Commander Legends: Battle for Baldur's Gate

CLB · 936 cards · Released

Mazzy, Truesword Paladin
Legendary Creature — Halfling Knight

Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.

Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.

3/4
Miirym, Sentinel Wyrm
Legendary Creature — Dragon Spirit

Flying, ward

Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.

6/6
Minthara, Merciless Soul
Legendary Creature — Elf Cleric

Minthara has ward , where X is the number of experience counters you have.

At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.

Creatures you control get +1/+0 for each experience counter you have.

2/2
Myrkul, Lord of Bones
Legendary Creature — God

As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible.

Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.

7/5
Neera, Wild Mage
Legendary Creature — Human Elf Shaman

Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.

2/7
Nine-Fingers Keene
Legendary Creature — Human Rogue

Menace

Ward—Pay 9 life.

Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order.

4/4
Oji, the Exquisite Blade
Legendary Creature — Human Monk

When Oji enters, you gain 2 life and scry 2.

Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.

They walk the Path of Kensei with perfect balance.

2/3
Raggadragga, Goreguts Boss
Legendary Creature — Human Boar

Each creature you control with a mana ability gets +2/+2.

Whenever a creature you control with a mana ability attacks, untap it.

Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.

4/4
Raphael, Fiendish Savior
Legendary Creature — Devil Noble

Flying

Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.

At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."

4/4
Rilsa Rael, Kingpin
Legendary Creature — Human Rogue

Deathtouch

When Rilsa Rael enters, you take the initiative.

Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.

2/5
Thrakkus the Butcher
Legendary Creature — Dragon Peasant

Trample

Whenever Thrakkus attacks, double the power of each Dragon you control until end of turn.

Somehow, he never seems to run out of fresh meat.

3/4
Zevlor, Elturel Exile
Legendary Creature — Tiefling Warrior

Haste

, : When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.

4/2
Archivist of Oghma
Creature — Halfling Cleric

Flash

Whenever an opponent searches their library, you gain 1 life and draw a card.

2/2
Ascend from Avernus
Sorcery

Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.

Horn of Valhalla
Artifact — Equipment

Equipped creature gets +1/+1 for each creature you control.

Equip

Ysgard's Call
Sorcery — Adventure

Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)

Lae'zel's Acrobatics
Instant

Exile all nontoken creatures you control, then roll a d20.

1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.

10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Sculpted Sunburst
Sorcery

Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.

White Plume Adventurer
Creature — Orc Cleric

When this creature enters, you take the initiative.

At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

3/3
Windshaper Planetar
Creature — Angel

Flash

Flying

When this creature enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)

4/4
Displacer Kitten
Creature — Cat Beast

Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

2/2
Elminster's Simulacrum
Instant

For each opponent, you create a token that's a copy of up to one target creature that player controls.

Font of Magic
Enchantment

Instant and sorcery spells you cast cost less to cast for each time you've cast a commander from the command zone this game.

Gale's Redirection
Instant

Exile target spell, then roll a d20 and add that spell's mana value.

1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.

Illithid Harvester
Creature — Horror

Ceremorphosis — When this creature enters, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.

4/4
Plant Tadpoles
Sorcery — Adventure

Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.)

Kindred Discovery
Enchantment

As this enchantment enters, choose a creature type.

Whenever a creature you control of the chosen type enters or attacks, draw a card.

Robe of the Archmagi
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you draw that many cards.

Equip

Equip Shaman, Warlock, or Wizard

Tomb of Horrors Adventurer
Creature — Elf Monk

When this creature enters, you take the initiative.

Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)

4/4
Wizards of Thay
Creature — Human Wizard

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Instant and sorcery spells you cast cost less to cast.

You may cast sorcery spells as though they had flash.

3/3
Altar of Bhaal
Artifact

, , Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Bone Offering
Sorcery — Adventure

Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)

Astarion's Thirst
Instant

Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.

Blood Money
Sorcery

Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.

Call to the Void
Sorcery

Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.

Elder Brain
Creature — Horror

Menace

Whenever this creature attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

6/6
Eldritch Pact
Sorcery

Target player draws X cards and loses X life, where X is the number of cards in their graveyard.

Intellect Devourer
Creature — Horror

Devour Intellect — When this creature enters, each opponent exiles a card from their hand until this creature leaves the battlefield.

Body Thief — You may play lands and cast spells from among cards exiled with this creature. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

2/4
Pact Weapon
Artifact — Equipment

As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life.

Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.

Equip—Discard a card.

Ravenloft Adventurer
Creature — Human Rogue Assassin

When this creature enters, you take the initiative.

If a creature an opponent controls would die, instead exile it and put a hit counter on it.

Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.

3/4
Balor
Creature — Demon

Flying

Whenever this creature attacks or dies, choose one or more. Each mode must target a different player.

• Target opponent draws three cards, then discards three cards at random.

• Target opponent sacrifices a nontoken artifact of their choice.

• This creature deals damage to target opponent equal to the number of cards in their hand.

5/5
Caves of Chaos Adventurer
Creature — Human Barbarian

Trample

When this creature enters, you take the initiative.

Whenever this creature attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.

5/3
Descent into Avernus
Enchantment

At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.

Elturel Survivors
Creature — Tiefling Peasant

Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

As long as this creature is attacking, it gets +X/+0, where X is the number of lands defending player controls.

0/4
Firbolg Flutist
Creature — Giant Bard

Enthralling Performance — When this creature enters, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

4/4
Storm King's Thunder
Instant

When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.

Wand of Wonder
Artifact

, : Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.

1—9 | X is one.

10—19 | X is two.

20 | X is three.

Wrathful Red Dragon
Creature — Dragon

Flying

Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.

5/5
Wyll's Reversal
Instant

Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.

1—14 | You may choose new targets for that spell or ability.

15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.

Barroom Brawl
Sorcery

Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.

Earthquake Dragon
Creature — Elemental Dragon

This spell costs less to cast, where X is the total mana value of Dragons you control.

Flying, trample

, Sacrifice a land: Return this card from your graveyard to your hand.

10/10
Jaheira's Respite
Instant

Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.

Prevent all combat damage that would be dealt this turn.

Majestic Genesis
Sorcery

Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Monster Manual
Artifact — Book

, : You may put a creature card from your hand onto the battlefield.

Zoological Study
Sorcery — Adventure

Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)

Owlbear Cub
Creature — Bird Bear

Mama's Coming — Whenever this creature attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.

3/3
Traverse the Outlands
Sorcery

Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Undermountain Adventurer
Creature — Giant Warrior

Vigilance

When this creature enters, you take the initiative.

: Add . If you've completed a dungeon, add six instead.

3/4
Basilisk Collar
Artifact — Equipment

Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Blade of Selves
Artifact — Equipment

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Equip

Fraying Line
Artifact

When this artifact enters, put a rope counter on target creature you control.

At the beginning of each player's upkeep, that player may pay . If they do, they put a rope counter on a creature they control. Otherwise, exile this artifact and each creature without a rope counter on it, then remove all rope counters from all creatures.

Mighty Servant of Leuk-o
Artifact — Vehicle

Trample

Ward—Discard a card.

Whenever this Vehicle becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.

Crew 4

6/6
Mirror of Life Trapping
Artifact

Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with this artifact to the battlefield under their owners' control.

Baldur's Gate
Legendary Land — Gate

: Add .

, : Add X mana of any one color, where X is the number of other Gates you control.