As this creature enters, choose a creature type.
When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Forged by divine hands to wander mortal realms.
This artifact enters tapped.
: Add .
The essence of night to harden the soul.
: Target player mills a card. (They put the top card of their library into their graveyard.)
, , Sacrifice this artifact: Return target card from your graveyard to your hand.
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander
Equip
Not all beautiful things are fragile.
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
It harmonizes with the essence of its master.
: Add .
, , Sacrifice this artifact: Draw three cards.
Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.
When this creature enters, you gain 2 life.
When this creature dies, draw a card.
"It's the must-have gift for everyone on your list. Get one for yourself, too!"
—Chammi, curio vendor
This artifact enters tapped.
: Add .
The essence of flame to stoke the spirit.
Artifact spells you cast cost less to cast.
Automaton inspectors ensure that the Consulate's stringent standards for mass production are upheld.
: Target artifact creature gets +1/+1 until end of turn.
: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
Better living through metallurgy.
Equipped creature gets +3/+2.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has vigilance, trample, and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Bear the weight of so many spirits and you'll surrender civility and restraint to savagery and instinct.
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
If you would lose unspent mana, that mana becomes colorless instead.
Kruphix once dreamed that he traveled beyond the edge of the world to an unfamiliar land. Curious, he picked up a rock, and awoke to find it had followed him from the dream into reality.
Whenever this creature attacks or blocks, each player draws a card.
It wails of buried riches and the souls lost seeking them.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
, , Sacrifice an artifact: Return target artifact you control to its owner's hand.
, : Draw a card, then discard a card.
Most books simply deliver knowledge. This one expects some in return.
, Sacrifice this artifact: Add three mana of any one color. Spend this mana only to cast your commander.
"I've seen my share of baubles, minister. Whatever ostentatious bit of glitter you have there won't convince me to ... Oh my."
—Emperor Ayrelion
, : Draw three cards. This ability costs more to activate for each card in your hand.
Mages come from far and wide to bathe in its wisdom.
Flying
"Anything that watches without sleep and fights without fear is a valuable ally against the Phyrexians."
—Kara Vrist, Neurok agent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
"Nothing of the Maelstrom is quiet or easy."
—Ajani Goldmane
This artifact enters tapped.
: Add .
The essence of sunlight to brighten the way.
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, destroy target nonland permanent an opponent controls.
The impact sent the soldiers scattering—then something came out of the crater.
This creature enters with two +1/+1 counters on it.
, Discard a card: Put a +1/+1 counter on this creature.
Remove two +1/+1 counters from this creature: Draw a card.
This artifact enters tapped.
: Add .
The essence of life to heal the world.
This artifact enters tapped.
, : Destroy all artifacts, creatures, and enchantments.
Nevinyrral's final act of spite was to make sure all of his magic was destroyed along with him.
Equipped creature gets +1/+1 for each creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Draped with the pennon of a fallen outpost, the sword came to symbolize the peoples of Zendikar becoming one.
When this creature dies, it deals 2 damage to any target.
To Mirrodin, an explosive. To Phyrexia, a missionary.
When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Flying
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
The kor send their thopter kites to see if the land is in a welcoming mood.
When this Equipment enters, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this artifact enters, draw a card.
, : Add one mana of any color.
"The explorer who found it got a bad deal when he sold it. He merely got rich."
Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
"Without flame, there would be no iron tools, no cooked meals, no purge of old growth to make room for new."
—Brighthearth creed
Flying
When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
: Add .
, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
A light to bring hope in dark times.
Flash
You may cast artifact spells as though they had flash.
It evades Phyrexians by hiding in the spaces between seconds.
: Add .
"With this ring, you have friends in worlds you've never heard of."
—Sisay, Captain of the Weatherlight
This artifact enters tapped.
: Add .
The essence of wind to lift up the weary.
: Choose a player. That player adds one mana of any color they choose.
The first searchlights were given as gifts, symbols of cooperation, to the emissaries present at the signing of the Guildpact.
: Untap this artifact.
, : You gain 1 life.
, : Untap target creature.
, : Tap target creature.
, : Draw a card.
Vigilance
When this creature enters, you become the monarch.
"Brago in his arrogance let the throne's defenses fall dormant. Our new queen is not so incautious."
—Livio, Oathsworn Sentinel
This artifact enters with three brick counters on it.
, , Remove a brick counter from this artifact: Draw a card.
, : Scry 1.
Decades to build. Hours to demolish.
You have no maximum hand size.
: Add .
Infinite possibilities contained in a finite space.
, , Sacrifice this artifact: Destroy target permanent.
"A few drops of this, and the trickiest problems simply melt away."
—Thamaz, Weldfast inventor
When this creature dies, return another target artifact card from your graveyard to your hand.
Sometimes the smallest things make the biggest difference.
: Add .
, Sacrifice this land: Put your commander into your hand from the command zone.
"I gazed once into that light. Now it burns in my mind, forever denying me rest."
—Riku of Two Reflections
: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
: Add .
, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This land enters tapped unless you have two or more opponents.
: Add or .
When they're done pummeling each other, the fighters relax companionably in the springs, warming their sore muscles.
This land enters tapped.
When this land enters, sacrifice it unless you pay .
: Add one mana of any color.
This land enters tapped unless you have two or more opponents.
: Add or .
The loudest and most heartfelt cheers come from the cheap seats.
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.
This land enters tapped unless you have two or more opponents.
: Add or .
Between matches, combatants practice to stay in peak mental and physical form.
This land enters tapped unless you have two or more opponents.
: Add or .
To get to Valor's Reach, competitors must first make a name for themselves in the smaller arenas.
This land enters tapped unless you have two or more opponents.
: Add or .
Where victors are commemorated and moments of glory immortalized.