Commander Legends: Battle for Baldur's Gate

CLB · 936 cards · Released

Stick Together
Sorcery

Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)

Every veteran adventurer will tell you to stick with your party, because the ones who split up aren't around to give advice.

Aboleth Spawn
Creature — Fish Horror

Flash

Ward

Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.

2/3
Artificer Class
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

The first artifact spell you cast each turn costs less to cast.

: Level 2

When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.

: Level 3

At the beginning of your end step, create a token that's a copy of target artifact you control.

Astral Dragon
Creature — Dragon

Flying

Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.

4/4
Endless Evil
Enchantment — Aura

Enchant creature you control

At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.

When enchanted creature dies, if that creature was a Horror, return this card to its owner's hand.

Grell Philosopher
Creature — Horror Wizard

Aberrant Tinkering — When this creature enters and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.

1/4
Mocking Doppelganger
Creature — Shapeshifter

Flash

You may have this creature enter as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)

0/0
Psionic Ritual
Sorcery

Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost.

Exile Psionic Ritual.

Black Market Connections
Enchantment

At the beginning of your first main phase, choose one or more —

• Sell Contraband — Create a Treasure token. You lose 1 life.

• Buy Information — Draw a card. You lose 2 life.

• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)

Brainstealer Dragon
Creature — Dragon Horror

Flying

At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.

6/6
From the Catacombs
Sorcery

Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Escape, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Solemn Doomguide
Creature — Tiefling Cleric

Flying

Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth . (: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/5
Uchuulon
Creature — Crab Ooze Horror

Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control.

Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of this creature.

*/4
Bothersome Quasit
Creature — Demon

Menace

Goaded creatures your opponents control can't block.

Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

3/2
Death Kiss
Creature — Beholder

Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn.

: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When this creature becomes monstrous, goad up to X target creatures your opponents control.

5/5
Delayed Blast Fireball
Instant

Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Loot Dispute
Enchantment

When this enchantment enters, you take the initiative and create a Treasure token.

Whenever you attack the player who has the initiative, create a Treasure token.

Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.

Nalfeshnee
Creature — Beast Demon

Flying

Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)

4/6
Spectacular Showdown
Sorcery

Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Green Slime
Creature — Ooze

Flash

When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

2/2
Journey to the Lost City
Enchantment

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.

1—9 | You may put a land card from among those cards onto the battlefield.

10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.

20 | Put all permanent cards exiled with this enchantment onto the battlefield, then sacrifice it.

Tlincalli Hunter
Creature — Scorpion Scout

Trample

Once each turn, you may pay rather than pay the mana cost for a creature spell you cast from exile.

7/7
Retrieve Prey
Sorcery — Adventure

Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)

Venture Forth
Sorcery

Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.

Suspend 3

Multiclass Baldric
Artifact — Equipment

Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.

As long as you have a full party, prevent all damage that would be dealt to equipped creature.

Equip

Sarevok's Tome
Artifact — Book

When this artifact enters, you take the initiative.

: Add . If you have the initiative, add instead.

, : Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.

Archpriest of Iona
Creature — Human Cleric

Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.

*/2
Austere Command
Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.

Aven Mindcensor
Creature — Bird Wizard

Flash

Flying

If an opponent would search a library, that player searches the top four cards of that library instead.

2/1
Bygone Bishop
Creature — Spirit Cleric

Flying

Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

2/3
Crib Swap
Kindred Instant — Shapeshifter

Changeling (This card is every creature type.)

Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Dusk
Sorcery

Destroy all creatures with power 3 or greater.

Dawn
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

Eight-and-a-Half-Tails
Legendary Creature — Fox Cleric

: Target permanent you control gains protection from white until end of turn.

: Target spell or permanent becomes white until end of turn.

"Virtue is an inner light that can prevail in every soul."

2/2
Frontline Medic
Creature — Human Cleric

Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn.

Sacrifice this creature: Counter target spell with in its mana cost unless its controller pays .

3/3
Galepowder Mage
Creature — Kithkin Wizard

Flying

Whenever this creature attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

3/3
Glorious Protector
Creature — Angel Cleric

Flash

Flying

When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield.

Foretell

3/4
Irregular Cohort
Creature — Shapeshifter

Changeling (This card is every creature type.)

When this creature enters, create a 2/2 colorless Shapeshifter creature token with changeling.

Where fickle form meets lasting loyalty.

2/2
Jazal Goldmane
Legendary Creature — Cat Warrior

First strike (This creature deals combat damage before creatures without first strike.)

: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.

"As my kha, he is the source of my inspiration. As my brother, he is the embodiment of my aspirations."

—Ajani Goldmane

4/4
Mage's Attendant
Creature — Cat Rogue

When this creature enters, create a 1/1 blue Wizard creature token with ", Sacrifice this token: Counter target noncreature spell unless its controller pays ."

Crime sometimes makes unlikely allies into lifelong friends.

3/2
Magus of the Balance
Creature — Human Wizard

, , Sacrifice this creature: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

2/2
Mikaeus, the Lunarch
Legendary Creature — Human Cleric

Mikaeus enters with X +1/+1 counters on it.

: Put a +1/+1 counter on Mikaeus.

, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

0/0
Mirror Entity
Creature — Shapeshifter

Changeling (This card is every creature type.)

: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.

1/1
Mother of Runes
Creature — Human Cleric

: Target creature you control gains protection from the color of your choice until end of turn.

"My family protects all families."

1/1
Order of Whiteclay
Creature — Kithkin Cleric

, : Return target creature card with mana value 3 or less from your graveyard to the battlefield. ( is the untap symbol.)

Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.

1/4
Priest of Ancient Lore
Creature — Dwarf Cleric

When this creature enters, you gain 1 life and draw a card.

"We are a product of our ancestors, the apotheosis of countless noble generations. Speak their names with reverence, and they will guide your path."

2/1
Rumor Gatherer
Creature — Elf Wizard

Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

"It's delightful, the things their owners reveal when they think no one is listening."

2/1
Selfless Spirit
Creature — Spirit Cleric

Flying

Sacrifice this creature: Creatures you control gain indestructible until end of turn.

"There is always more to give."

2/1
Sevinne's Reclamation
Sorcery

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Solemn Recruit
Creature — Dwarf Warrior

Double strike

Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on this creature.

"I can no longer sit in my workshop and ignore the events outside. My hammers strike for the people of Ghirapur."

2/2
Squad Commander
Creature — Kor Warrior

When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.

3/3
Unbreakable Formation
Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Valiant Changeling
Creature — Shapeshifter

This spell costs less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than .

Changeling (This card is every creature type.)

Double strike

3/3
Aether Gale
Sorcery

Return six target nonland permanents to their owners' hands.

The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.

Angler Turtle
Creature — Turtle

Hexproof

Creatures your opponents control attack each combat if able.

It is ancient, immense, and irresistible.

5/7
Chasm Skulker
Creature — Squid Horror

Whenever you draw a card, put a +1/+1 counter on this creature.

When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)

1/1
Compulsive Research
Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"

Curse of the Swine
Sorcery

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Another imminent battle subsided in busy snuffling and carefree rooting.

Curse of Verbosity
Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

Idle chatter beckons many an attentive ear.

Dissipation Field
Enchantment

Whenever a permanent deals damage to you, return it to its owner's hand.

"Strike me once, shame on you. Strike me twice . . . Well, let's just see if you can."

—Kara Vrist, Neurok agent

Domineering Will
Instant

Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.

Fact or Fiction
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Try to pretend like you understand what's important."