archon

Flying

Creatures can't attack you.

"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war."

—Dravin, Gruul deserter

5/6
Blind Obedience
Enchantment

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter tapped.

"By the time your knees have worn through your robe, you may have begun to learn your place."

Brave the Sands
Enchantment

Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.

Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.