Commander Legends: Battle for Baldur's Gate

CLB · 936 cards · Released

Bountiful Promenade
Land

This land enters tapped unless you have two or more opponents.

: Add or .

Luxury Suite
Land

This land enters tapped unless you have two or more opponents.

: Add or .

Morphic Pool
Land

This land enters tapped unless you have two or more opponents.

: Add or .

Reflecting Pool
Land

: Add one mana of any type that a land you control could produce.

Sea of Clouds
Land

This land enters tapped unless you have two or more opponents.

: Add or .

Spire Garden
Land

This land enters tapped unless you have two or more opponents.

: Add or .

Deep Gnome Terramancer
Creature — Gnome Wizard

Flash

Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.

2/2
Folk Hero
Legendary Enchantment — Background

Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."

Harper Recruiter
Creature — Human Warrior

Flying

Whenever this creature attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.

3/1
Seasoned Dungeoneer
Creature — Human Warrior

When this creature enters, you take the initiative.

Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

3/4
Stick Together
Sorcery

Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)

Aboleth Spawn
Creature — Fish Horror

Flash

Ward

Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.

2/3
Astral Dragon
Creature — Dragon

Flying

Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.

4/4
Clan Crafter
Legendary Enchantment — Background

Commander creatures you own have ", Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."

Endless Evil
Enchantment — Aura

Enchant creature you control

At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.

When enchanted creature dies, if that creature was a Horror, return this card to its owner's hand.

Grell Philosopher
Creature — Horror Wizard

Aberrant Tinkering — When this creature enters and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.

1/4
Mocking Doppelganger
Creature — Shapeshifter

Flash

You may have this creature enter as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)

0/0
Psionic Ritual
Sorcery

Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost.

Exile Psionic Ritual.

Zellix, Sanity Flayer
Legendary Creature — Horror

Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.

, : Target player mills three cards.

Choose a Background (You can have a Background as a second commander.)

2/3
Black Market Connections
Enchantment

At the beginning of your first main phase, choose one or more —

• Sell Contraband — Create a Treasure token. You lose 1 life.

• Buy Information — Draw a card. You lose 2 life.

• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)

Brainstealer Dragon
Creature — Dragon Horror

Flying

At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.

6/6
Burakos, Party Leader
Legendary Creature — Orc

Burakos is also a Cleric, Rogue, Warrior, and Wizard.

Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.

Choose a Background (You can have a Background as a second commander.)

2/4
From the Catacombs
Sorcery

Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Escape, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Haunted One
Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Solemn Doomguide
Creature — Tiefling Cleric

Flying

Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth . (: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/5
Uchuulon
Creature — Crab Ooze Horror

Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control.

Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of this creature.

*/4
Baeloth Barrityl, Entertainer
Legendary Creature — Elf Shaman

Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.)

Whenever a goaded attacking or blocking creature dies, you create a Treasure token.

Choose a Background (You can have a Background as a second commander.)

2/5
Bothersome Quasit
Creature — Demon

Menace

Goaded creatures your opponents control can't block.

Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

3/2
Death Kiss
Creature — Beholder

Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn.

: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When this creature becomes monstrous, goad up to X target creatures your opponents control.

5/5
Delayed Blast Fireball
Instant

Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Loot Dispute
Enchantment

When this enchantment enters, you take the initiative and create a Treasure token.

Whenever you attack the player who has the initiative, create a Treasure token.

Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.

Nalfeshnee
Creature — Beast Demon

Flying

Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)

4/6
Passionate Archaeologist
Legendary Enchantment — Background

Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."

Spectacular Showdown
Sorcery

Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Durnan of the Yawning Portal
Legendary Creature — Human Warrior

Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs less to cast for each opponent.)

Choose a Background (You can have a Background as a second commander.)

3/3
Green Slime
Creature — Ooze

Flash

When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

2/2
Journey to the Lost City
Enchantment

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.

1—9 | You may put a land card from among those cards onto the battlefield.

10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.

20 | Put all permanent cards exiled with this enchantment onto the battlefield, then sacrifice it.

Tlincalli Hunter
Creature — Scorpion Scout

Trample

Once each turn, you may pay rather than pay the mana cost for a creature spell you cast from exile.

7/7
Retrieve Prey
Sorcery — Adventure

Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)

Venture Forth
Sorcery

Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.

Suspend 3

Captain N'ghathrod
Legendary Creature — Horror Pirate

Horrors you control have menace.

Whenever a Horror you control deals combat damage to a player, that player mills that many cards.

At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.

3/6
Faldorn, Dread Wolf Herald
Legendary Creature — Human Druid

Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token.

, , Discard a card: Exile the top card of your library. You may play it this turn.

3/3
Firkraag, Cunning Instigator
Legendary Creature — Dragon

Flying, haste

Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.

Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag and you draw a card.

3/3
Nalia de'Arnise
Legendary Creature — Human Rogue

You may look at the top card of your library any time.

You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.

At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.

3/3
Multiclass Baldric
Artifact — Equipment

Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.

As long as you have a full party, prevent all damage that would be dealt to equipped creature.

Equip

Sarevok's Tome
Artifact — Book

When this artifact enters, you take the initiative.

: Add . If you have the initiative, add instead.

, : Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.

Captain N'ghathrod
Legendary Creature — Horror Pirate

Horrors you control have menace.

Whenever a Horror you control deals combat damage to a player, that player mills that many cards.

At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.

3/6
Faldorn, Dread Wolf Herald
Legendary Creature — Human Druid

Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token.

, , Discard a card: Exile the top card of your library. You may play it this turn.

"Cities are a blight on the beauty of nature."

3/3
Firkraag, Cunning Instigator
Legendary Creature — Dragon

Flying, haste

Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.

Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag and you draw a card.

3/3
Nalia de'Arnise
Legendary Creature — Human Rogue

You may look at the top card of your library any time.

You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.

At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.

3/3
Folk Hero
Legendary Enchantment — Background

Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."

Tales of your great deeds follow you no matter how far you travel from your hometown.

Clan Crafter
Legendary Enchantment — Background

Commander creatures you own have ", Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."

Trained by a dwarven master, you see the potential in every scrap of metal.

Zellix, Sanity Flayer
Legendary Creature — Horror

Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.

, : Target player mills three cards.

Choose a Background (You can have a Background as a second commander.)

2/3
Burakos, Party Leader
Legendary Creature — Orc

Burakos is also a Cleric, Rogue, Warrior, and Wizard.

Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.

Choose a Background (You can have a Background as a second commander.)

2/4
Haunted One
Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Baeloth Barrityl, Entertainer
Legendary Creature — Elf Shaman

Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.)

Whenever a goaded attacking or blocking creature dies, you create a Treasure token.

Choose a Background (You can have a Background as a second commander.)

2/5
Passionate Archaeologist
Legendary Enchantment — Background

Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."

You can't remember a time when you didn't feel the pull of forgotten stories and buried secrets.

Durnan of the Yawning Portal
Legendary Creature — Human Warrior

Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs less to cast for each opponent.)

Choose a Background (You can have a Background as a second commander.)

3/3
Deep Gnome Terramancer
Creature — Gnome Wizard

Flash

Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.

2/2
Harper Recruiter
Creature — Human Warrior

Flying

Whenever this creature attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.

3/1
Seasoned Dungeoneer
Creature — Human Warrior

When this creature enters, you take the initiative.

Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

3/4