Commander 2016

C16 · 351 cards · Released

Akroan Horse
Artifact Creature — Horse

Defender

When this creature enters, an opponent gains control of it.

At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.

0/4
Assault Suit
Artifact — Equipment

Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.

At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.

Equip

Astral Cornucopia
Artifact

This artifact enters with X charge counters on it.

: Choose a color. Add one mana of that color for each charge counter on this artifact.

Blinkmoth Urn
Artifact

At the beginning of each player's first main phase, if this artifact is untapped, that player adds for each artifact they control.

The vedalken embed such urns in their living artifact creations.

Bonehoard
Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.

Equip

Cauldron of Souls
Artifact

: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Chromatic Lantern
Artifact

Lands you control have ": Add one mana of any color."

: Add one mana of any color.

Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.

Commander's Sphere
Artifact

: Add one mana of any color in your commander's color identity.

Sacrifice this artifact: Draw a card.

It harmonizes with the essence of its master.

Cranial Plating
Artifact — Equipment

Equipped creature gets +1/+0 for each artifact you control.

: Attach this Equipment to target creature you control.

Equip

Darksteel Ingot
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

: Add one mana of any color.

"It reflects the purity of Mirrodin-that-was."

—Koth of the Hammer

Empyrial Plate
Artifact — Equipment

Equipped creature gets +1/+1 for each card in your hand.

Equip

A body clad in steel reflects a warrior's resolve.

Etched Oracle
Artifact Creature — Wizard

Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.)

, Remove four +1/+1 counters from this creature: Target player draws three cards.

0/0
Everflowing Chalice
Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.)

This artifact enters with a charge counter on it for each time it was kicked.

: Add for each charge counter on this artifact.

Fellwar Stone
Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?"

—Mairsil, the Pretender

Golgari Signet
Artifact

, : Add .

Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.

Gruul Signet
Artifact

, : Add .

Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.

Howling Mine
Artifact

At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.

The mine's riches never end, nor do the moans of the spirits doomed to haunt them.

Ichor Wellspring
Artifact

When this artifact enters or is put into a graveyard from the battlefield, draw a card.

"Our glorious infection has taken hold."

—Elesh Norn, Grand Cenobite

Keening Stone
Artifact

, : Target player mills X cards, where X is the number of cards in that player's graveyard.

As it spins, dead voices shriek in an ever-increasing cacophony, rending the mind asunder.

Lightning Greaves
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

Loxodon Warhammer
Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink.

Equip

"A crafter must imbue her weapon with part of her soul—something the Phyrexians are incapable of doing."

—Melira, sylvok outcast

Mycosynth Wellspring
Artifact

When this artifact enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

The oil created the mycosynth. The mycosynth created New Phyrexia.

Myr Battlesphere
Artifact Creature — Myr Construct

When this creature enters, create four 1/1 colorless Myr artifact creature tokens.

Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

4/7
Myr Retriever
Artifact Creature — Myr

When this creature dies, return another target artifact card from your graveyard to your hand.

Mephidross gives up treasure easily . . . as long as you take its place.

1/1
Nevinyrral's Disk
Artifact

This artifact enters tapped.

, : Destroy all artifacts, creatures, and enchantments.

Orzhov Signet
Artifact

, : Add .

The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.

Psychosis Crawler
Artifact Creature — Phyrexian Horror

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.

"If that brain can't figure out the secret of the serum, then add more brains."

—Rhmir, Hand of the Augur

*/*
Rakdos Signet
Artifact

, : Add .

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

Shimmer Myr
Artifact Creature — Myr

Flash

You may cast artifact spells as though they had flash.

It evades Phyrexians by hiding in the spaces between seconds.

2/2
Simic Signet
Artifact

, : Add .

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

Skullclamp
Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip

The mind is a beautiful bounty encased in an annoying bone container.

Sol Ring
Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

Solemn Simulacrum
Artifact Creature — Golem

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When this creature dies, you may draw a card.

2/2
Soul of New Phyrexia
Artifact Creature — Phyrexian Avatar

Trample

: Permanents you control gain indestructible until end of turn.

, Exile this card from your graveyard: Permanents you control gain indestructible until end of turn.

6/6
Sunforger
Artifact — Equipment

Equipped creature gets +4/+0.

, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.

Equip

Swiftfoot Boots
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"There is great wisdom in rushing headlong into combat . . . if you're prepared."

—Kenjek, captain of the Thousand Swords

Temple Bell
Artifact

: Each player draws a card.

Enlightenment is not gained by striking the bell or hearing its toll. It's found in the silence that follows.

Trading Post
Artifact

, , Discard a card: You gain 4 life.

, , Pay 1 life: Create a 0/1 white Goat creature token.

, , Sacrifice a creature: Return target artifact card from your graveyard to your hand.

, , Sacrifice an artifact: Draw a card.

Venser's Journal
Artifact — Book

You have no maximum hand size.

At the beginning of your upkeep, you gain 1 life for each card in your hand.

A Planeswalker's chronicle spans worlds and civilizations, each page a lifetime.

Whispersilk Cloak
Artifact — Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip

Such cloaks are in high demand both by assassins and by those who fear them.

Arcane Sanctum
Land

This land enters tapped.

: Add , , or .

"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."

—Tullus of Palandius

Azorius Chancery
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Boros Garrison
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Buried Ruin
Land

: Add .

, , Sacrifice this land: Return target artifact card from your graveyard to your hand.

History has buried its treasures deep.

Caves of Koilos
Land

: Add .

: Add or . This land deals 1 damage to you.

Command Tower
Land

: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Crumbling Necropolis
Land

This land enters tapped.

: Add , , or .

"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."

—Olcot, Rider of Joffik

Darksteel Citadel
Artifact Land

Indestructible

: Add .

Structures built from darksteel yield to neither assault nor age.

Darkwater Catacombs
Land

, : Add .

Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.

Dimir Aqueduct
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Dismal Backwater
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Dragonskull Summit
Land

This land enters tapped unless you control a Swamp or a Mountain.

: Add or .

Dreadship Reef
Land

: Add .

, : Put a storage counter on this land.

, Remove X storage counters from this land: Add X mana in any combination of and/or .

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."

—Pulan, Bant orchardist

Forbidden Orchard
Land

: Add one mana of any color.

Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.

Frontier Bivouac
Land

This land enters tapped.

: Add , , or .

"The most powerful dreams visit those who shelter in a dragon's skull."

—Chianul, Who Whispers Twice

Golgari Rot Farm
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Grand Coliseum
Land

This land enters tapped.

: Add .

: Add one mana of any color. This land deals 1 damage to you.

Gruul Turf
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .