Commander Masters

CMM · 1067 cards · Released

Mind Stone
Artifact

: Add .

, , Sacrifice this artifact: Draw a card.

"What is mana but possibility, an idea not yet given form?"

—Jhoira, master artificer

Mirage Mirror
Artifact

: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.

Most mirrors show your reflection. Others show your potential.

Myriad Construct
Artifact Creature — Construct

Kicker

If this creature was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control.

When this creature becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.

4/4
Mystic Forge
Artifact

You may look at the top card of your library any time.

You may cast artifact spells and colorless spells from the top of your library.

, Pay 1 life: Exile the top card of your library.

Nevinyrral's Disk
Artifact

This artifact enters tapped.

, : Destroy all artifacts, creatures, and enchantments.

Nevinyrral's final act of spite was to make sure all of his magic was destroyed along with him.

Ornithopter of Paradise
Artifact Creature — Thopter

Flying

: Add one mana of any color.

"Through even our darkest days, we must never cease creating. Each new invention brings value to the world, be it beauty, utility, or both."

—Rashmi, aether-seer

0/2
Palladium Myr
Artifact Creature — Myr

: Add .

The myr are like the Glimmervoid: blank canvases on which to build grand creations.

2/2
Perilous Vault
Artifact

, , Exile this artifact: Exile all nonland permanents.

The spirit dragon Ugin arranged the hedrons of Zendikar to direct leylines of energy. To disrupt one is to unleash devastation and chaos.

Phyrexian Triniform
Artifact Creature — Phyrexian Golem

When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

9/9
Pillar of Origins
Artifact

As this artifact enters, choose a creature type.

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Scaretiller
Artifact Creature — Scarecrow

Whenever this creature becomes tapped, choose one —

• You may put a land card from your hand onto the battlefield tapped.

• Return target land card from your graveyard to the battlefield tapped.

Fields of battle turn to fields of grain.

1/4
Silent Arbiter
Artifact Creature — Construct

No more than one creature can attack each combat.

No more than one creature can block each combat.

Scholars say that arbiters exist on every world, created by an unknown hand to enforce justice.

1/5
Solemn Simulacrum
Artifact Creature — Golem

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When this creature dies, you may draw a card.

2/2
Soul of New Phyrexia
Artifact Creature — Phyrexian Avatar

Trample

: Permanents you control gain indestructible until end of turn.

, Exile this card from your graveyard: Permanents you control gain indestructible until end of turn.

6/6
Steel Hellkite
Artifact Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.

5/5
Stonecoil Serpent
Artifact Creature — Snake

Reach, trample, protection from multicolored

This creature enters with X +1/+1 counters on it.

Cast out of Garenbrig for his crimes, Ennor turned to fae magic to fashion the perfect weapon for his revenge.

0/0
Suspicious Bookcase
Artifact Creature — Wall

Defender

, : Target creature can't be blocked this turn.

The great library in the Museum of Old Capenna has a million volumes on display—and miles of passages hidden behind them.

0/4
Talisman of Conviction
Artifact

: Add .

: Add or . This artifact deals 1 damage to you.

"The sun banishes darkness every morning. I too will rise with such assuredness."

—Huatli

Talisman of Creativity
Artifact

: Add .

: Add or . This artifact deals 1 damage to you.

"Good ideas don't take time. They take a lot of bad ideas first."

—Ral Zarek

Talisman of Progress
Artifact

: Add .

: Add or . This artifact deals 1 damage to you.

Transmogrifying Wand
Artifact

This artifact enters with three charge counters on it.

, , Remove a charge counter from this artifact: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.

Vanquisher's Banner
Artifact

As this artifact enters, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Whenever you cast a creature spell of the chosen type, draw a card.

Wayfarer's Bauble
Artifact

, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.

Worn Powerstone
Artifact

This artifact enters tapped.

: Add .

Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.

Arcane Lighthouse
Land

: Add .

, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Arch of Orazca
Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

: Add .

, : Draw a card. Activate only if you have the city's blessing.

Blast Zone
Land

This land enters with a charge counter on it.

: Add .

, : Put X charge counters on this land.

, , Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.

Bonders' Enclave
Land

: Add .

, : Draw a card. Activate only if you control a creature with power 4 or greater.

There is a sanctuary that reveals itself only to those graced by the eludha—the mystical connection between bonder and monster.

Canopy Vista
Land — Forest Plains

(: Add or .)

This land enters tapped unless you control two or more basic lands.

The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.

Cascade Bluffs
Land

: Add .

, : Add , , or .

Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.

Cinder Glade
Land — Mountain Forest

(: Add or .)

This land enters tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

Eldrazi Temple
Land

: Add .

: Add . Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Each temple is a door to a horrible future.

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."

—Pulan, Bant orchardist

Flood Plain
Land

This land enters tapped.

, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Forge of Heroes
Land

: Add .

: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.

History is not delicately woven. It is hammered with fire.

Fortified Village
Land

As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.

: Add or .

Frontier Bivouac
Land

This land enters tapped.

: Add , , or .

"The most powerful dreams visit those who shelter in a dragon's skull."

—Chianul, Who Whispers Twice

Frostboil Snarl
Land

As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.

: Add or .

A smoldering storm of chilling fire.

Furycalm Snarl
Land

As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.

: Add or .

A seething locus of reverent rage.

Geier Reach Sanitarium
Legendary Land

: Add .

, : Each player draws a card, then discards a card.

All are welcome.

Golgari Rot Farm
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Grasslands
Land

This land enters tapped.

, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Guildless Commons
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Interplanar Beacon
Land

Whenever you cast a planeswalker spell, you gain 1 life.

: Add .

, : Add two mana of different colors. Spend this mana only to cast planeswalker spells.

Irrigated Farmland
Land — Plains Island

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Jungle Shrine
Land

This land enters tapped.

: Add , , or .

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

Karn's Bastion
Land

: Add .

, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"I can't protect everyone here. But those I can, I will."

—Karn

Krosan Verge
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Mage-Ring Network
Land

: Add .

, : Put a storage counter on this land.

, Remove any number of storage counters from this land: Add for each storage counter removed this way.

Mirrorpool
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

, , Sacrifice this land: Create a token that's a copy of target creature you control.

Mobilized District
Land

: Add .

: This land becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs less to activate for each legendary creature and planeswalker you control.

Sometimes the strongest weapon you can hold in your hand is another hand.

Mountain Valley
Land

This land enters tapped.

, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Mystic Gate
Land

: Add .

, : Add , , or .

The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.

Mystic Monastery
Land

This land enters tapped.

: Add , , or .

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."

Necroblossom Snarl
Land

As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.

: Add or .

A hungry lair of flourishing rot.

Nomad Outpost
Land

This land enters tapped.

: Add , , or .

"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong."

—Zurgo, khan of the Mardu

Opulent Palace
Land

This land enters tapped.

: Add , , or .

The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.

Orzhov Basilica
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Port Town
Land

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.

: Add or .

Prairie Stream
Land — Plains Island

(: Add or .)

This land enters tapped unless you control two or more basic lands.

The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.