Earthquake deals X damage to each creature without flying and each player.
They fell screaming into the depths of the chasm like so many pebbles tossed down a well.
Trample
When this creature enters, destroy target land.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, it deals 4 damage to target creature.
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."
—Sisay, captain of the Weatherlight
Flying
: This creature gets +1/+0 until end of turn.
Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?
Whenever this creature blocks or becomes blocked, target opponent gains control of it. (This removes this creature from combat.)
"If you kids don't stop that racket, I'm turning this expedition around right now!"
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
"Maybe they wanted to be on the winning side for once."
—Matoc, lavamancer
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
At the beginning of each upkeep, this creature deals 3 damage to any target.
"Granted, it's the pinnacle of utter destructiveness. So what would you call two of them?"
—Riku of Two Reflections
Flying, trample
Join forces — Whenever this creature attacks or blocks, each player starting with you may pay any amount of mana. This creature gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
The oni leapt easily from peak to peak, toying with its victims, its voice a purr from the rumbling depths of nightmare.
Punishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay . If you do, return this card from your graveyard to your hand.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
Trample
Whenever this creature deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
Destroy all nonbasic lands.
"We have built a wall upon sand. The wall will vanish. The sand will remain."
—Oracle en-Vec
When this creature leaves the battlefield, it deals 6 damage to target creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Disaster stalks with gaping jaws across unready lands.
Your opponents can't search libraries.
If an opponent would begin an extra turn, that player skips that turn instead.
The correct answer to a barbarian's riddle is to choke on your cleverness and die.
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
The Keldons used the toxic vents in the cracked earth to bolster their home's defenses.
Enchant creature
Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
"Ruhan would never agree to such terms."
—Ruhan of the Fomori
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
"I knew that trick long before your great-grandmother's great-grandmother was born."
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."
The ground erupted in time with the hedron's thrum, a dirge of the last days.
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
"My battle cry reaches ears far keener than yours."
—Saidah, Joraga hunter
Trample
As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
"'I have arrived,' bellowed Brawn, and the plane shuddered."
—Scroll of Beginnings
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost.
Create four 1/1 green Snake creature tokens.
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
: Add .
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
When this creature enters, you may return target card from your graveyard to your hand.
She remembers every word spoken, from the hero's oath to the baby's cry.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Torching Krosa would be pointless. It grows faster than it burns.
This creature enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Enchant creature
When this Aura enters, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
Saprolings add the three and the four to the "one-two punch."
[+1]: Untap two target lands.
[−1]: Create a 3/3 green Beast creature token.
[−4]: Creatures you control get +3/+3 and gain trample until end of turn.
Draw three cards.
"Words lie. People lie. The land tells the truth."
Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Create a 4/4 green Beast creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
"We should learn from the hydra. It never plays favorites; it devours everyone equally."
—Thrass, elder druid
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"The land grows only where the kami will it."
—Dosan the Falling Leaf
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
"Ach! Hans, run! It's the lhurgoyf!"
—Saffi Eriksdotter, last words
At the beginning of each player's first main phase, that player adds .
Battered and beaten by years of salt and claw, he never ceased to walk, and to seed. Only now, in this time of rebirth, do his seeds take root.
Reach
When this creature dies, create a 2/4 black Spider creature token with reach.
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
There are many ruins, but there used to be many more.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
Trample
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.
This creature enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: You gain 2 life.
: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
"Squall, gale, hurricane—it's all a matter of size . . . and price."
When this creature dies, create seven 1/1 green Insect creature tokens.
The insects keep the wurm's hide free from parasites. In return, the wurm doesn't eat the insects.
Each opponent sacrifices an artifact or enchantment of their choice.
"You may enter, but leave those lifeless things of your world behind."
—Modruni, maro-sorcerer
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
: Regenerate this creature.
It's no coincidence that the oldest trolls are also the angriest.
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
"Savagery is the birthright of every creature that draws breath—or wishes it could."
—Karador, Ghost Chieftain
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice this creature: Draw a card.
Flying
When this creature enters, destroy target permanent.
"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void."
—Razia, Boros archangel