, Sacrifice this creature: Prevent the next 3 damage that would be dealt to any target this turn.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
This creature can't be blocked.
When this creature enters, you gain 4 life.
When this creature enters, sacrifice it unless was spent to cast it.
"As peace should be—gentle yet unstoppable."
—Augustin IV
Flying
Whenever this creature deals combat damage to a player, you may untap target creature.
: This creature gets +0/+1 until end of turn.
Enchant creature
Enchanted creature gets +1/+1 for each of its colors.
"Before the first stone was laid or the first elf-child born, the power of the nephilim was gathering. Let that power be spread by my hands."
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Flesh can be tempered by spellcraft and forged ever stronger by the hammers of foes.
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
Her enemy's strength is her own.
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."
—Josuri
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now!"
—Alovnek, Boros guildmage
Flying
As long as this creature is enchanted, it has ": This creature deals 2 damage to target attacking or blocking creature."
Confront her, and feel the hooves of her steed. Ignore her, and feel the sting of her arrow.
Protection from monocolored
The magic of the Guildpact gives aegis to the spirits pressed into its service. Upon entering the afterlife, they find new focus and are charged with defending the Guildpact against those who would see it broken.
, Sacrifice this creature: Destroy target Aura.
"This aura threatens the sanctity of your soul. Wrenching it free won't be easy on either of us. If you're ready, we'll begin."
At the beginning of your upkeep, sacrifice this creature unless you pay .
: The next time a source of your choice would deal damage to you this turn, prevent that damage.
The Haazda shield is broad, protecting both the free and the guilded.
Flying
Some sky steeds break from the thundering herd to ride free on the open winds.
Whenever this creature deals damage, you gain that much life.
Forecast — , Reveal this card from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield.
Forecast — , Reveal this card from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)
Whenever a creature you control dies, you gain life equal to that creature's toughness.
Properly honored dead gain the peace of the grave and freedom from the call of the Ghost Quarter.
Defender (This creature can't attack.)
, Sacrifice this creature: Counter target creature spell.
In death, as in life, they protect the Grand Arbiter from exposure to contrary points of view.
Creatures you control get +1/+1 until end of turn.
Forecast — , Reveal this card from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)
Defender (This creature can't attack.)
Flying
When this creature blocks, sacrifice it at end of combat.
"Life is fleeting, and so is death. Only the oath is eternal."
Target creature can block any number of creatures this turn.
"As my father taught, 'Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"
Defender, flying
: Creatures you control with defender can attack this turn as though they didn't have defender.
Its pulsating cry shatters bonds of iron, granite, and servitude.
Vigilance
When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When this creature enters, sacrifice it unless was spent to cast it.
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
, : Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
, Sacrifice this creature: Target player mills three cards.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
Gain control of target monocolored creature.
Forecast — , Reveal this card from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains flying until end of turn.
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
, Remove two +1/+1 counters from among creatures you control: Draw a card.
Enchant creature
Enchanted creature has ": Draw a card."
: Enchanted creature gains vigilance until end of turn.
While the soldier dreams, the eyes stand watch.
Flash
When this creature enters, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
When this creature enters, sacrifice it unless was spent to cast it.
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
"You will do the thinking for the both of us!"
Flying
, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Each player draws X cards.
Forecast — , Reveal this card from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
Counter target spell with mana value 2.
Every culture has its unlucky numbers. In a city where you're either alone, in a crowd, or being stabbed in the back, two is the worst number of all.
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
He unmakes the world in his own image.
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Untap target creature with a +1/+1 counter on it.
Each player draws two cards.
"I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first."
Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.
Forecast — , Reveal this card from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)
As an additional cost to cast this spell, pay X life.
Each other player loses X life.
The Rakdos are unique in designing torture equipment they can operate while "suffering" alongside their victims.
Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card.
To the Rakdos, the fun is in the shakedown. The loot is usually discarded.
Double strike
When this creature enters, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield.
When this creature enters, sacrifice it unless was spent to cast it.
Each player discards three cards.
There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away.
Flying
Hellbent — This creature gets +2/+1 as long as you have no cards in hand.
They knock 'em dead, with or without the punch line.
When this creature enters, sacrifice it unless you discard a noncreature card.
Like a vulture's scalp, the face of a drekavac is oily and hairless. The filth and disease of its carrion diet slip off its blood-slick skin.
Protection from multicolored
Guilds often exterminate those who saw or knew too much. Some vindictive souls retain their knowledge, using it in the afterlife to crush the guilded and the vile bargain that gives them power.
, Sacrifice this creature: Target player loses 1 life and you gain 1 life.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.
Return up to two target creature cards from your graveyard to your hand, then discard a card.
"All dead move to the hollow rhythm of necromancy."
—Savra
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
: Enchanted creature attacks this turn if able.
"I call them 'Poke' and 'Prod.'"
—Chagrach, Rakdos cursemage
Until end of turn, all creatures become black and all lands become Swamps.
"Please tell me I'm hallucinating. I'd rather be crazy than here."
—Gorev Hadszak, Wojek investigator
, Discard a card: Target opponent loses 1 life and you gain 1 life.
Hellbent — , Pay 2 life: Draw a card. Activate only if you have no cards in hand.
"All ends in obliteration—love in hatred, life in death, and light in empty darkness."
Hellbent — , Sacrifice a creature or land: Draw a card. Activate only if you have no cards in hand.
They cut the stitches and give her sips of her brew. Then they sew her up again, and she's back to stirring.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.
An ogre's poisonous stench is like fine Kashkaval cheese to the noses lowest to the ground.
Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.
"A basilisk's gaze is effective, but disposing of physical remains is a tiresome task. It's far more discrete to dissolve one's victim entirely."
—Szadek
Hellbent — When this creature dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.
A Rakdos party is a flop if anyone lives to talk about it.
Defender (This creature can't attack.)
: This creature gets +1/+1 until end of turn.
Hellbent — This creature can attack as though it didn't have defender as long as you have no cards in hand.
: This creature gets +1/-1 until end of turn.
, : Destroy target creature with power less than this creature's power.
"The victim bears the marks of the 'Ktozok Impaler'. . . but he was executed years ago!"
—Gorev Hadszak, Wojek investigator
, Pay 1 life: Add one mana of any color.
"Nature's exceptions remind us not to think in absolutes. Just as the orchid blossoms on blackened stone, so does the gift of mana occasionally manifest in the undead."
—Bougrat, druid of the Cult of Yore
Target player discards their hand.
"Some images are so powerful that one glance burns them into your mind forever. Come, let us gaze on nothingness."
—Szadek
Cackling Flames deals 3 damage to any target.
Hellbent — Cackling Flames deals 5 damage instead if you have no cards in hand.
"I like a little entertainment with my dinner."
—Rakdos
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.