Sliver creatures you control get +3/+3.
Slivers will swiftly adapt to fill any evolutionary niche, even if that niche is "earthshaking apex predator."
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
All Sliver creatures get +2/+2.
"The colossal thing rumbled over the ridge, tree husks crumbling before it. The ones we were already fighting howled as it came, their muscles suddenly surging, and we knew it was time to flee."
—Llanach, Skyshroud ranger
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
From the cracks in the stone, she reads stories of the past. From the swirling vines, she glimpses visions of the future.
Constellation — Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Flash
When this enchantment enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this enchantment: Scry 2.
"My time will come, when no road will divide the endless verdure of the trees."
Flash
Any player may cast Sliver spells as though they had flash.
The directors of the Riptide Project wanted instant results on the sliver experiments. They got their wish.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to its problems.
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
: Add X mana of any one color, where X is the number of enchantments you control.
The arrival of spring's first flowers is a sacred occasion to Karametra's acolytes, who fill the Setessan woods with song in celebration.
Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
Cantankerous and territorial, sandwurms claim even the skies above their dunes.
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
"A blessing is not a gift. It is a duty."
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Those who love the woods only wish to spread its majesty.
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
The venom softens tissue and liquefies internal organs, allowing the slivers to feed freely without wasting time chewing.
Whenever you cast an enchantment spell, you may draw a card.
"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not."
—Fyndhorn elder
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human Warrior creature token.
II — Create a 1/1 green Elf Warrior creature token.
III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
[−3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
[−7]: Return all enchantment cards from your graveyard to the battlefield.
Sliver creatures you control have flying and haste.
Forked tails rustled. Talons clicked. A lone sliver streaked overhead like jagged lightning, and the hive thundered.
All Slivers have shroud. (They can't be the targets of spells or abilities.)
Bred as living shields, these slivers have proven unruly—they know they cannot be caught.
Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way.
"Your own frailty is your undoing. I am merely the one to expose it."
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Anarchy comes in many forms: social, individual, Gruul . . .
All Sliver creatures have haste.
All Slivers have ", Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
"When establishing a new hive in hostile territory, slivers abandon all sense of individual self-preservation to ensure the queen's survival."
—Rukarumel, field journal
All Slivers have "When this permanent enters, destroy target artifact or enchantment."
"Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive."
—Llanach, Skyshroud ranger
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Mogglings have been known to play ball with hibernating slivers, completely unaware of their true nature.
Lifelink
Enchantment spells you cast cost less to cast.
He had heard rumors of the cities—the constant noise, the stagnant air, the tainted water—and he had no wish to learn if they were true.
Sliver creatures you control have "When this creature enters, it deals 1 damage to target player or planeswalker and you gain 1 life."
Warm enough to incubate eggs or incinerate those who would eat them.
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Even after a false god tore the magic from Dominaria, power still radiated from the Mirari sword that slew her.
[+2]: You may discard a card. If you do, draw a card.
[−2]: Exile target enchantment, tapped artifact, or tapped creature.
[−8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
[+1]: You gain 2 life. Add , , or . Spend this mana only to cast a noncreature spell.
[−2]: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset deals damage equal to that card's mana value to target creature or planeswalker.
[−6]: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."
First strike, hexproof
Whenever Narset attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
All Slivers have ", Sacrifice this permanent: Destroy target permanent."
Though Volrath is long dead, the slivers have become everything he wanted them to be: mindless instruments of destruction and despair.
Reach
At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)
, Exile this creature: Return target card from your graveyard to your hand.
When Oath of Teferi enters, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
"For the lost and forgotten, I will keep watch."
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
[−2]: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Whenever you cast an enchantment spell, draw a card.
"The threads of magic that protect this place were woven by my will."
Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
"This is the source, the line unbroken since the calamity that brought such monsters to our shores."
—Hastric, Thunian scout
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
"Through every verdant field, every bough that hangs heavy with fruit, Karametra shows her love."
Defender, flying
Shroud (This creature can't be the target of spells or abilities.)
It provides what every discerning mage requires—time to think.
Flash
This spell costs less to cast for each attacking creature.
Trample
When this creature dies, create a 6/12 colorless Construct artifact creature token with trample.
, : Add .
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
, : Add .
"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride."
—Agrus Kos
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
, : For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Defender
: Creatures you control gain haste until end of turn.
"The Northern Beacon flared, and even before the drawbridge finished its descent, the knights charged out."
—Legend of the Gilded Knights
: Add .
, , Sacrifice this artifact: Draw three cards.
Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.
Imprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
, : Draw a card. Activate only if you control three or more lands with the same name.
Guarded by cartographers, disdained by warlords, coveted by adventurers.
Multikicker (You may pay an additional any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add for each charge counter on this artifact.
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for , add an additional .
Whenever you cast a colorless spell, you gain 2 life.
"We shall forever roam."
—Ayli, high priest of the Eternal Pilgrims
This creature enters with X +1/+1 counters on it.
When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature.
, : Put a +1/+1 counter on this creature.
: Add .
, , Sacrifice this artifact: Draw two cards.
"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned."
"And how did that work out last time?" asked Jace.
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
: Add .
Tap an untapped legendary permanent you control: Untap this artifact.
Before being presented to its lord, each shaku is blessed by every hero of every region within that lord's domain.
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls.
, , Remove a suspect counter from this artifact: Draw a card.
, Sacrifice this artifact: Draw a card.
, : Add .
The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.
Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip
, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
, , Put a page counter on this artifact: Draw a card.
When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.
This spell costs less to cast, where X is the total mana value of noncreature artifacts you control.
Sacrifice two artifacts: Return this card from your graveyard to your hand.