Commander 2016

C16 · 351 cards · Released

Homeward Path
Land

: Add .

: Each player gains control of all creatures they own.

"Let your heels point you home."

—Ancient blessing

Izzet Boilerworks
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Jungle Hollow
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Jungle Shrine
Land

This land enters tapped.

: Add , , or .

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

Karplusan Forest
Land

: Add .

: Add or . This land deals 1 damage to you.

Krosan Verge
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Mosswort Bridge
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Murmuring Bosk
Land — Forest

(: Add .)

As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped.

: Add or . This land deals 1 damage to you.

Myriad Landscape
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Mystic Monastery
Land

This land enters tapped.

: Add , , or .

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."

Nomad Outpost
Land

This land enters tapped.

: Add , , or .

"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong."

—Zurgo, khan of the Mardu

Opal Palace
Land

: Add .

, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Opulent Palace
Land

This land enters tapped.

: Add , , or .

The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.

Orzhov Basilica
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Rakdos Carnarium
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Reliquary Tower
Land

You have no maximum hand size.

: Add .

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Rootbound Crag
Land

This land enters tapped unless you control a Mountain or a Forest.

: Add or .

Rugged Highlands
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Rupture Spire
Land

This land enters tapped.

When this land enters, sacrifice it unless you pay .

: Add one mana of any color.

Sandsteppe Citadel
Land

This land enters tapped.

: Add , , or .

That which endures, survives.

Savage Lands
Land

This land enters tapped.

: Add , , or .

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.

Seaside Citadel
Land

This land enters tapped.

: Add , , or .

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

Seat of the Synod
Artifact Land

: Add .

Lumengrid, site of the Knowledge Pool, source of vedalken arcana.

Selesnya Sanctuary
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Shadowblood Ridge
Land

, : Add .

The carnage of conflicts long past still stains the Otarian soil.

Simic Growth Chamber
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Spinerock Knoll
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Sungrass Prairie
Land

, : Add .

On Otaria, peace and harmony are rare. Places that provide both are cherished.

Sunpetal Grove
Land

This land enters tapped unless you control a Forest or a Plains.

: Add or .

Swiftwater Cliffs
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Temple of the False God
Land

: Add . Activate only if you control five or more lands.

"When gods become apathetic, the people will worship anyone who answers their pleas."

—Kiora

Terramorphic Expanse
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

Thornwood Falls
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Transguild Promenade
Land

This land enters tapped.

When this land enters, sacrifice it unless you pay .

: Add one mana of any color.

Underground River
Land

: Add .

: Add or . This land deals 1 damage to you.

Windbrisk Heights
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)