Reach
Whenever you cast an Elf spell, you may have this creature deal 2 damage to target creature with flying.
, , Sacrifice this creature and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.
"Life for life. The cost is always the same."
Trample
Whenever an artifact is put into a graveyard from the battlefield, this creature gets +2/+0 until end of turn.
"A trail of scrap metal can lead it into an ambush. But take care not to overfeed it."
—Adaran, Tangle hunter
Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.
"Regards from Peema."
—Rishkar
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Destroy target artifact or enchantment.
At the beginning of combat on your turn, you may pay . When you do, distribute X +1/+1 counters among any number of target Elves.
Partner (You can have two commanders if both have partner.)
His blade carves a path for his people. His words guide them along it.
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When this creature enters, you may destroy target artifact or enchantment.
"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
"The land is not dead, merely dormant. It will awaken if you know how to ask."
—Gilanra, Caller of Wirewood
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Surviving an encounter with it is proof enough that an initiate is ready for the Trial of Strength.
This creature enters with two +1/+1 counters on it.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto another target creature.
"It was right here a second ago . . ."
Vigilance, reach
"Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
—Endril, Kalonian naturalist
Trample
When this creature enters, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
"Rhonas's monument belongs to the wurms now. Look elsewhere for refuge."
—Arnun, vizier of the menagerie
Trample
When this creature dies, draw a card.
The apes of Yavimaya draw strength from the spirits of their ancestors.
Slurrk enters with five +1/+1 counters on it.
Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
Put X +1/+1 counters on target creature, where X is that creature's power.
An avatar he sculpts of instinct and force.
Reach
When this creature enters, you may destroy target creature with flying.
The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.
Put two +1/+1 counters on each creature you control.
The pack that ambushes, eviscerates, and devours together stays together.
Flash
Cascade
Reach
When this creature enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Those who love the woods only wish to spread its majesty.
Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
"Savagery is the birthright of every creature that draws breath—or wishes it could."
—Karador, Ghost Chieftain
: Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."
—The Invokers' Tales
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
Two times the size, four times the smell.
Vigilance; menace (This creature can't be blocked except by two or more creatures.)
Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
"Run!" screamed its living mouths. "Come!" cried its dead ones.
Flying
Whenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
"Come closer, dear, and let me see that bauble. I've got a match for it somewhere..."
, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
As long as Archelos is tapped, other permanents enter tapped.
As long as Archelos is untapped, other permanents enter untapped.
"Life ... is not ... a race."
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)
"Nature is a dance. Master it, and the world can keep no secrets from you."
At the beginning of each postcombat main phase, the active player adds for each of your opponents who lost life this turn. (Damage causes loss of life.)
"Those who wish to become evincar must first cast off the shackles of compassion."
Note the mana value of each card as it's put into exile.
Bell Borca's power is equal to the greatest number noted for it this turn.
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Flying
Whenever Blim deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.
"To be a successful cutthroat, you have to truly enjoy the work."
Vigilance, reach
Whenever Colfenor or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
"To reach my age, you must know when to bend with the winds and when to stand tall."
, , Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield.
"Any apprentice with a spellbook and two sticks can churn out a fireball. This is different. This is art."
: Choose one. X is the number of spells you've cast this turn.
• Scry X.
• Gnostro deals X damage to target creature.
• You gain X life.
You and permanents you control have protection from Salamanders.
At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
"The day of reckoning is coming. Knowledge of the amphin may be our only refuge."
This spell costs less to cast for each creature you control with a +1/+1 counter on it.
Creature spells you cast cost less to cast for each creature you control with a +1/+1 counter on it.
"I stand with every member of my clan, and they stand with me."
Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
"Nothing could ruin such a fine day, Saffi."
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Spells you cast with mana value 6 or greater have cascade.
When Jared Carthalion enters, target opponent becomes the monarch. You can't become the monarch this turn.
If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
"I'm here for what's mine."
Whenever you sacrifice a permanent, put a +1/+1 counter on Juri.
When Juri dies, it deals damage equal to its power to any target.
"What a show! We're going to make a killing tonight."
Flying, vigilance
Whenever Kangee attacks, attacking creatures with flying get +2/+0 until end of turn.
Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
"Let their horrors and machines come. We will meet them blow for blow."
: Each player may draw a card, then each player who drew a card this way gains 1 life.
"Why so slow, why so slow? Hurry up! You never know what you'll find."
Lifelink
At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
Weeping, the hunter cast aside her bow, struck by the majesty of the creature before her.
Rather than pay for each previous time you've cast this spell from the command zone this game, pay 2 life that many times.
Flying, lifelink
Whenever a player casts a spell, they lose 2 life.
Hexproof from artifacts, creatures, and enchantments
When Nevinyrral enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn.
When Nevinyrral dies, you may pay . When you do, destroy all artifacts, creatures, and enchantments.
Flash
Flying
Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Mischief is its own reward.
: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
"I'm bored with now."
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
"There's always room for improvement."
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
She hears every voice from the swirling, whispering mist and swears to tell their stories.
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
"Send in your cavalry! Diaglu loves horsemeat."
Vigilance
A player losing unspent mana causes that player to lose that much life.
, : Each player adds .
The gifts of Jund never come without a price.
Flying
Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Equipped creature gets +3/+0 and is every creature type.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
A weapon forged for every hand.
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Forged in dark hours from the flame that would not die.
: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
, , Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
The mysterious purpose of two of the rings had eluded Esper mages—until now.
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Each weapon is as unique as the champion who carried it to battle.
Flying
Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
The new model has improved aerodynamics but introduced a few glitches in the targeting system.