Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
The Rakdos make sure their victims remember their pain—or at least give up a little bit of their sanity in order to forget.
Whenever a creature an opponent controls becomes tapped, put a palliation counter on this enchantment.
Remove a palliation counter from this enchantment: Prevent the next 1 damage that would be dealt to you this turn.
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Forecast — , Reveal this card from your hand: Tap target creature. (Activate only during your upkeep and only once each turn.)
Flying
This creature gets +1/+1 for each other creature on the battlefield with flying.
Forecast — , Reveal this creature from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)
If a spell or ability would cause its controller to gain life, that player loses that much life instead.
"Stay indoors, away from what seeps over the thresholds. This is the Demon's work, and only ill can come of it."
—Belko, owner of Titan's Keg tavern
First strike
: Reveal your hand and discard a card of target opponent's choice. Then that player reveals their hand and discards a card of your choice. Activate only as a sorcery.
"Great minds bleed alike."
: This creature deals 1 damage to target creature and that creature's controller loses 1 life.
"Our thrulls dissolve from the inside out in a matter of days. Shoddy work, but they're a scream while they last."
—Uzric, Rakdos guildmage
Flying, trample
Whenever Rakdos attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control of their choice, rounded up.
Flying, trample
Shroud (This creature can't be the target of spells or abilities.)
"We've bred out the shortcomings of the species' natural form and replaced them with assets of our own design."
—Momir Vig
Flying
When this creature enters, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal this card from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)
Counter all other spells. Draw a card for each spell countered this way.
"This world may not know peace, but in my presence you will know quiet."
—Augustin IV
Flying
Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.
Twinstrike deals 2 damage to each of two target creatures.
Hellbent — Destroy those creatures instead if you have no cards in hand.
They're dying left and right.
Graft 5 (This creature enters with five +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
This creature can't attack or block.
Fruits of magic, roots in science.
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
"It is technically an ooze, but its lifespan measures only seconds. In that short time, its appetite for magic is extraordinary."
—Simic research notes
Flying
: This creature gains vigilance until end of turn.
: This creature gets +0/+1 until end of turn.
: Switch this creature's power and toughness until end of turn.
: Return this creature to its owner's hand.
Destroy target creature or land.
Rakdos festivals almost leave enough rubble in their wake to hide the bodies.
( can be paid with either or .)
Flying
When this creature enters, sacrifice it unless you discard two cards.
Such is the power of Rakdos that even his shadow takes on a cruel life of its own.
: Tap target creature.
: Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
"Look beyond, to the vascular awareness that all life is a map to greater knowledge."
—Momir Vig, Biomancy, vol. I
( can be paid with either or .)
Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.
( can be paid with either or .)
: Tap target creature.
When it takes forever to learn all the rules, no time is left for breaking them.
( can be paid with either or .)
, Discard a card: Target creature gets -2/-2 until end of turn.
: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
( can be paid with either or .)
Enchant creature
Enchanted creature gets +2/-1.
Most auramancers would have let the spikes hover just above the skin. Having the spikes rip through the skin from beneath was a touch added by Rakdos himself.
( can be paid with either or .)
Enchant creature
When this Aura enters, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.
( can be paid with either or .)
: Move a +1/+1 counter from target creature onto another target creature with the same controller.
: Attach target Aura attached to a permanent to another permanent with the same controller.
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
Other spells you control can't be countered this turn.
Draw a card.
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
Destroy each artifact, creature, and enchantment with mana value X.
Put target artifact or enchantment on the bottom of its owner's library.
Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles.
Target player sacrifices an artifact or creature of their choice. Hit deals damage to that player equal to that permanent's mana value.
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
Target player sacrifices two attacking creatures of their choice.
Destroy target multicolored permanent.
Destroy all Auras and Equipment.
Shuffle up to four cards you own from outside the game into your library.
Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.
Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.
Create X 1/1 green Saproling creature tokens.
Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.
Return all creatures blocking or blocked by target creature to their owner's hand.
Counter target multicolored spell.
, : Add .
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
When a player other than this creature's owner controls it, that player sacrifices it. If the player does, this creature deals 7 damage to the player.
"Ooh, shiny! Let's pull off the chain and take her with us."
—Ukl, Gruul raider, last words
, : Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains ": Double the number of +1/+1 counters on this creature."
The vats are self-contained worlds, bubbling and churning with unnatural speed, boiling down eons of change into moments.
, : Untap target creature that has an activated ability with in its cost.
The stones hark back to an age before civilization, when the living earth blessed all who trod its untamed wilds.
, : Target player exiles a card from their hand. Activate only as a sorcery.
: Choose a card exiled with this artifact. You may play that card this turn.
Equipped creature gets +1/+0 for each blood counter on this Equipment and has ", Sacrifice a creature: Put a blood counter on Rakdos Riteknife."
, Sacrifice this Equipment: Target player sacrifices a permanent of their choice for each blood counter on this Equipment.
Equip
, : Add .
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.
, : Add .
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.
: You gain 1 life.
, Discard a card: You gain 3 life.
Once tasted, the flavor of skullmead lingers in the throat, a secret brand of guilt for those who partake in forbidden pleasures.
Transguild Courier is all colors.
Reluctant to meet face to face, the leaders of the ten guilds prefer to do official business through a go-between immune to bribes and threats.
Defender (This creature can't attack.)
This creature enters with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on this creature.
: Put a +1/+1 counter on this creature.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
: Add .
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Where wasted life cries out to be reborn.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
: Add .
, : Put a +1/+1 counter on each creature that entered this turn.
"The unnatural pressures of life in this city are best withstood by lifeforms that adapt with unnatural swiftness."
—Momir Vig
: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Built on the very ground where the Ten signed the Guildpact, the tower is a monument to the past and a reminder of who holds power in the present.
: Add .
, : Prevent all damage a source of your choice would deal this turn.
Prahv, where much work is done to make sure nothing is accomplished.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
: Add .
, : Each player discards a card. Activate only as a sorcery.
Even miles away, if you put your ear to the sewer vents, you can hear the screams and the tempestuous laughter.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .