Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
, Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.
, , Sacrifice this artifact: Destroy target artifact or enchantment.
"I find its symmetry pleasing. It rids our world of offensive refuse while disposing of itself."
—Dolomarus, Proctor of the Clean
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
"May the memory of our fallen heroes ensnare the violent hearts of lesser men."
—Great Threshold of Monserkat inscription
Whenever you draw a card, you may put a hoofprint counter on this enchantment.
, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Flash
Flying
Creatures entering don't cause abilities to trigger.
An overwhelming sense of calm accompanies the gryffs that wheel above the roofs of Gavony.
Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.
"In these halls there is no pass or fail. Your true test comes with the first full moon."
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.
The owner of target nonland permanent shuffles it into their library, then draws two cards.
"A richer people could give more but they could never give as much."
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
When the vaults are empty, everyone is rich.
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
As long as one drop of the oil exists, the joyous work continues.
Flying
When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Redistribute any number of players' life totals. (Each of those players gets one life total back.)
Worse than the years of aging was the burden of memory. The young monk lost his youth and gained a vicarious lifetime of hardship and woe.
Flying
When this creature enters, you may return target artifact card from your graveyard to your hand.
As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.
The Rakdos believe that all are eager to join their revels, even when told otherwise.
Exile target creature. Its controller gains life equal to its power.
The smallest seed of regret can bloom into redemption.
Each creature deals damage to itself equal to its power.
We shall suffer turmoil equal to that which we have wrought, whether in this life or the next.
Flying
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
"Her voice is justice, clear and relentless."
—Akroma, angelic avenger
This creature enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
, Remove a +1/+1 counter from this creature: Draw a card, then discard a card.
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X—. X can't be 0.
Whenever a time counter is removed from this card while it's exiled, draw a card.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for or one mana of that creature's color.)
An eye for detail, a mind for numbers, a soul of clockwork.
Return all nonland permanents to their owners' hands.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
It's hard to argue with a force made of divine will.
Counter target spell with mana value 4 or greater.
"You are beneath contempt. Your lineage will be forgotten."
Artifact spells you cast cost less to cast.
The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone.
Flying
, : Destroy target creature or enchantment.
: Untap this creature.
Esper mages devised their weapons to be so devastating that war seemed unnecessary.
Return all creatures to their owners' hands.
"Once I supply the breeze, you'll see your warriors for the smoke they truly are."
—Alexi, zephyr mage
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
"The cost of your opposition will be extracted from your wits."
—Nekusar, the Mindrazer
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
"The world is a puzzle, and the mind is its key."
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
"The most enlightened mages create beauty from violence."
—Medomai the Ageless
( can be paid with either or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Draw three cards.
Countless delights drift on the surface while dark schemes run below.
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Art is unknown to the vedalken—for them, all creations must serve a purpose.
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sometimes death comes knocking. Sometimes it tears down the walls.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, all creatures get -X/-X until end of turn.
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
"The light of my master's guidance traverses all boundaries, even those separating life and death."
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
: Creatures your opponents control block this turn if able, and you choose how those creatures block.
, , Sacrifice this artifact: Destroy target nonblack creature.
There is always a moment of trepidation before opening a message capsule, for fear of the judgment that might be contained within.
This creature enters with a +1/+1 counter on it.
, Remove a +1/+1 counter from this creature: All other creatures get -1/-1 until end of turn.
A single festercreep isn't alone. It's already an infestation.
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
Destroy all creatures you don't control and all planeswalkers you don't control.
Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach.
All creatures get -4/-4 until end of turn.
Life is such a fragile thing.
At the beginning of your upkeep, put a +1/+1 counter on this creature.
At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on this creature.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add .
Whenever an opponent discards a noncreature, nonland card, draw a card.
This creature gets +1/+1 for each creature card in your opponents' graveyards.
Even the lost and undead need a protector.
First strike
Whenever Alesha attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
"Greet death with sword in hand."
This spell costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."
—Thalia, Knight-Cathar