Innistrad: Double Feature

DBL · 535 cards · Released

Savior of Ollenbock
Creature — Human Soldier

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard.

When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.

1/2
Sigarda's Imprisonment
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

: Exile enchanted creature. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

Sigarda's Summons
Enchantment

Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

With Olivia distracted, Sigarda tore free from her bindings and summoned her Host of Herons.

Supernatural Rescue
Enchantment — Aura

This spell has flash as long as you control a Spirit.

When you cast this spell, tap up to two target creatures you don't control.

Enchant creature you control

Enchanted creature gets +1/+2.

Thalia, Guardian of Thraben
Legendary Creature — Human Soldier

First strike

Noncreature spells cost more to cast.

"Thraben belongs to the living. I will not rest until it is cleansed."

2/1
Traveling Minister
Creature — Human Cleric

: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.

Priests of the Sigardian Sect travel to the farthest reaches to spread hope and healing, even in the darkest times.

1/1
Twinblade Geist
Creature — Spirit Warrior

Double strike

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

She faced down a howlpack alone, saving her town at the cost of her life.

1/1
Twinblade Invocation
Enchantment — Aura

Enchant creature

Enchanted creature has double strike.

If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.

Since her passing, many more travelers have made it home alive.

Unholy Officiant
Creature — Vampire Cleric

Vigilance

: Put a +1/+1 counter on this creature.

"Is this twisted ceremony simply a mockery of the human rite, or has Olivia fallen for her own charade?"

—Sorin Markov

1/2
Valorous Stance
Instant

Choose one —

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.

Vampire Slayer
Creature — Human Soldier

Whenever this creature deals damage to a Vampire, destroy that creature.

When Kaya saved her village, Berit realized even vampires could be killed. When she brought one down herself, she realized she had found her calling.

2/2
Voice of the Blessed
Creature — Spirit Cleric

Whenever you gain life, put a +1/+1 counter on this creature.

As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.

As long as this creature has ten or more +1/+1 counters on it, it has indestructible.

2/2
Wedding Announcement
Enchantment

At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.

Wedding Festivity
Enchantment

Creatures you control get +1/+1.

Vampires from every bloodline mingled together, all swelling with pride to be seen at the event of the century.

Welcoming Vampire
Creature — Vampire

Flying

Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

From the moment they arrived, wedding guests were met with a pageant of wealth and excess.

2/3
Alchemist's Retrieval
Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Return target nonland permanent [you control] to its owner's hand.

To most, a terrifying apparition. To a necro-alchemist, a potent fuel source.

Binding Geist
Creature — Spirit

Whenever this creature attacks, target creature an opponent controls gets -2/-0 until end of turn.

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

3/1
Spectral Binding
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0.

If Spectral Binding would be put into a graveyard from anywhere, exile it instead.

Biolume Egg
Creature — Serpent Egg

Defender

When this creature enters, scry 2.

When you sacrifice this creature, return it to the battlefield transformed under its owner's control at the beginning of the next end step.

Serpents leave their eggs in the cold and inky depths...

0/4
Biolume Serpent
Creature — Serpent

Sacrifice two Islands: This creature can't be blocked this turn.

...knowing their hatchlings are more fearsome than anything else that might come along.

4/4
Cemetery Illuminator
Creature — Spirit

Flying

Whenever this creature enters or attacks, exile a card from a graveyard.

You may look at the top card of your library any time.

Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.

2/3
Chill of the Grave
Instant

This spell costs less to cast if you control a Zombie.

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

Frozen is frozen, whether it's with cold, terror, or both.

Cobbled Lancer
Creature — Zombie Horse

As an additional cost to cast this spell, exile a creature card from your graveyard.

, Exile this card from your graveyard: Draw a card.

"Don't worry everyone—I hear hoofbeats! The Gavony Riders are coming to save us!"

—Adin, Moorland villager

3/3
Consuming Tide
Sorcery

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

Nephalia's tides obey an unforgiving moon.

Cradle of Safety
Enchantment — Aura

Flash

Enchant creature you control

When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.

Cruel Witness
Creature — Bird Horror

Flying

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"I escaped, so why do I still feel like I'm being watched?"

—Gregel, militia leader

3/3
Diver Skaab
Creature — Zombie

Exploit (When this creature enters, you may sacrifice a creature.)

When this creature exploits a creature, target creature's owner puts it on their choice of the top or bottom of their library.

It doesn't need to breathe, but the suit does help keep the parts together.

3/5
Dreadlight Monstrosity
Creature — Crab Horror

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

: This creature can't be blocked this turn. Activate only if you own a card in exile.

5/5
Dreamshackle Geist
Creature — Spirit

Flying

At the beginning of combat on your turn, choose up to one —

• Tap target creature.

• Target creature doesn't untap during its controller's next untap step.

3/1
Fear of Death
Enchantment — Aura

Enchant creature

When this Aura enters, mill two cards. (Put the top two cards of your library into your graveyard.)

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

Geistlight Snare
Instant

This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment.

Counter target spell unless its controller pays .

Tamil had always wanted a closer look at a geist's lantern. Now he had an eternity to study one.

Geralf, Visionary Stitcher
Legendary Creature — Human Wizard

Zombies you control have flying.

, , Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.

"Do you like it, Sister? Its dreadful visage was inspired by your own."

1/4
Gutter Skulker
Creature — Spirit

This creature can't be blocked as long as it's attacking alone.

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Geists have a knack for showing up wherever they're least expected.

3/3
Gutter Shortcut
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked as long as it's attacking alone.

If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.

Some people take that as inspiration.

Hullbreaker Horror
Creature — Kraken Horror

Flash

This spell can't be countered.

Whenever you cast a spell, choose up to one —

• Return target spell you don't control to its owner's hand.

• Return target nonland permanent to its owner's hand.

7/8
Inspired Idea
Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]

Stitching is an ever-evolving field, with each new advancement reaching a new height of horror.

Jacob Hauken, Inspector
Legendary Creature — Human Advisor

: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay . If you do, transform Jacob Hauken.

"Our world may be dark, but there's still plenty to see."

0/2
Hauken's Insight
Legendary Enchantment

At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.

Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.

Lantern Bearer
Creature — Spirit

Flying

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Val didn't know what the silent geist was offering . . .

1/1
Lanterns' Lift
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.

. . . but she knew it would be rude to refuse.

Lunar Rejection
Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Return target [Wolf or Werewolf] creature to its owner's hand.

Draw a card.

Mirrorhall Mimic
Creature — Spirit

You may have this creature enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

0/0
Ghastly Mimicry
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.

If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.

Mischievous Catgeist
Creature — Cat Spirit

Whenever this creature deals combat damage to a player, draw a card.

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

"I never get any knitting done, but I don't entirely mind."

—Lorn, Lambholt innkeeper

1/1
Catlike Curiosity
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."

If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.

Necroduality
Enchantment

Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.

"Geralf's prowess continues to grow. He can now replicate my own creations with near-perfect accuracy."

—Ludevic's laboratory notes

Overcharged Amalgam
Creature — Zombie Horror

Flash

Flying

Exploit (When this creature enters, you may sacrifice a creature.)

When this creature exploits a creature, counter target spell, activated ability, or triggered ability.

3/3
Patchwork Crawler
Creature — Zombie Horror

: Exile target creature card from your graveyard and put a +1/+1 counter on this creature.

This creature has all activated abilities of all creature cards exiled with it.

1/2
Repository Skaab
Creature — Zombie

Exploit (When this creature enters, you may sacrifice a creature.)

When this creature exploits a creature, return target instant or sorcery card from your graveyard to your hand.

Created to capture the spark of genius for later use.

3/3
Scattered Thoughts
Instant

Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.

Stitchers delegate the most important tasks to assistants with a good eye for detail.

Screaming Swarm
Creature — Bird Horror

Flying

Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)

: Put this card from your graveyard into your library second from the top.

4/4
Selhoff Entomber
Creature — Zombie

, Discard a creature card: Draw a card.

It knows one fundamental truth: bodies belong in graves.

1/3
Serpentine Ambush
Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.

The merchant did guarantee the new bait would bring in something big.

Skywarp Skaab
Creature — Zombie Drake

Flying

When this creature enters, you may exile two creature cards from your graveyard. If you do, draw a card.

"If I wanted all the parts to match, I wouldn't have become a stitcher."

—Barton, stitcher

2/5
Soulcipher Board
Artifact

This artifact enters with three omen counters on it.

, : Look at the top two cards of your library. Put one of them into your graveyard.

Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from this artifact. Then if it has no omen counters on it, transform it.

Cipherbound Spirit
Creature — Spirit

Flying

This creature can block only creatures with flying.

: Draw two cards, then discard a card.

Rather than consort with demons, the Quietus Cult seeks wisdom from the dead.

3/2
Steelclad Spirit
Creature — Spirit

Defender

Whenever an enchantment you control enters, this creature can attack this turn as though it didn't have defender.

Some geists imitate the lives they left behind. Others follow the dreams they never realized.

3/3
Stitched Assistant
Creature — Zombie

Exploit (When this creature enters, you may sacrifice a creature.)

When this creature exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

3/2
Stormchaser Drake
Creature — Drake

Flying

Whenever this creature becomes the target of a spell you control, draw a card.

"Blasted drake's interfering with the conductivity again. Garl! Go chase it away."

—Ludevic, necro-alchemist

2/1
Syncopate
Instant

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"Fool! Can't you see the tide has turned against you?"

Syphon Essence
Instant

Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

The third step in creating a skaab requires draining the body of blood and replacing it with viscus vitae, a mixture of angel's blood and lamp oil.

Thirst for Discovery
Instant

Draw three cards. Then discard two cards unless you discard a basic land card.

"This is your only warning, alchemist. The secrets of the sea are not yours to behold. Lord Krothuss will not be so merciful next time."

—Runo Stromkirk

Wanderlight Spirit
Creature — Spirit

Flying

This creature can block only creatures with flying.

The towers and catwalks of the Voldaren fortress are lit by the lanterns of geists endlessly seeking a way out.

2/3
Wash Away
Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Counter target spell [that wasn't cast from its owner's hand].

"May the ocean take it"

—Nephalia expression meaning

"good riddance"

Whispering Wizard
Creature — Human Wizard

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.

Ivold was aghast when his device revealed the full scope of the geist infestation.

3/2
Winged Portent
Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Draw a card for each creature you control [with flying].

"No, no, it's just a murder of crows, not an omen of murder . . . I think."

—York, Kessig tracker

Witness the Future
Sorcery

Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.

Wretched Throng
Creature — Zombie Horror

When this creature dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.

"Oh no. Oh no. Oh no. Oh no, again!"

—Beltstad, cathar recruit, last words

2/1
Aim for the Head
Sorcery

Choose one —

• Exile target Zombie.

• Target opponent exiles two cards from their hand.

"Works every time."

—Halana, Kessig ranger

Archghoul of Thraben
Creature — Zombie Cleric

Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

3/2