Destroy target artifact or enchantment.
Draw a card.
The magic of the River Heralds is so great that even a single shaman can fend off a pirate landing party.
Reach
: Create a 3/3 green Beast creature token.
, Exile this card from your graveyard: Create a 3/3 green Beast creature token.
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
All Saprolings get +1/+1.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, create four 1/1 green Saproling creature tokens.
When this creature enters, you gain 5 life.
When this creature leaves the battlefield, create a 3/3 green Beast creature token.
"Always carry two spears."
—Mokgar, Kalonian hunter
Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
Creatures you control have base power and toughness X/X until end of turn.
"A regression to ancient forms? A glimpse of future evolutions? Or a fleeting alteration of the present?"
—Vorel of the Hull Clade
Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
At the beginning of your first main phase, remove all flood counters from this enchantment. If no counters were removed this way, put a flood counter on this enchantment and draw a card. Otherwise, add .
Flying
Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When this creature enters, draw a card.
Prevent all damage that would be dealt to creature tokens you control.
When Selesnya needed a champion, Emmara put the ranks of her guild before herself—making her the perfect choice.
Destroy target attacking or blocking creature.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards, then discard two cards.
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
"We will grow an army large enough to withstand the Izzet's madness."
—Trostani
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, you may return another target creature to its owner's hand.
Choose one —
• Naya Charm deals 3 damage to target creature.
• Return target card from a graveyard to its owner's hand.
• Tap all creatures target player controls.
Flying
Whenever you cast a noncreature spell, untap this creature. It gains protection from the color of your choice until end of turn.
The elite of Ojutai's brood, the skywise see their enemies as puzzles to be solved.
Destroy target artifact or creature. It can't be regenerated.
"We are all decaying, always in a state of near-death. One moment without breath and we begin to break down."
—Cevraya, Golgari shaman
[+1]: Tap target permanent, then untap another target permanent.
[−2]: Ral Zarek deals 3 damage to any target.
[−7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Refuse deals damage to target spell's controller equal to that spell's mana value.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
Trample, hexproof
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
The Sagu Jungle's thick undergrowth conceals even the largest predators—if they wish to remain hidden.
Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card.
Rakshasa trade in secrets, amassing wealth from their careful revelation.
Choose one —
• Destroy target monocolored creature.
• Destroy target artifact or enchantment.
• Draw two cards, then discard a card.
"Strike," the fumes hiss. "Raise an empire with your ambition."
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
"One day every pillar will be a tree and every hall a glade."
—Trostani
Whenever another creature you control enters, you gain life equal to that creature's toughness.
, : Populate. (Create a token that's a copy of a creature token you control.)
There are no soloists in the chorus of Selesnya.
Draw three cards. You may play an additional land this turn.
As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.
: Create a 3/3 green Centaur creature token.
: Populate. (Create a token that's a copy of a creature token you control.)
"Preachers of freedom forget that conformity can be beautiful."
[+1]: Until your next turn, whenever a creature deals combat damage to Vraska, destroy that creature.
[−3]: Destroy target nonland permanent.
[−7]: Create three 1/1 black Assassin creature tokens with "Whenever this token deals combat damage to a player, that player loses the game."
Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever this creature deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
, , Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
The mysterious purpose of two of the rings had eluded Esper mages—until now.
: Add or .
, , Sacrifice this artifact: Draw two cards.
"Mandatory lockets enable the tracking of all Senate personnel for improved security and efficiency."
—Dovin Baan
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Forged by divine hands to wander mortal realms.
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
It harmonizes with the essence of its master.
, , Discard a card: Put a study counter on Grimoire of the Dead.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
: Add .
, , Sacrifice this artifact: Draw two cards.
"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned."
"And how did that work out last time?" asked Jace.
: Add or .
, , Sacrifice this artifact: Draw two cards.
"Remember to discharge your locket every seven hours. Unless you prefer the spontaneous aether overload, of course."
—Daxiver, Izzet electromancer
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay . If you do, draw a card.
It would be unfortunate if the key fell into the wrong hands.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.
When this creature enters, destroy target nonland permanent an opponent controls.
The impact sent the soldiers scattering—then something came out of the crater.
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard.
, : Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
: Add or .
, , Sacrifice this artifact: Draw two cards.
"This trinket will gain you admittance to some painfully exclusive gatherings."
—Exava, blood witch
: Add .
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Imprint — When this artifact enters, you may exile a creature card from your hand.
, : Create a token that's a copy of the exiled card. X is the mana value of that card.
, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.
: Add .
Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
: Add .
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add .
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
This land enters tapped.
: Add or .
It promises protection to those in need and proclaims a warning to any who would threaten Ravnican law.
This land enters tapped.
: Add or .
"I do as I choose with what is mine. And it is all mine."
—Nicol Bolas
(: Add or .)
This land enters tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
, : Add .
Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
: Add .
: Return this card from your graveyard to the battlefield tapped.
"This is it! All the cryptoliths point here!"
—Jace Beleren