Commander Masters

CMM · 1067 cards · Released

Myriad Landscape
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Opal Palace
Land

: Add .

, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Path of Ancestry
Land

This land enters tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Rejuvenating Springs
Land

This land enters tapped unless you have two or more opponents.

: Add or .

When they're done pummeling each other, the fighters relax companionably in the springs, warming their sore muscles.

Reliquary Tower
Land

You have no maximum hand size.

: Add .

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Rogue's Passage
Land

: Add .

, : Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Spectator Seating
Land

This land enters tapped unless you have two or more opponents.

: Add or .

The loudest and most heartfelt cheers come from the cheap seats.

Terramorphic Expanse
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"The land has its own intentions, beyond the understanding of those who live on it."

—Nissa Revane

Thriving Bluff
Land

This land enters tapped. As it enters, choose a color other than red.

: Add or one mana of the chosen color.

As eons passed, the rock wore away, revealing the rich colors at the mountain's heart.

Thriving Grove
Land

This land enters tapped. As it enters, choose a color other than green.

: Add or one mana of the chosen color.

Far from human eyes, birds flit between vivid blossoms in a hidden paradise.

Thriving Heath
Land

This land enters tapped. As it enters, choose a color other than white.

: Add or one mana of the chosen color.

Wildflowers here bloom not with the season but with the ebb and flow of magic.

Thriving Isle
Land

This land enters tapped. As it enters, choose a color other than blue.

: Add or one mana of the chosen color.

All the wonders of the natural world in one breathtaking microcosm.

Thriving Moor
Land

This land enters tapped. As it enters, choose a color other than black.

: Add or one mana of the chosen color.

Beauty appears in strange places for those with eyes to see it.

Training Center
Land

This land enters tapped unless you have two or more opponents.

: Add or .

Between matches, combatants practice to stay in peak mental and physical form.

Undergrowth Stadium
Land

This land enters tapped unless you have two or more opponents.

: Add or .

To get to Valor's Reach, competitors must first make a name for themselves in the smaller arenas.

Vault of Champions
Land

This land enters tapped unless you have two or more opponents.

: Add or .

Where victors are commemorated and moments of glory immortalized.

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Kozilek, the Great Distortion
Legendary Creature — Eldrazi

When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.

Menace

Discard a card with mana value X: Counter target spell with mana value X.

A void as cryptic as reality itself.

12/12
Morophon, the Boundless
Legendary Creature — Shapeshifter

Changeling (This card is every creature type.)

As Morophon enters, choose a creature type.

Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.

Other creatures you control of the chosen type get +1/+1.

6/6
Ulamog, the Ceaseless Hunger
Legendary Creature — Eldrazi

When you cast this spell, exile two target permanents.

Indestructible

Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.

A force as voracious as time itself.

10/10
Alms Collector
Creature — Cat Cleric

Flash

If an opponent would draw two or more cards, instead you and that player each draw a card.

"There is no justice when some profit and others go without."

3/4
Angelic Field Marshal
Creature — Angel

Flying

Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.

Her presence on the battlefield can transform an unruly mob into a disciplined army.

3/3
Avacyn, Angel of Hope
Legendary Creature — Angel

Flying, vigilance, indestructible

Other permanents you control have indestructible.

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

8/8
Balan, Wandering Knight
Legendary Creature — Cat Knight

First strike

Balan has double strike as long as two or more Equipment are attached to it.

: Attach all Equipment you control to Balan.

"What weapon will you bear against one who's mastered them all?"

3/3
Flawless Maneuver
Instant

If you control a commander, you may cast this spell without paying its mana cost.

Creatures you control gain indestructible until end of turn.

"Captain, your units are the tip of our spear. There is zero room for failure."

—Jirina Kudro

Grand Abolisher
Creature — Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

"Your superstitions and mumblings are useless chaff before my righteousness."

2/2
Heavenly Blademaster
Creature — Angel

Flying, double strike

When this creature enters, you may attach any number of Auras and Equipment you control to it.

Other creatures you control get +1/+1 for each Aura and Equipment attached to this creature.

3/6
Heliod, Sun-Crowned
Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature.

Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.

: Another target creature gains lifelink until end of turn.

5/5
Jazal Goldmane
Legendary Creature — Cat Warrior

First strike (This creature deals combat damage before creatures without first strike.)

: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.

"As my kha, he is the source of my inspiration. As my brother, he is the embodiment of my aspirations."

—Ajani Goldmane

4/4
Land Tax
Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Loyal Retainers
Creature — Human Advisor

Sacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.

Because sometimes the greatest enemy is paperwork.

1/1
Mangara, the Diplomat
Legendary Creature — Human Cleric

Lifelink

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.

Whenever an opponent casts their second spell each turn, draw a card.

2/4
Nahiri, the Lithomancer
Legendary Planeswalker — Nahiri

[+2]: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.

[−2]: You may put an Equipment card from your hand or graveyard onto the battlefield.

[−10]: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip .

Nahiri, the Lithomancer can be your commander.

Loyalty: 3
Odric, Master Tactician
Legendary Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

"Fear holds no place in faith's battle plan."

3/4
Puresteel Paladin
Creature — Human Knight

Whenever an Equipment you control enters, you may draw a card.

Metalcraft — Equipment you control have equip as long as you control three or more artifacts.

2/2
Righteous Confluence
Sorcery

Choose three. You may choose the same mode more than once.

• Create a 2/2 white Knight creature token with vigilance.

• Exile target enchantment.

• You gain 5 life.

Sephara, Sky's Blade
Legendary Creature — Angel

You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost.

Flying, lifelink

Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

7/7
Sevinne's Reclamation
Sorcery

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Smothering Tithe
Enchantment

Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"I await your donation."

—Dasha, Orzhov priest

Steelshaper's Gift
Sorcery

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Some blades seek their own wielders.

Sublime Exhalation
Sorcery

Undaunted (This spell costs less to cast for each opponent.)

Destroy all creatures.

Exhale, and let the winds carry your soul for all eternity.

Wakening Sun's Avatar
Creature — Dinosaur Avatar

When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.

"Kinjalli's encompassing rays herald new life in the moment of the sun's dawning."

—Chitlati, Lightning Rider

7/7
Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

Legend speaks of the lost coastal polis of Olantin, whose inhabitants' hubris enraged the sun god Heliod.

Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8
Aminatou's Augury
Sorcery

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

Azami, Lady of Scrolls
Legendary Creature — Human Wizard

Tap an untapped Wizard you control: Draw a card.

"Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami."

—Lady Azami, letter to Sensei Hisoka

0/2