Commander 2021

C21 · 409 cards · Released

Memorial to Genius
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Draw two cards.

Mikokoro, Center of the Sea
Legendary Land

: Add .

, : Each player draws a card.

"Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed."

—Scroll fragment from the ruins of Minamo

Mosswort Bridge
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Myriad Landscape
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Novijen, Heart of Progress
Land

: Add .

, : Put a +1/+1 counter on each creature that entered this turn.

"The unnatural pressures of life in this city are best withstood by lifeforms that adapt with unnatural swiftness."

—Momir Vig

Opal Palace
Land

: Add .

, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Oran-Rief, the Vastwood
Land

This land enters tapped.

: Add .

: Put a +1/+1 counter on each green creature that entered this turn.

Orzhov Basilica
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Phyrexia's Core
Land

: Add .

, , Sacrifice an artifact: You gain 1 life.

"So even the heart of our world has succumbed."

—Koth of the Hammer

Radiant Fountain
Land

When this land enters, you gain 2 life.

: Add .

"All peoples treasure a place where the weary traveler may drink in peace."

—Ajani Goldmane

Reliquary Tower
Land

You have no maximum hand size.

: Add .

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Rogue's Passage
Land

: Add .

, : Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Sapseep Forest
Land — Forest

(: Add .)

This land enters tapped.

, : You gain 1 life. Activate only if you control two or more green permanents.

Scavenger Grounds
Land — Desert

: Add .

, , Sacrifice a Desert: Exile all graveyards.

When the last scrap of flesh is scoured away, the Curse of Wandering ends. Then the dead may sleep.

Secluded Steppe
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Shivan Reef
Land

: Add .

: Add or . This land deals 1 damage to you.

Simic Growth Chamber
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Slayers' Stronghold
Land

: Add .

, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Its courtyards are lit during every hour of the day so that night may never fall within its walls.

Sunhome, Fortress of the Legion
Land

: Add .

, : Target creature gains double strike until end of turn.

Sunhome—the stalwart shield, the towering sentinel, the seat of justice.

Tainted Field
Land

: Add .

: Add or . Activate only if you control a Swamp.

Tainted Wood
Land

: Add .

: Add or . Activate only if you control a Swamp.

Temple of Epiphany
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Malady
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Mystery
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Silence
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of the False God
Land

: Add . Activate only if you control five or more lands.

Those who bring nothing to the temple take nothing away.

Temple of Triumph
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Breena, the Demagogue
Legendary Creature — Bird Warlock

Flying

Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.

1/3
Felisa, Fang of Silverquill
Legendary Creature — Vampire Wizard

Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.

3/2
Veyran, Voice of Duality
Legendary Creature — Efreet Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.

If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

2/2
Zaffai, Thunder Conductor
Legendary Creature — Human Shaman

Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai deals 10 damage to an opponent chosen at random.

1/4
Gyome, Master Chef
Legendary Creature — Troll Warlock

Trample

At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn.

, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.

5/3
Willowdusk, Essence Seer
Legendary Creature — Dryad Druid

, : Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery.

3/3
Alibou, Ancient Witness
Legendary Artifact Creature — Golem

Other artifact creatures you control have haste.

Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.

4/5
Osgir, the Reconstructor
Legendary Creature — Giant Artificer

Vigilance

, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.

, , Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.

4/4
Adrix and Nev, Twincasters
Legendary Creature — Merfolk Wizard

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

If one or more tokens would be created under your control, twice that many of those tokens are created instead.

2/2
Esix, Fractal Bloom
Legendary Creature — Fractal

Flying

The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix and create that many tokens that are copies of that creature.

4/4
Angel of the Ruins
Artifact Creature — Angel

Flying

When this creature enters, exile up to two target artifacts and/or enchantments.

Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5/7
Archaeomancer's Map
Artifact

When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.

Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Bronze Guardian
Artifact Creature — Golem

Double strike

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Other artifacts you control have ward .

Bronze Guardian's power is equal to the number of artifacts you control.

*/5
Combat Calligrapher
Creature — Bird Cleric

Flying

Inklings can't attack you or planeswalkers you control.

Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.

3/3
Digsite Engineer
Creature — Dwarf Artificer

Whenever you cast an artifact spell, you may pay . If you do, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

3/3
Excavation Technique
Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)

Destroy target nonland permanent. Its controller creates two Treasure tokens.

Guardian Archon
Creature — Archon

Flying

As this creature enters, secretly choose an opponent.

Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.

5/5
Losheel, Clockwork Scholar
Legendary Creature — Elephant Artificer

Prevent all combat damage that would be dealt to attacking artifact creatures you control.

Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.

2/4
Monologue Tax
Enchantment

Whenever an opponent casts their second spell each turn, you create a Treasure token.

Nils, Discipline Enforcer
Legendary Creature — Human Cleric

At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.

Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.

2/2
Promise of Loyalty
Sorcery

Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

Scholarship Sponsor
Creature — Human Advisor

When this creature enters, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.

3/3
Commander's Insight
Instant

Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.

Curiosity Crafter
Creature — Bird Wizard

Flying

You have no maximum hand size.

Whenever a creature token you control deals combat damage to a player, draw a card.

3/3
Dazzling Sphinx
Creature — Sphinx

Flying

Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.

4/5
Deekah, Fractal Theorist
Legendary Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.

: Target creature token can't be blocked this turn.

3/3
Inspiring Refrain
Sorcery

Draw two cards. Exile Inspiring Refrain with three time counters on it.

Suspend 3 (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Muse Vortex
Sorcery

Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.

Octavia, Living Thesis
Legendary Creature — Elemental Octopus

This spell costs less to cast if you have eight or more instant and/or sorcery cards in your graveyard.

Ward

Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.

8/8
Perplexing Test
Instant

Choose one —

• Return all creature tokens to their owners' hands.

• Return all nontoken creatures to their owners' hands.

Replication Technique
Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)

Create a token that's a copy of target permanent you control.

Sly Instigator
Creature — Human Wizard

, : Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

2/4
Spawning Kraken
Creature — Kraken

Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token.

6/6