: Add .
: Each player gains control of all creatures they own.
"Let your heels point you home."
—Ancient blessing
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
: Add , , or .
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
: Add .
: Add or . This land deals 1 damage to you.
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
(: Add .)
As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped.
: Add or . This land deals 1 damage to you.
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
This land enters tapped.
: Add , , or .
When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."
This land enters tapped.
: Add , , or .
"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong."
—Zurgo, khan of the Mardu
: Add .
, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
This land enters tapped.
: Add , , or .
The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
You have no maximum hand size.
: Add .
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
This land enters tapped unless you control a Mountain or a Forest.
: Add or .
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
When this land enters, sacrifice it unless you pay .
: Add one mana of any color.
This land enters tapped.
: Add , , or .
That which endures, survives.
This land enters tapped.
: Add , , or .
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.
This land enters tapped.
: Add , , or .
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
: Add .
Lumengrid, site of the Knowledge Pool, source of vedalken arcana.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
, : Add .
The carnage of conflicts long past still stains the Otarian soil.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
, : Add .
On Otaria, peace and harmony are rare. Places that provide both are cherished.
This land enters tapped unless you control a Forest or a Plains.
: Add or .
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
: Add . Activate only if you control five or more lands.
"When gods become apathetic, the people will worship anyone who answers their pleas."
—Kiora
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
When this land enters, sacrifice it unless you pay .
: Add one mana of any color.
: Add .
: Add or . This land deals 1 damage to you.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)