Dissension

DIS · 180 cards · Released

Aurora Eidolon
Creature — Spirit

, Sacrifice this creature: Prevent the next 3 damage that would be dealt to any target this turn.

Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.

2/2
Azorius Herald
Creature — Spirit

This creature can't be blocked.

When this creature enters, you gain 4 life.

When this creature enters, sacrifice it unless was spent to cast it.

"As peace should be—gentle yet unstoppable."

—Augustin IV

2/1
Beacon Hawk
Creature — Bird

Flying

Whenever this creature deals combat damage to a player, you may untap target creature.

: This creature gets +0/+1 until end of turn.

1/1
Blessing of the Nephilim
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each of its colors.

"Before the first stone was laid or the first elf-child born, the power of the nephilim was gathering. Let that power be spread by my hands."

Brace for Impact
Instant

Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Flesh can be tempered by spellcraft and forged ever stronger by the hammers of foes.

Carom
Instant

The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.

Draw a card.

Her enemy's strength is her own.

Celestial Ancient
Creature — Elemental

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."

—Josuri

3/3
Condemn
Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now!"

—Alovnek, Boros guildmage

Freewind Equenaut
Creature — Human Archer

Flying

As long as this creature is enchanted, it has ": This creature deals 2 damage to target attacking or blocking creature."

Confront her, and feel the hooves of her steed. Ignore her, and feel the sting of her arrow.

2/2
Guardian of the Guildpact
Creature — Spirit

Protection from monocolored

The magic of the Guildpact gives aegis to the spirits pressed into its service. Upon entering the afterlife, they find new focus and are charged with defending the Guildpact against those who would see it broken.

2/3
Haazda Exonerator
Creature — Human Cleric

, Sacrifice this creature: Destroy target Aura.

"This aura threatens the sanctity of your soul. Wrenching it free won't be easy on either of us. If you're ready, we'll begin."

1/1
Haazda Shield Mate
Creature — Human Soldier

At the beginning of your upkeep, sacrifice this creature unless you pay .

: The next time a source of your choice would deal damage to you this turn, prevent that damage.

The Haazda shield is broad, protecting both the free and the guilded.

1/1
Mistral Charger
Creature — Pegasus

Flying

Some sky steeds break from the thundering herd to ride free on the open winds.

2/1
Paladin of Prahv
Creature — Human Knight

Whenever this creature deals damage, you gain that much life.

Forecast , Reveal this card from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)

3/4
Proclamation of Rebirth
Sorcery

Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield.

Forecast , Reveal this card from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)

Proper Burial
Enchantment

Whenever a creature you control dies, you gain life equal to that creature's toughness.

Properly honored dead gain the peace of the grave and freedom from the call of the Ghost Quarter.

Soulsworn Jury
Creature — Spirit

Defender (This creature can't attack.)

, Sacrifice this creature: Counter target creature spell.

In death, as in life, they protect the Grand Arbiter from exposure to contrary points of view.

1/4
Steeling Stance
Instant

Creatures you control get +1/+1 until end of turn.

Forecast , Reveal this card from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)

Stoic Ephemera
Creature — Spirit

Defender (This creature can't attack.)

Flying

When this creature blocks, sacrifice it at end of combat.

"Life is fleeting, and so is death. Only the oath is eternal."

5/5
Valor Made Real
Instant

Target creature can block any number of creatures this turn.

"As my father taught, 'Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"

Wakestone Gargoyle
Creature — Gargoyle

Defender, flying

: Creatures you control with defender can attack this turn as though they didn't have defender.

Its pulsating cry shatters bonds of iron, granite, and servitude.

3/4
Court Hussar
Creature — Vedalken Knight

Vigilance

When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.

When this creature enters, sacrifice it unless was spent to cast it.

1/3
Cytoplast Manipulator
Creature — Human Wizard Mutant

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

, : Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.

0/0
Enigma Eidolon
Creature — Spirit

, Sacrifice this creature: Target player mills three cards.

Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.

2/2
Govern the Guildless
Sorcery

Gain control of target monocolored creature.

Forecast , Reveal this card from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)

Helium Squirter
Creature — Beast Mutant

Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

: Target creature with a +1/+1 counter on it gains flying until end of turn.

0/0
Novijen Sages
Creature — Human Advisor Mutant

Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

, Remove two +1/+1 counters from among creatures you control: Draw a card.

0/0
Ocular Halo
Enchantment — Aura

Enchant creature

Enchanted creature has ": Draw a card."

: Enchanted creature gains vigilance until end of turn.

While the soldier dreams, the eyes stand watch.

Plaxmanta
Creature — Beast

Flash

When this creature enters, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

When this creature enters, sacrifice it unless was spent to cast it.

2/2
Psychic Possession
Enchantment — Aura

Enchant opponent

Skip your draw step.

Whenever enchanted opponent draws a card, you may draw a card.

"You will do the thinking for the both of us!"

Silkwing Scout
Creature — Faerie Scout

Flying

, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

2/1
Skyscribing
Sorcery

Each player draws X cards.

Forecast , Reveal this card from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)

Spell Snare
Instant

Counter target spell with mana value 2.

Every culture has its unlucky numbers. In a city where you're either alone, in a crowd, or being stabbed in the back, two is the worst number of all.

Tidespout Tyrant
Creature — Djinn

Flying

Whenever you cast a spell, return target permanent to its owner's hand.

He unmakes the world in his own image.

5/5
Vigean Graftmage
Creature — Vedalken Wizard Mutant

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

: Untap target creature with a +1/+1 counter on it.

0/0
Vision Skeins
Instant

Each player draws two cards.

"I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first."

Writ of Passage
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.

Forecast , Reveal this card from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)

Bond of Agony
Sorcery

As an additional cost to cast this spell, pay X life.

Each other player loses X life.

The Rakdos are unique in designing torture equipment they can operate while "suffering" alongside their victims.

Brain Pry
Sorcery

Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card.

To the Rakdos, the fun is in the shakedown. The loot is usually discarded.

Crypt Champion
Creature — Zombie

Double strike

When this creature enters, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield.

When this creature enters, sacrifice it unless was spent to cast it.

2/2
Delirium Skeins
Sorcery

Each player discards three cards.

There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away.

Demon's Jester
Creature — Imp

Flying

Hellbent — This creature gets +2/+1 as long as you have no cards in hand.

They knock 'em dead, with or without the punch line.

2/2
Drekavac
Creature — Beast

When this creature enters, sacrifice it unless you discard a noncreature card.

Like a vulture's scalp, the face of a drekavac is oily and hairless. The filth and disease of its carrion diet slip off its blood-slick skin.

3/3
Enemy of the Guildpact
Creature — Spirit

Protection from multicolored

Guilds often exterminate those who saw or knew too much. Some vindictive souls retain their knowledge, using it in the afterlife to crush the guilded and the vile bargain that gives them power.

4/2
Entropic Eidolon
Creature — Spirit

, Sacrifice this creature: Target player loses 1 life and you gain 1 life.

Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.

2/2
Infernal Tutor
Sorcery

Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.

Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.

Macabre Waltz
Sorcery

Return up to two target creature cards from your graveyard to your hand, then discard a card.

"All dead move to the hollow rhythm of necromancy."

—Savra

Nettling Curse
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 3 life.

: Enchanted creature attacks this turn if able.

"I call them 'Poke' and 'Prod.'"

—Chagrach, Rakdos cursemage

Nightcreep
Instant

Until end of turn, all creatures become black and all lands become Swamps.

"Please tell me I'm hallucinating. I'd rather be crazy than here."

—Gorev Hadszak, Wojek investigator

Nihilistic Glee
Enchantment

, Discard a card: Target opponent loses 1 life and you gain 1 life.

Hellbent , Pay 2 life: Draw a card. Activate only if you have no cards in hand.

"All ends in obliteration—love in hatred, life in death, and light in empty darkness."

Ragamuffyn
Creature — Zombie Cleric

Hellbent , Sacrifice a creature or land: Draw a card. Activate only if you have no cards in hand.

They cut the stitches and give her sips of her brew. Then they sew her up again, and she's back to stirring.

2/2
Ratcatcher
Creature — Ogre Rogue

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.

An ogre's poisonous stench is like fine Kashkaval cheese to the noses lowest to the ground.

4/4
Seal of Doom
Enchantment

Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.

"A basilisk's gaze is effective, but disposing of physical remains is a tiresome task. It's far more discrete to dissolve one's victim entirely."

—Szadek

Slaughterhouse Bouncer
Creature — Ogre Warrior

Hellbent — When this creature dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.

A Rakdos party is a flop if anyone lives to talk about it.

3/3
Slithering Shade
Creature — Shade

Defender (This creature can't attack.)

: This creature gets +1/+1 until end of turn.

Hellbent — This creature can attack as though it didn't have defender as long as you have no cards in hand.

0/1
Unliving Psychopath
Creature — Zombie Assassin

: This creature gets +1/-1 until end of turn.

, : Destroy target creature with power less than this creature's power.

"The victim bears the marks of the 'Ktozok Impaler'. . . but he was executed years ago!"

—Gorev Hadszak, Wojek investigator

0/4
Vesper Ghoul
Creature — Zombie Druid

, Pay 1 life: Add one mana of any color.

"Nature's exceptions remind us not to think in absolutes. Just as the orchid blossoms on blackened stone, so does the gift of mana occasionally manifest in the undead."

—Bougrat, druid of the Cult of Yore

1/1
Wit's End
Sorcery

Target player discards their hand.

"Some images are so powerful that one glance burns them into your mind forever. Come, let us gaze on nothingness."

—Szadek

Cackling Flames
Instant

Cackling Flames deals 3 damage to any target.

Hellbent — Cackling Flames deals 5 damage instead if you have no cards in hand.

"I like a little entertainment with my dinner."

—Rakdos

Demonfire
Sorcery

Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.