Commander 2011

CMD · 318 cards · Released

Skyscribing
Sorcery

Each player draws X cards.

Forecast , Reveal this card from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)

Slipstream Eel
Creature — Fish Beast

This creature can't attack unless defending player controls an Island.

Cycling (, Discard this card: Draw a card.)

"It's a fine way to travel, if you don't mind the smell."

6/6
Spell Crumple
Instant

Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.

Trade Secrets
Sorcery

Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.

Trench Gorger
Creature — Leviathan

Trample

When this creature enters, you may search your library for any number of land cards, exile them, then shuffle. If you do, this creature has base power and base toughness each equal to the number of cards exiled this way.

6/6
Vedalken Plotter
Creature — Vedalken Wizard

When this creature enters, exchange control of target land you control and target land an opponent controls.

"Fair? At what point in our negotiations did you convince yourself my goal was to be fair?"

1/1
Vision Skeins
Instant

Each player draws two cards.

"I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first."

Vow of Flight
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.

"Soaring is wasted on the winged."

—Edric, Spymaster of Trest

Whirlpool Whelm
Instant

Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Windfall
Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

"To fill your mind with knowledge, we must start by emptying it."

—Barrin, master wizard

Wonder
Creature — Incarnation

Flying

As long as this card is in your graveyard and you control an Island, creatures you control have flying.

"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."

Scroll of Beginnings

2/2
Attrition
Enchantment

, Sacrifice a creature: Destroy target nonblack creature.

"I will trade life for life with the insurgents. Our resources, unlike theirs, are limitless."

—Davvol, Evincar of Rath

Avatar of Woe
Creature — Avatar

If there are ten or more creature cards total in all graveyards, this spell costs less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

: Destroy target creature. It can't be regenerated.

6/5
Buried Alive
Sorcery

Search your library for up to three creature cards, put them into your graveyard, then shuffle.

The scrape of shovels and the tumble of cold dirt soon muffled their pleas.

Butcher of Malakir
Creature — Vampire Warrior

Flying

Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.

His verdict is always guilty. His sentence is always death.

5/4
Dark Hatchling
Creature — Horror

Flying

When this creature enters, destroy target nonblack creature. It can't be regenerated.

3/3
Diabolic Tutor
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

The wise always keep an ear open to the whispers of power.

Doom Blade
Instant

Destroy target nonblack creature.

The void is without substance but cuts like steel.

Dread Cacodemon
Creature — Demon

When this creature enters, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.

Those who hear its roar perish. The lucky ones only feel its fetid breath.

8/8
Evincar's Justice
Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Evincar's Justice deals 2 damage to each creature and each player.

Extractor Demon
Creature — Demon

Flying

Whenever another creature leaves the battlefield, you may have target player mill two cards.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5/5
Fallen Angel
Creature — Angel

Flying

Sacrifice a creature: This creature gets +2/+1 until end of turn.

"Why do you weep for the dead? I rejoice, for they have died for me."

3/3
Fleshbag Marauder
Creature — Zombie Warrior

When this creature enters, each player sacrifices a creature of their choice.

Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.

3/1
Footbottom Feast
Instant

Put any number of target creature cards from your graveyard on top of your library.

Draw a card.

The scent of rot and vinegar fills the marsh, inviting boggarts from every warren to reunite and feast.

Grave Pact
Enchantment

Whenever a creature you control dies, each other player sacrifices a creature of their choice.

"The bonds of loyalty can tie one to the grave."

—Crovax, ascendant evincar

Gravedigger
Creature — Zombie

When this creature enters, you may return target creature card from your graveyard to your hand.

Only a thin layer of dirt separates civilization from an undead apocalypse.

2/2
Hex
Sorcery

Destroy six target creatures.

When killing five just isn't enough.

Living Death
Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Mortivore
Creature — Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

The light sigh of its breath whistles through its bones.

*/*
Nantuko Husk
Creature — Zombie Insect

Sacrifice a creature: This creature gets +2/+2 until end of turn.

The soul sheds light, and death is its shadow. When the light dims, life and death embrace.

—Nantuko teaching

2/2
Nemesis Trap
Instant — Trap

If a white creature is attacking, you may pay rather than pay this spell's mana cost.

Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.

Nezumi Graverobber
Creature — Rat Rogue

: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip this creature.

2/1
Nighteyes the Desecrator
Legendary Creature — Rat Wizard

: Put target creature card from a graveyard onto the battlefield under your control.

4/2
Patron of the Nezumi
Legendary Creature — Spirit

Rat offering (You may cast this spell any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)

Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.

6/6
Razorjaw Oni
Creature — Demon Spirit

Black creatures can't block.

It gnashed its teeth, and the battlefield filled with the screech of blade striking blade.

4/5
Reiver Demon
Creature — Demon

Flying

When this creature enters, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.

6/6
Rise from the Grave
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Death is no excuse for disobedience."

—Liliana Vess

Scythe Specter
Creature — Specter

Flying

Whenever this creature deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the greatest mana value among cards discarded this way loses life equal to that mana value.

4/4
Sewer Nemesis
Creature — Horror

As this creature enters, choose a player.

Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.

Whenever the chosen player casts a spell, that player mills a card.

*/*
Shared Trauma
Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way.

Shriekmaw
Creature — Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When this creature enters, destroy target nonartifact, nonblack creature.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

3/2
Sign in Blood
Sorcery

Target player draws two cards and loses 2 life.

Little agonies pave the way to greater power.

Stitch Together
Sorcery

Return target creature card from your graveyard to your hand.

Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.

Syphon Flesh
Sorcery

Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.

Necromancers deal in commodities far more precious than gold and grain.

Syphon Mind
Sorcery

Each other player discards a card. You draw a card for each card discarded this way.

When tempers run high, it's easy to lose your head.

Unnerve
Sorcery

Each opponent discards two cards.

"If fear is the only tool you have left, then you'll never control me."

—Xantcha, to Gix

Vampire Nighthawk
Creature — Vampire Shaman

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

2/3
Vow of Malice
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

"I grant you blades—on the condition that they are not pointed at me."

—Damia, Sage of Stone

Akroma, Angel of Fury
Legendary Creature — Angel

This spell can't be countered.

Flying, trample, protection from white and from blue

: Akroma gets +1/+0 until end of turn.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

6/6
Anger
Creature — Incarnation

Haste

As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

"For its time as a mortal, Anger chose a shell of boiling rock."

Scroll of Beginnings

2/2
Avatar of Fury
Creature — Avatar

If an opponent controls seven or more lands, this spell costs less to cast.

Flying

: This creature gets +1/+0 until end of turn.

6/6
Avatar of Slaughter
Creature — Avatar

All creatures have double strike and attack each combat if able.

"Diplomacy has solved nothing. Only bloodspill can end this now. Call forth the warbringer."

—Basandra, Battle Seraph

8/8
Breath of Darigaaz
Sorcery

Kicker (You may pay an additional as you cast this spell.)

Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.

Chain Reaction
Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."

—Nundari, Sea Gate militia captain

Chaos Warp
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Chartooth Cougar
Creature — Cat Beast

: This creature gets +1/+0 until end of turn.

Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

4/4
Cleansing Beam
Instant

Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.

"Justice is toothless without punishment. Righteousness cannot succeed without the suffering of the guilty."

—Razia, Boros archangel

Comet Storm
Instant

Multikicker (You may pay an additional any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

Death by Dragons
Sorcery

Each player other than target player creates a 5/5 red Dragon creature token with flying.

Suddenly, Eldo felt very alone.

Disaster Radius
Sorcery

As an additional cost to cast this spell, reveal a creature card from your hand.

Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.

Dragon Whelp
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.

2/3