Commander 2011

CMD · 318 cards · Released

Acorn Catapult
Artifact

, : This artifact deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.

The Kalonian word for "ammunition" is the same as the word for "bait."

Armillary Sphere
Artifact

, , Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

The mysterious purpose of two of the rings had eluded Esper mages—until now.

Boros Signet
Artifact

, : Add .

"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride."

—Agrus Kos

Champion's Helm
Artifact — Equipment

Equipped creature gets +2/+2.

As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip

Darksteel Ingot
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

: Add one mana of any color.

Dimir Signet
Artifact

, : Add .

An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.

Dreamstone Hedron
Artifact

: Add .

, , Sacrifice this artifact: Draw three cards.

Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.

Fellwar Stone
Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?"

—Mairsil, the Pretender

Golgari Signet
Artifact

, : Add .

Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.

Gruul Signet
Artifact

, : Add .

Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.

Howling Mine
Artifact

At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.

The mine's riches never end, nor do the moans of the spirits doomed to haunt them.

Izzet Signet
Artifact

, : Add .

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

Lightning Greaves
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

Oblivion Stone
Artifact

, : Put a fate counter on target permanent.

, , Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Orzhov Signet
Artifact

, : Add .

The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.

Prophetic Prism
Artifact

When this artifact enters, draw a card.

, : Add one mana of any color.

"The explorer who found it got a bad deal when he sold it. He merely got rich."

Rakdos Signet
Artifact

, : Add .

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

Selesnya Signet
Artifact

, : Add .

The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.

Simic Signet
Artifact

, : Add .

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

Skullclamp
Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip

The mind is a beautiful bounty encased in an annoying bone container.

Sol Ring
Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

Solemn Simulacrum
Artifact Creature — Golem

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When this creature dies, you may draw a card.

2/2
Triskelavus
Artifact Creature — Construct

Flying

This creature enters with three +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this token: This token deals 1 damage to any target."

1/1
Akoum Refuge
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Azorius Chancery
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Barren Moor
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Bojuka Bog
Land

This land enters tapped.

When this land enters, exile target player's graveyard.

: Add .

Boros Garrison
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Command Tower
Land

: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Dimir Aqueduct
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Dreadship Reef
Land

: Add .

, : Put a storage counter on this land.

, Remove X storage counters from this land: Add X mana in any combination of and/or .

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Every world is an organism, able to grow new lands. Some just do it faster than others.

Forgotten Cave
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Fungal Reaches
Land

: Add .

, : Put a storage counter on this land.

, Remove X storage counters from this land: Add X mana in any combination of and/or .

Golgari Rot Farm
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Gruul Turf
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Homeward Path
Land

: Add .

: Each player gains control of all creatures they own.

"Let your heels point you home."

—Ancient blessing

Izzet Boilerworks
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Jwar Isle Refuge
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Kazandu Refuge
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Lonely Sandbar
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Molten Slagheap
Land

: Add .

, : Put a storage counter on this land.

, Remove X storage counters from this land: Add X mana in any combination of and/or .

Orzhov Basilica
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Rakdos Carnarium
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Rupture Spire
Land

This land enters tapped.

When this land enters, sacrifice it unless you pay .

: Add one mana of any color.

Secluded Steppe
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Selesnya Sanctuary
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Simic Growth Chamber
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Svogthos, the Restless Tomb
Land

: Add .

: Until end of turn, this land becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.

Temple of the False God
Land

: Add . Activate only if you control five or more lands.

Those who bring nothing to the temple take nothing away.

Terramorphic Expanse
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

Tranquil Thicket
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Vivid Crag
Land

This land enters tapped with two charge counters on it.

: Add .

, Remove a charge counter from this land: Add one mana of any color.

Vivid Creek
Land

This land enters tapped with two charge counters on it.

: Add .

, Remove a charge counter from this land: Add one mana of any color.

Vivid Grove
Land

This land enters tapped with two charge counters on it.

: Add .

, Remove a charge counter from this land: Add one mana of any color.

Vivid Marsh
Land

This land enters tapped with two charge counters on it.

: Add .

, Remove a charge counter from this land: Add one mana of any color.

Vivid Meadow
Land

This land enters tapped with two charge counters on it.

: Add .

, Remove a charge counter from this land: Add one mana of any color.

Zoetic Cavern
Land

: Add .

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Nothing lives within it, yet there is life.

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)