When another creature enters, sacrifice this creature. If you do, this creature deals 4 damage to that creature.
"The forward flame-kin are popping. We have incoming!"
—Svar, Boros signaler
As long as this creature is enchanted, it gets +2/+2, has trample, and has ": This creature gets +1/+0 until end of turn."
A flame-kin is always formidable, but feeding its fire with a sorcerous gift grants it the power to devastate armies.
This creature can't be blocked by creatures with flying.
Despite its diminutive name, Gnat Alley is the longest street in Ravnica. Mile after twisting mile, it threads its way among the broader, safer thoroughfares like a parasite.
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
"A quick step beyond oblivion lies a place so full of thoughts that it leaves no room for your own."
—Quyzl, chronarch prodigy
This creature attacks each combat if able.
, Sacrifice this creature: The next time damage would be dealt to target creature this turn, destroy that creature instead.
Dressed to kill.
Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.
"Start knockin' heads, boys, and don't stop 'til the ragamuffyn sings!"
When this creature enters, destroy target creature with defender.
A popular game among ogres is to see how many revolutions a head can make before it pops off.
Target multicolored creature gains double strike until end of turn.
Draw a card.
"Rage, my servants. Our ancient power is renewed in blood."
—Rakdos
: This creature gains flying until end of turn.
: This creature gets +1/+0 until end of turn.
Hellbent — This creature has double strike as long as you have no cards in hand.
, Sacrifice this creature: Target creature can't block this turn.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
Sacrifice this enchantment: It deals 2 damage to any target.
"If it breathes, it will burn."
—Rakdos pyromancers' creed
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, you may pay . If you do, target creature gets +X/+0 until end of turn.
When this creature enters, sacrifice it unless was spent to cast it.
Haste
Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
Something roams the killing places, sniffing the guilt of the slayers, stalking them on iron paws.
, Discard a card at random: This creature deals 2 damage to any target. If the discarded card was multicolored, this creature deals 4 damage instead.
Enchant creature
Enchanted creature gets +2/+0.
Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
The taste of blood breaks down what little self-control the Rakdos possess.
Flying
This creature attacks each combat if able.
He wages war wherever the wind carries him.
Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Razia, archangel of war, demands total commitment.
Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
"Finally, a good use for an Azorius courthouse."
—Ghut Rak, Gruul guildmage
When this creature enters, it deals 3 damage to target creature you control.
"It wags its tail when it's happy. It wags its tail when it's angry. Nope, there's no good time to be around a whiptail."
—Rugar, Leaguehall Infirmary patient
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
When this creature enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
: Move a +1/+1 counter from target creature you control onto this creature.
Graft 6 (This creature enters with six +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains trample until end of turn.
Enchant permanent
At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
Cast this spell only during combat after blockers are declared.
Create a 1/1 green Saproling creature token that's blocking target creature attacking you.
Draw a card.
"This undemanding vegetation takes root in a mote of dust but grows incredibly quickly."
—Simic research notes
When this creature enters, destroy target artifact or enchantment.
"An indrik's howl has destructive power much subtler than that of its crushing foot. The sound is mundane, but inaudible vibrations scatter and sunder magical contrivances."
—Simic research notes
When this creature enters, target player shuffles any number of target cards from their graveyard into their library.
His work determines who is remembered and who feeds the worms.
Target creature gets +2/+2 until end of turn for each of its colors.
"Send a runner to Tin Street, and tell 'em the delivery has been . . . uh . . . held up."
—Bonmod, caravan rear guard
Flying
When this creature enters, create two 1/1 green and blue Snake creature tokens.
When this creature enters, sacrifice it unless was spent to cast it.
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
"Meat and eggs. We eat!"
—Borborygmos
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
Graft 1 (This creature enters with a +1/+1 counter on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
Simic initiates begin their training as experimental subjects. Failures are flushed to the undersewers.
: Untap this creature.
"Infused with autochthon blood for size and hellion cells for speed, the ragworm is perfect for clearing the undergardens of both rats and vagrants."
—Yolov, Simic bioengineer
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Regenerate target creature with a +1/+1 counter on it.
Defender (This creature can't attack.)
Whenever this creature is dealt damage, you may create a token that's a copy of this creature.
A hydra tender's problem isn't having enough defenses but enough pots.
Destroy target artifact and target enchantment.
"Mizzium may be impervious to fire, but obviously certain other things can . . . modify its form."
—Ivos Koba, indrik handler
Enchant creature
Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.
"It takes more than swift feet and dark shadows to slip by me unnoticed."
Put a +1/+1 counter on each of X target creatures.
The most successful of Simic creations is cytoplasm, a living, symbiotic substance that feeds off genetic rhythms and strengthens its host in return.
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
, Sacrifice this creature: Add three mana of any one color.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Whenever a creature you control attacks, it gets +2/+0 until end of turn and this enchantment deals 1 damage to you.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Flying, trample
"Show them to Razia and then to the Azorius sky marshals. We could create a fine bidding war—enough to fund the final stages of Project Kraj."
—Momir Vig
Whenever a permanent is returned to your hand, you may pay . If you do, draw a card.
In her single metasphere are bound the records of every Ætheric transaction since the time of Azor.
Flying, protection from enchantments
With a steady diet of lawbreakers, Azorius griffins inevitably develop a resistance to the contraband magic that taints much of their prey.
Prevent all combat damage target creature would deal this turn.
Prevent all combat damage that would be dealt to target creature this turn.
Azorius military tactics, like their legal tactics, capitalize on delay and nullification.
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.
Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
"Though highly effective at reshaping flesh, these specially bred cytoplasts leave the subject reeking of omnibian mucus."
—Simic research notes
Trample
This creature gets -4/-4 for each card in your hand.
A thousand phobias sopped from the city and wrung from Rix Maadi as one.
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
: Put a +1/+1 counter on target creature.
"Of course it will grow beyond control—it was designed to choose its own evolution."
—Momir Vig
Hellbent — As long as you have no cards in hand, this creature gets +1/+0 and has ": Regenerate this creature." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Lyzolda's pet rats eat better than the average citizen. In fact, they can usually be found eating the average citizen.
White spells you cast cost less to cast.
Blue spells you cast cost less to cast.
Spells your opponents cast cost more to cast.
The Arbiter is a conduit of justice, a will so disciplined that it dispenses justice without ego or remorse.
Haste
When this creature enters, target player discards a card. This creature deals damage to that player equal to that card's mana value.
"I must speak with Momir Vig about creating a water-spouting watchdog."
—Mathvan, Prahv scrollwarden
Flying
Whenever Isperia deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
Whenever this creature is dealt damage, discard that many cards.
Hellbent — Whenever this creature deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
Few puppets are so willing.
Enchant land
Enchanted land has ", : Create a 2/2 green and blue Drake creature token with flying."
"The best experiments are those whose successes replicate themselves."
—Yolov, Simic bioengineer
, Sacrifice a creature: Lyzolda deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Sacrificial rites take place before an audience of cheering cultists, each begging to be the next on stage.
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
: Target creature becomes a Frog with base power and toughness 3/3 until end of turn.
"This creature has hyperevolved chameleonic abilities. It no longer mimics its surroundings, instead forcing them to take on its form."
—Simic research notes
Counter target spell unless its controller pays . You gain X life.
With one commanding word, the spell was put down and a fine collected for its casting.