Flash
Enchant creature
Enchanted creature gets +1/+1.
: Regenerate enchanted creature.
Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.
His family was the first to reach out to the human monks. He soon knew as many koans as he did blade strikes.
At the beginning of your upkeep, sacrifice a Snake.
Whenever Shisato deals combat damage to a player, that player skips their next untap step.
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
It spoke with the voice of nature, but its words were curses spat upon humankind.
Other Snake creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
"No sooner had the beast collapsed under the blows of Takeno's sword than the earth rippled and the creature rose again to face him."
—Battle of Akagi River: A Survivor's Tale
Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
"When the kumo attacked the monks' sacred shrine, a mournful toll for help echoed through the forest. Thus began the Battle of Silk, which would last six years."
—Great Battles of Kamigawa
Reach (This creature can block creatures with flying.)
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
Menace (This creature can't be blocked except by two or more creatures.)
Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
Destroy target artifact or enchantment.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Prevent all combat damage that would be dealt to equipped creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Tap an untapped creature you control: Target player mills a card.
"The Kami War drove many members of Konda's court insane. As their spiritual world turned against them, so too did their minds turn from reality."
—The History of Kamigawa
Equipped creature has ": Put an aim counter on Hankyu" and ", Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
: Add .
Tap an untapped legendary permanent you control: Untap this artifact.
Before being presented to its lord, each shaku is blessed by every hero of every region within that lord's domain.
Players can't untap more than one artifact during their untap steps.
"Just looking at it fills me with dread . . . . Yet since it arrived, I've done little else. My blades have dulled and my business has failed, and still I cannot look away."
—Keisaku, master swordmaker
Whenever you cast a Spirit or Arcane spell, this artifact becomes a 4/4 Spirit artifact creature until end of turn.
Before the Kami War, the shishi were symbolic guardians, protecting the shrines where they stood. But after the kami turned on the material world, shishi began pouncing from their perches to attack would-be supplicants.
, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"From the clouds, you can see as far as the distant horizon. It's a reminder of the infinite possibilities of everyday life."
—Noboru, master kitemaker
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
Konda's Banner can be attached only to a legendary creature.
Creatures that share a color with equipped creature get +1/+1.
Creatures that share a creature type with equipped creature get +1/+1.
Equip
Equipped creature has ": This creature gets +1/+0 until end of turn."
Whenever equipped creature deals damage to a blocking creature, this Equipment deals that much damage to each other creature defending player controls.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Arcane spells you cast cost less to cast.
Spirit creatures you control get +1/+1.
Long ago, the priests would wave the gohei to call down the gods. Now it lies forgotten, but the spirits still feel its pull.
Whenever you draw a card, exile the top card of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with this artifact into your hand.
: This artifact deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.
"We received an anonymous letter suggesting that Kumano holds a secret to defeating the kami, but he is nowhere to be found."
—General Takeno, letter to Lord Konda
Equipped creature gets +2/+0 and has first strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Not keen-edged enough for cutting armor, the no-dachi slew by folding its victim rapidly and violently under the weight of its impact.
Equipped creature gets +3/+1.
Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.
When Oathkeeper is put into a graveyard from the battlefield, exile equipped creature.
Equip
This artifact enters with X charge counters on it.
, : Create a 1/1 green Snake creature token for each charge counter on this artifact.
: Put target card from a graveyard on the bottom of its owner's library.
Lanterns carved from the mystic stones of the Reito Mines were said to light the way of lost souls.
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
, : Exile target instant or sorcery spell that targets you. (The spell has no effect.)
, , Sacrifice Shell of the Last Kappa: You may cast a spell from among cards exiled with Shell of the Last Kappa without paying its mana cost.
Equipped creature gets +5/+5.
, Exile Tatsumasa: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.
Equip
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
If a player would draw a card, that player exiles that card face up instead.
Each player may play lands and cast spells from among cards they exiled with this artifact this turn.
Boseiju enters tapped.
, Pay 2 life: Add . If that mana is spent on an instant or sorcery spell, that spell can't be countered.
: Add .
: Add or . This land doesn't untap during your next untap step.
: Add .
, : Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Since the war began, the castle's walls mark the only place on Kamigawa where no kami has ever set foot.
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Hall of the Bandit Lord enters tapped.
, Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.
: Add .
: Add or . This land doesn't untap during your next untap step.
: Add .
, : Untap target legendary permanent.
Its students graduate the school and enter history.
: Add .
, : Target legendary creature gets +1/+1 until end of turn.
If a land can be said to have a heart, Okina is the heart of Kamigawa.
: Add .
: Add or . This land doesn't untap during your next untap step.
: Add .
, : Target legendary creature gains first strike until end of turn.
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot.
: Add .
, : Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor.
: Add .
: Add or . This land doesn't untap during your next untap step.
Untaidake enters tapped.
, Pay 2 life: Add . Spend this mana only to cast legendary spells.
Untaidake is the needle that weaves the fabric of creation.
: Add .
: Add or . This land doesn't untap during your next untap step.
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