Commander 2011

CMD · 318 cards · Released

Earthquake
Sorcery

Earthquake deals X damage to each creature without flying and each player.

They fell screaming into the depths of the chasm like so many pebbles tossed down a well.

Faultgrinder
Creature — Elemental

Trample

When this creature enters, destroy target land.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

4/4
Flametongue Kavu
Creature — Kavu

When this creature enters, it deals 4 damage to target creature.

"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."

—Sisay, captain of the Weatherlight

4/2
Furnace Whelp
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?

2/2
Goblin Cadets
Creature — Goblin

Whenever this creature blocks or becomes blocked, target opponent gains control of it. (This removes this creature from combat.)

"If you kids don't stop that racket, I'm turning this expedition around right now!"

2/1
Insurrection
Sorcery

Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

"Maybe they wanted to be on the winning side for once."

—Matoc, lavamancer

Lash Out
Instant

Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Magmatic Force
Creature — Elemental

At the beginning of each upkeep, this creature deals 3 damage to any target.

"Granted, it's the pinnacle of utter destructiveness. So what would you call two of them?"

—Riku of Two Reflections

7/7
Mana-Charged Dragon
Creature — Dragon

Flying, trample

Join forces — Whenever this creature attacks or blocks, each player starting with you may pay any amount of mana. This creature gets +X/+0 until end of turn, where X is the total amount of mana paid this way.

5/5
Oni of Wild Places
Creature — Demon Spirit

Haste

At the beginning of your upkeep, return a red creature you control to its owner's hand.

The oni leapt easily from peak to peak, toying with its victims, its voice a purr from the rumbling depths of nightmare.

6/5
Punishing Fire
Instant

Punishing Fire deals 2 damage to any target.

Whenever an opponent gains life, you may pay . If you do, return this card from your graveyard to your hand.

Pyrohemia
Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.

: This enchantment deals 1 damage to each creature and each player.

Rapacious One
Creature — Eldrazi Drone

Trample

Whenever this creature deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."

5/4
Ruination
Sorcery

Destroy all nonbasic lands.

"We have built a wall upon sand. The wall will vanish. The sand will remain."

—Oracle en-Vec

Spitebellows
Creature — Elemental

When this creature leaves the battlefield, it deals 6 damage to target creature.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Disaster stalks with gaping jaws across unready lands.

6/1
Stranglehold
Enchantment

Your opponents can't search libraries.

If an opponent would begin an extra turn, that player skips that turn instead.

The correct answer to a barbarian's riddle is to choke on your cleverness and die.

Sulfurous Blast
Instant

Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

The Keldons used the toxic vents in the cracked earth to bolster their home's defenses.

Vow of Lightning
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.

"Ruhan would never agree to such terms."

—Ruhan of the Fomori

Wild Ricochet
Instant

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

"I knew that trick long before your great-grandmother's great-grandmother was born."

Acidic Slime
Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When this creature enters, destroy target artifact, enchantment, or land.

2/2
Aquastrand Spider
Creature — Spider Mutant

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

0/0
Awakening Zone
Enchantment

At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."

The ground erupted in time with the hedron's thrum, a dirge of the last days.

Baloth Woodcrasher
Creature — Beast

Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.

4/4
Bestial Menace
Sorcery

Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.

"My battle cry reaches ears far keener than yours."

—Saidah, Joraga hunter

Brawn
Creature — Incarnation

Trample

As long as this card is in your graveyard and you control a Forest, creatures you control have trample.

"'I have arrived,' bellowed Brawn, and the plane shuddered."

Scroll of Beginnings

3/3
Cobra Trap
Instant — Trap

If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost.

Create four 1/1 green Snake creature tokens.

Collective Voyage
Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

Cultivate
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

Deadly Recluse
Creature — Spider

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

1/2
Deadwood Treefolk
Creature — Treefolk

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When this creature enters or leaves the battlefield, return another target creature card from your graveyard to your hand.

3/6
Elvish Aberration
Creature — Elf Mutant

: Add .

Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

4/5
Eternal Witness
Creature — Human Shaman

When this creature enters, you may return target card from your graveyard to your hand.

She remembers every word spoken, from the hero's oath to the baby's cry.

2/1
Explosive Vegetation
Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Torching Krosa would be pointless. It grows faster than it burns.

Fertilid
Creature — Elemental

This creature enters with two +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

0/0
Fierce Empath
Creature — Elf

When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

1/1
Fists of Ironwood
Enchantment — Aura

Enchant creature

When this Aura enters, create two 1/1 green Saproling creature tokens.

Enchanted creature has trample.

Saprolings add the three and the four to the "one-two punch."

Garruk Wildspeaker
Legendary Planeswalker — Garruk

[+1]: Untap two target lands.

[−1]: Create a 3/3 green Beast creature token.

[−4]: Creatures you control get +3/+3 and gain trample until end of turn.

Loyalty: 3
Harmonize
Sorcery

Draw three cards.

"Words lie. People lie. The land tells the truth."

Hornet Queen
Creature — Insect

Flying, deathtouch

When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.

2/2
Hunting Pack
Instant

Create a 4/4 green Beast creature token.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Hydra Omnivore
Creature — Hydra

Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.

"We should learn from the hydra. It never plays favorites; it devours everyone equally."

—Thrass, elder druid

8/8
Invigorate
Instant

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.

Target creature gets +4/+4 until end of turn.

Kodama's Reach
Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"The land grows only where the kami will it."

—Dosan the Falling Leaf

Krosan Tusker
Creature — Boar Beast

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

6/5
Lhurgoyf
Creature — Lhurgoyf

Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.

"Ach! Hans, run! It's the lhurgoyf!"

—Saffi Eriksdotter, last words

*/1+*
Magus of the Vineyard
Creature — Human Wizard

At the beginning of each player's first main phase, that player adds .

Battered and beaten by years of salt and claw, he never ceased to walk, and to seed. Only now, in this time of rebirth, do his seeds take root.

1/1
Penumbra Spider
Creature — Spider

Reach

When this creature dies, create a 2/4 black Spider creature token with reach.

2/4
Relic Crush
Instant

Destroy target artifact or enchantment and up to one other target artifact or enchantment.

There are many ruins, but there used to be many more.

Sakura-Tribe Elder
Creature — Snake Shaman

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.

1/1
Scavenging Ooze
Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.

2/2
Spawnwrithe
Creature — Elemental

Trample

Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.

Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.

2/2
Spike Feeder
Creature — Spike

This creature enters with two +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

Remove a +1/+1 counter from this creature: You gain 2 life.

0/0
Squallmonger
Creature — Monger

: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.

"Squall, gale, hurricane—it's all a matter of size . . . and price."

3/3
Symbiotic Wurm
Creature — Wurm

When this creature dies, create seven 1/1 green Insect creature tokens.

The insects keep the wurm's hide free from parasites. In return, the wurm doesn't eat the insects.

7/7
Tribute to the Wild
Instant

Each opponent sacrifices an artifact or enchantment of their choice.

"You may enter, but leave those lifeless things of your world behind."

—Modruni, maro-sorcerer

Troll Ascetic
Creature — Troll Shaman

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

: Regenerate this creature.

It's no coincidence that the oldest trolls are also the angriest.

3/2
Veteran Explorer
Creature — Human Soldier Scout

When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.

1/1
Vow of Wildness
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.

"Savagery is the birthright of every creature that draws breath—or wishes it could."

—Karador, Ghost Chieftain

Yavimaya Elder
Creature — Human Druid

When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

, Sacrifice this creature: Draw a card.

2/1
Angel of Despair
Creature — Angel

Flying

When this creature enters, destroy target permanent.

"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void."

—Razia, Boros archangel

5/5